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156 lines
4.7 KiB
C++
156 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/ultima1/widgets/transport.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/maps/map.h"
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#include "ultima/ultima1/maps/map_tile.h"
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#include "ultima/ultima1/maps/map_overworld.h"
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#include "common/algorithm.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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TransportOnFoot::TransportOnFoot(Ultima1Game *game, Maps::MapBase *map) : OverworldWidget(game, map) {
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_name = game->_res->TRANSPORT_NAMES[0];
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}
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uint TransportOnFoot::getTileNum() const {
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return 8;
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}
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/*-------------------------------------------------------------------*/
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Transport::Transport(Ultima1Game *game, Maps::MapBase *map, uint transportId) :
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OverworldWidget(game, map), _transportId(transportId) {
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_name = game->_res->TRANSPORT_NAMES[transportId];
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}
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void Transport::board() {
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assert(dynamic_cast<Widgets::TransportOnFoot *>(_map->_playerWidget));
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_map->removeWidget(_map->_playerWidget);
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_map->_playerWidget = this;
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addInfoMsg(Common::String::format(" %s", _name.c_str()));
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_game->endOfTurn();
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}
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void Transport::disembark() {
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Maps::U1MapTile tile;
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Point pt = _map->getPosition();
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Maps::MapOverworld *map = static_cast<Maps::MapOverworld *>(_map);
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// WORKAROUND: The original allowed dis-embarking if ground tiles were within two tiles of the transport.
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// It makes better sense to only allow if it's within one tile of the transport (i.e. the ground is adjacent)
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bool hasGround = false;
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for (int deltaY = -1; deltaY <= 1 && !hasGround; ++deltaY) {
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for (int deltaX = -1; deltaX <= 1 && !hasGround; ++deltaX) {
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_map->getTileAt(pt + Point(deltaX, deltaY), &tile);
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hasGround = tile._tileId != Maps::OTILE_OCEAN;
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}
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}
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if (tile._tileId > Maps::OTILE_WOODS || !hasGround) {
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addInfoMsg(getGame()->_res->CANT_LEAVE_IT_HERE);
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} else {
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map->addOnFoot();
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}
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}
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/*-------------------------------------------------------------------*/
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EMPTY_MESSAGE_MAP(Horse, Transport);
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Horse::Horse(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 1) {
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}
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/*-------------------------------------------------------------------*/
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EMPTY_MESSAGE_MAP(Cart, Transport);
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Cart::Cart(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 2) {
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}
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/*-------------------------------------------------------------------*/
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EMPTY_MESSAGE_MAP(Raft, Transport);
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Raft::Raft(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 3) {
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}
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/*-------------------------------------------------------------------*/
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EMPTY_MESSAGE_MAP(Frigate, Transport);
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Frigate::Frigate(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 4) {
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}
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Common::String Frigate::getWeaponsName() {
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Ultima1Game *game = static_cast<Ultima1Game *>(_game);
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return game->_res->TRANSPORT_WEAPONS[0];
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}
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/*-------------------------------------------------------------------*/
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EMPTY_MESSAGE_MAP(Aircar, Transport);
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Aircar::Aircar(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 5) {
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}
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Common::String Aircar::getWeaponsName() {
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Ultima1Game *game = static_cast<Ultima1Game *>(_game);
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return game->_res->TRANSPORT_WEAPONS[1];
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}
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/*-------------------------------------------------------------------*/
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EMPTY_MESSAGE_MAP(Shuttle, Transport);
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Shuttle::Shuttle(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 6),
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_space1(1000), _space2(1000) {
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}
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void Shuttle::synchronize(Common::Serializer &s) {
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Transport::synchronize(s);
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s.syncAsUint16LE(_space1);
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s.syncAsUint16LE(_space2);
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}
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/*-------------------------------------------------------------------*/
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EMPTY_MESSAGE_MAP(TimeMachine, Transport);
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TimeMachine::TimeMachine(Ultima1Game *game, Maps::MapBase *map) : Transport(game, map, 7) {
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}
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void TimeMachine::board() {
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// TODO
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Transport::board();
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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