2020-02-09 12:55:00 +01:00

76 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ULTIMA_ULTIMA1_WIDGETS_GUARD_H
#define ULTIMA_ULTIMA1_WIDGETS_GUARD_H
#include "ultima/ultima1/widgets/person.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
class Guard : public Person {
private:
// bool _moved;
protected:
/**
* Returns the attack distance for the guard
*/
uint attackDistance() const override;
/**
* Handles moving creatures
*/
void movement() override;
/**
* Handles attacking the party
*/
void attackParty() override;
public:
DECLARE_WIDGET(Guard)
/**
* Constructor
*/
Guard(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
Person(game, map, 17, hitPoints) {}
/**
* Constructor
*/
Guard(Ultima1Game *game, Maps::MapBase *map) :
Person(game, map, 17) {}
/**
* Destructor
*/
~Guard() override {}
};
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
#endif