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d5bd6812ee
inventory/conversation menu (which is drawn at the bottom of the screen) as the "top menu". svn-id: r10693
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef _ICONS
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#define _ICONS
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#include "bs2/object.h"
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namespace Sword2 {
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#define MENU_MASTER_OBJECT 44
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#define TOTAL_subjects (375 - 256 + 1) // the speech subject bar
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#define TOTAL_engine_pockets (15 + 10) // +10 for overflow
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// define these in a script and then register them with the system
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typedef struct {
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int32 icon_resource; // icon graphic graphic
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int32 luggage_resource; // luggage icon resource (for attaching to
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// mouse pointer)
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} menu_object;
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extern menu_object master_menu_list[TOTAL_engine_pockets];
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void Build_menu(void);
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void Build_system_menu(void);
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} // End of namespace Sword2
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#endif
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