scummvm/engines/mortevielle/var_mor.cpp

282 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1988-1989 Lankhor
*/
#include "common/debug.h"
#include "common/str.h"
#include "common/textconsole.h"
#include "mortevielle/mortevielle.h"
#include "mortevielle/var_mor.h"
namespace Mortevielle {
/*---------------------------------------------------------------------------*/
/*------------------------------ CONSTANTS ------------------------------*/
/*---------------------------------------------------------------------------*/
const byte g_tabdbc[18] = {7, 23, 7, 14, 13, 9, 14, 9, 5, 12, 6, 12, 13, 4, 0, 4, 5, 9};
const byte g_tabdph[16] = {0, 10, 2, 0, 2, 10, 3, 0, 3, 7, 5, 0, 6, 7, 7, 10};
const byte g_typcon[26] = {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3};
const byte g_intcon[26] = {1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0};
const byte g_tnocon[364] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
const byte g_menuConstants[8][4] = {
{ 7, 37, 22, 8},
{19, 33, 23, 7},
{31, 89, 10, 21},
{43, 25, 11, 5},
{55, 37, 5, 8},
{64, 13, 11, 2},
{62, 22, 13, 4},
{62, 25, 13, 5}
};
const byte g_addv[2] = {8, 8};
const byte g_rang[16] = {15, 14, 11, 7, 13, 12, 10, 6, 9, 5, 3, 1, 2, 4, 8, 0};
/*---------------------------------------------------------------------------*/
/*------------------------------ VARIABLES ------------------------------*/
/*---------------------------------------------------------------------------*/
bool g_blo,
g_bh1,
g_bf1,
g_bh2,
g_bh4,
g_bf4,
g_bh5,
g_bh6,
g_bh8,
g_bt3,
g_bt7,
g_bh9,
g_soundOff,
g_main1,
g_choisi,
g_test0,
g_f2_all,
g_imen,
g_cache,
g_iesc,
g_col,
g_syn,
g_heroSearching,
g_zuul,
g_obpart,
g_okdes,
g_arret,
g_anyone,
g_brt,
g_rect,
g_rech_cfiec;
int g_x,
g_y,
g_t,
g_vj,
g_li,
g_vh,
g_vm__,
g_jh,
g_mh,
g_cs,
g_currGraphicalDevice,
g_hdb,
g_hfb,
g_hour,
g_day,
g_key,
g_minute,
g_num,
g_res,
g_ment,
g_haut,
g_caff,
g_maff,
g_crep,
g_ades,
g_iouv,
g_inei,
g_ctrm,
g_dobj,
g_msg3,
g_msg4,
g_mlec,
g_newGraphicalDevice,
g_c_zzz,
g_mchai,
g_menup,
g_ipers,
g_ledeb,
g_lefin,
g_mpers,
g_mnumo,
g_xprec,
g_yprec,
g_perdep,
g_prebru,
g_typlec,
g_num_ph,
g_numpal,
g_nb_word,
g_ptr_oct,
g_k_tempo,
g_ptr_tcph,
g_ptr_word,
g_color_txt;
int g_t_cph[6401];
byte g_tabdon[4001];
Common::String g_hintPctMessage; // Provides the % of hints
byte g_is;
int g_nbrep[9];
int g_nbrepm[9];
int g_msg[5];
byte g_touv[8];
sav_chaine g_s, g_s1;
byte g_bufcha[391];
byte g_lettres[7][24];
uint16 g_t_mot[maxti + 1];
int g_tay_tchar;
ind g_t_rec[maxtd + 1];
byte g_v_lieu[8][25];
int g_l[108];
int g_tbi[256];
chariot g_c1, g_c2, g_c3;
float g_addfix;
Common::Point g_tabpal[91][17];
t_pcga g_palcga[91];
pattern g_tpt[15];
byte g_adcfiec[(4088 * 16) + (311 * 0x80)];
/*---------------------------------------------------------------------------*/
/*-------------------- PROCEDURES AND FONCTIONS -----------------------*/
/*---------------------------------------------------------------------------*/
void hirs() {
// Note: The original used this to set the graphics mode and clear the screen, both at
// the start of the game, and whenever the screen need to be cleared. As such, this
// method is deprecated in favour of clearing the screen
debugC(1, kMortevielleCore, "TODO: hirs is deprecated in favour of ScreenSurface::clearScreen");
g_vm->_screenSurface.clearScreen();
}
/**
* Returns a substring of the given string
* @param s Source string
* @param idx Starting index (1 based)
* @param size Number of characters to return
*/
Common::String copy(const Common::String &s, int idx, size_t size) {
// Copy the substring into a temporary buffer
char *tmp = new char[size + 1];
strncpy(tmp, s.c_str() + idx - 1, size);
tmp[size] = '\0';
Common::String result(tmp);
delete[] tmp;
return result;
}
/*---------------------------------------------------------------------------*/
/*------------------------------ STUBS ------------------------------*/
/*---------------------------------------------------------------------------*/
int g_port[0xfff];
byte g_mem[65536 * 16];
void intr(int intNum, registres &regs) {
warning("STUBBED: Call to DOS interrupt #%d", intNum);
}
/**
* Engine function - Get a random number between two values
* @remarks Originally called 'get_random_number' and 'hazard'
*/
int getRandomNumber(int minval, int maxval) {
return g_vm->_randomSource.getRandomNumber(maxval - minval) + minval;
}
bool keypressed() {
return g_vm->keyPressed();
}
char get_ch() {
return g_vm->getChar();
}
/**
* Restore a screen sectio
*/
void s_sauv(int Gd, int y, int dy) {
// Note: May no longer be necessary, since the backgorund restore code
// is being handled slightly differently now in the menuUp() method
}
void palette(int v1) {
warning("TODO: palette");
}
/**
* Restore a screen area
* @remarks Currently implemented differently in ScummVM, so this method is redundant.
* Original assembly was present in 'charecr.asm'
*/
void s_char(int Gd, int y, int dy) {
debugC(1, kMortevielleCore, "s_char called");
}
// (* external 'c:\mc\reusint.com'; *)
void musyc(tablint &tb, int nbseg, int att) {
warning("TODO: musyc");
}
} // End of namespace Mortevielle