scummvm/engines/mortevielle/detection.cpp
2014-02-18 02:39:36 +01:00

116 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "mortevielle/mortevielle.h"
#include "mortevielle/saveload.h"
namespace Mortevielle {
struct MortevielleGameDescription {
ADGameDescription desc;
Common::Language originalLanguage;
uint8 dataFeature;
};
uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->desc.flags; }
Common::Language MortevielleEngine::getLanguage() const { return _gameDescription->desc.language; }
Common::Language MortevielleEngine::getOriginalLanguage() const { return _gameDescription->originalLanguage; }
bool MortevielleEngine::useOriginalData() const { return _gameDescription->dataFeature == kUseOriginalData; }
}
static const PlainGameDescriptor MortevielleGame[] = {
{"mortevielle", "Mortville Manor"},
{0, 0}
};
#include "mortevielle/detection_tables.h"
class MortevielleMetaEngine : public AdvancedMetaEngine {
public:
MortevielleMetaEngine() : AdvancedMetaEngine(Mortevielle::MortevielleGameDescriptions, sizeof(Mortevielle::MortevielleGameDescription),
MortevielleGame) {
_md5Bytes = 512;
_singleid = "mortevielle";
// Use kADFlagUseExtraAsHint to distinguish between original and improved versions
// (i.e. use or not of the game data file).
_flags = kADFlagUseExtraAsHint;
}
virtual const char *getName() const {
return "Mortevielle";
}
virtual const char *getOriginalCopyright() const {
return "Mortville Manor (C) 1987-89 Lankhor";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const;
virtual SaveStateList listSaves(const char *target) const;
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool MortevielleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Mortevielle::MortevielleEngine(syst, (const Mortevielle::MortevielleGameDescription *)desc);
}
return desc != 0;
}
bool MortevielleMetaEngine::hasFeature(MetaEngineFeature f) const {
switch (f) {
case kSupportsListSaves:
case kSupportsDeleteSave:
case kSupportsLoadingDuringStartup:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
case kSavesSupportCreationDate:
return true;
default:
return false;
}
}
int MortevielleMetaEngine::getMaximumSaveSlot() const { return 99; }
SaveStateList MortevielleMetaEngine::listSaves(const char *target) const {
return Mortevielle::SavegameManager::listSaves(target);
}
SaveStateDescriptor MortevielleMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Mortevielle::MortevielleEngine::generateSaveFilename(target, slot);
return Mortevielle::SavegameManager::querySaveMetaInfos(filename);
}
#if PLUGIN_ENABLED_DYNAMIC(MORTEVIELLE)
REGISTER_PLUGIN_DYNAMIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
#endif