mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
9b160804ab
svn-id: r34700
230 lines
5.5 KiB
C++
230 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/events.h"
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#include "graphics/cursorman.h"
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#include "lure/events.h"
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#include "lure/lure.h"
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#include "lure/res.h"
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namespace Lure {
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static Mouse *int_mouse = NULL;
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Mouse &Mouse::getReference() {
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return *int_mouse;
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}
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Mouse::Mouse() {
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int_mouse = this;
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_lButton = false;
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_rButton = false;
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_mButton = false;
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_cursorNum = CURSOR_ARROW;
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_x = 0;
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_y = 0;
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setCursorNum(CURSOR_ARROW);
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}
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Mouse::~Mouse() {
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}
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void Mouse::handleEvent(Common::Event event) {
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_x = (int16) event.mouse.x;
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_y = (int16) event.mouse.y;
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switch (event.type) {
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case Common::EVENT_LBUTTONDOWN:
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_lButton = true;
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break;
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case Common::EVENT_LBUTTONUP:
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_lButton = false;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_rButton = true;
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break;
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case Common::EVENT_RBUTTONUP:
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_rButton = false;
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break;
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case Common::EVENT_MBUTTONDOWN:
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_mButton = true;
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break;
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case Common::EVENT_MBUTTONUP:
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_mButton = false;
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break;
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default:
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break;
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}
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}
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void Mouse::cursorOn() {
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CursorMan.showMouse(true);
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}
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void Mouse::cursorOff() {
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CursorMan.showMouse(false);
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}
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void Mouse::setCursorNum(CursorType cursorNum) {
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int hotspotX = 7, hotspotY = 7;
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if ((cursorNum == CURSOR_ARROW) || (cursorNum == CURSOR_MENUBAR)) {
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hotspotX = 0;
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hotspotY = 0;
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}
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setCursorNum(cursorNum, hotspotX, hotspotY);
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}
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void Mouse::setCursorNum(CursorType cursorNum, int hotspotX, int hotspotY) {
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Resources &res = Resources::getReference();
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_cursorNum = cursorNum;
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byte *cursorAddr = res.getCursor(cursorNum);
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CursorMan.replaceCursor(cursorAddr, CURSOR_WIDTH, CURSOR_HEIGHT, hotspotX, hotspotY, 0);
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}
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void Mouse::pushCursorNum(CursorType cursorNum) {
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int hotspotX = 7, hotspotY = 7;
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if ((cursorNum == CURSOR_ARROW) || (cursorNum == CURSOR_MENUBAR)) {
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hotspotX = 0;
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hotspotY = 0;
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}
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pushCursorNum(cursorNum, hotspotX, hotspotY);
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}
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void Mouse::pushCursorNum(CursorType cursorNum, int hotspotX, int hotspotY) {
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Resources &res = Resources::getReference();
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_cursorNum = cursorNum;
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byte *cursorAddr = res.getCursor(cursorNum);
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CursorMan.pushCursor(cursorAddr, CURSOR_WIDTH, CURSOR_HEIGHT, hotspotX, hotspotY, 0);
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}
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void Mouse::popCursor() {
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CursorMan.popCursor();
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}
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void Mouse::setPosition(int newX, int newY) {
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g_system->warpMouse(newX, newY);
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}
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void Mouse::waitForRelease() {
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Events &e = Events::getReference();
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LureEngine &engine = LureEngine::getReference();
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do {
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while (e.pollEvent() && !engine.shouldQuit()) ;
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g_system->delayMillis(20);
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} while (!engine.shouldQuit() && (lButton() || rButton() || mButton()));
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}
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/*--------------------------------------------------------------------------*/
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static Events *int_events = NULL;
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Events::Events() {
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int_events = this;
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}
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Events &Events::getReference() {
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return *int_events;
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}
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bool Events::pollEvent() {
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if (!g_system->getEventManager()->pollEvent(_event)) return false;
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// Handle keypress
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switch (_event.type) {
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONDOWN:
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case Common::EVENT_RBUTTONUP:
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case Common::EVENT_MBUTTONDOWN:
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case Common::EVENT_MBUTTONUP:
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case Common::EVENT_MOUSEMOVE:
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case Common::EVENT_WHEELUP:
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case Common::EVENT_WHEELDOWN:
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Mouse::getReference().handleEvent(_event);
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break;
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default:
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break;
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}
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return true;
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}
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void Events::waitForPress() {
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bool keyButton = false;
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while (!keyButton) {
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while (pollEvent()) {
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if ((_event.type == Common::EVENT_QUIT) || (_event.type == Common::EVENT_RTL)) return;
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else if ((_event.type == Common::EVENT_KEYDOWN) && (_event.kbd.ascii != 0))
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keyButton = true;
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else if ((_event.type == Common::EVENT_LBUTTONDOWN) ||
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(_event.type == Common::EVENT_MBUTTONDOWN) ||
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(_event.type == Common::EVENT_RBUTTONDOWN)) {
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keyButton = true;
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Mouse::getReference().waitForRelease();
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}
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}
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g_system->delayMillis(20);
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}
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}
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// interruptableDelay
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// Delays for a given number of milliseconds. If it returns true, it indicates that
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// the Escape has been pressed to abort whatever sequence is being displayed
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bool Events::interruptableDelay(uint32 milliseconds) {
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Events &events = Events::getReference();
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LureEngine &engine = LureEngine::getReference();
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uint32 delayCtr = g_system->getMillis() + milliseconds;
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while (g_system->getMillis() < delayCtr) {
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if (engine.shouldQuit()) return true;
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if (events.pollEvent()) {
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if (((events.type() == Common::EVENT_KEYDOWN) && (events.event().kbd.ascii != 0)) ||
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(events.type() == Common::EVENT_LBUTTONDOWN))
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return true;
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}
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uint32 delayAmount = delayCtr - g_system->getMillis();
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if (delayAmount > 10) delayAmount = 10;
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g_system->delayMillis(delayAmount);
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}
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return false;
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}
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} // end of namespace Lure
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