scummvm/engines/sherlock/tattoo/widget_password.h
2015-08-08 09:25:18 -04:00

69 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_TATTOO_WIDGET_PASSWORD_H
#define SHERLOCK_TATTOO_WIDGET_PASSWORD_H
#include "common/scummsys.h"
#include "sherlock/tattoo/widget_base.h"
namespace Sherlock {
class SherlockEngine;
namespace Tattoo {
class WidgetPassword: public WidgetBase {
private:
Common::Point _cursorPos;
Common::String _password;
int _index;
bool _blinkFlag;
int _blinkCounter;
byte _cursorColor;
bool _insert;
/**
* Close the window and check if the entered password is correct
*/
void close();
public:
WidgetPassword(SherlockEngine *vm);
virtual ~WidgetPassword() {}
/**
* Show the password entry window
*/
void show();
/**
* Handle event processing
*/
virtual void handleEvents();
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif