scummvm/engines/parallaction
2008-08-20 03:36:49 +00:00
..
balloons.cpp * Split up blt routine (there is room for a ton of improvements) 2008-08-18 07:12:05 +00:00
callables_br.cpp Disabled lip syncing code in BRA, since I couldn't find any scripts actually using it. Some warnings have been added as a sentinel. 2008-08-15 03:36:01 +00:00
callables_ns.cpp Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. 2008-08-15 04:30:45 +00:00
debug.cpp Updated layer calculation: animations are now hidden properly by background elements (but not items yet). 2008-08-15 08:44:41 +00:00
debug.h Added new debug command to dump scripts execution status. 2008-02-09 22:07:51 +00:00
detection.cpp Add basic support for running Amiga and PC demos of BRA. 2008-07-28 07:20:55 +00:00
dialogue.cpp Extended balloon manager to handle color constants and fixed color of text in balloons for BRA. 2008-08-16 13:10:54 +00:00
disk_br.cpp Added routines to load and handle item masks: animation are now correctly hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground). 2008-08-15 14:25:43 +00:00
disk_ns.cpp Some unneeded references slipped in with the last commit. 2008-07-28 05:21:11 +00:00
disk.h Added routines to load and handle item masks: animation are now correctly hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground). 2008-08-15 14:25:43 +00:00
exec_br.cpp Disabled lip syncing code in BRA, since I couldn't find any scripts actually using it. Some warnings have been added as a sentinel. 2008-08-15 03:36:01 +00:00
exec_ns.cpp * Split up blt routine (there is room for a ton of improvements) 2008-08-18 07:12:05 +00:00
exec.h Cleanup. 2008-08-14 10:04:43 +00:00
font.cpp Set correct font for dialogues in BRA Amiga. 2008-07-31 11:29:37 +00:00
gfxbase.cpp * Split up blt routine (there is room for a ton of improvements) 2008-08-18 07:12:05 +00:00
graphics.cpp * Enlarged buffer for frame decoding. Crashes in the introduction were caused by a small buffer and subsequent out-of-bound writes. 2008-08-20 03:36:49 +00:00
graphics.h * Split up blt routine (there is room for a ton of improvements) 2008-08-18 07:12:05 +00:00
gui_br.cpp Made changing of background more flexible, in that the engine can now configure its BackgroundInfo before passing it to Gfx. 2008-07-31 12:50:43 +00:00
gui_ns.cpp Converted BRA to work with the new menu approach. It is not yet well plugged-in as in NS, but it suffices for the moment. 2008-07-25 06:35:02 +00:00
gui.cpp Converted BRA to work with the new menu approach. It is not yet well plugged-in as in NS, but it suffices for the moment. 2008-07-25 06:35:02 +00:00
gui.h Converted BRA to work with the new menu approach. It is not yet well plugged-in as in NS, but it suffices for the moment. 2008-07-25 06:35:02 +00:00
input.cpp Enforcing use of nullZonePtr only for nulling out pointers, as it is useless for comparisons. 2008-07-28 23:21:03 +00:00
input.h * Merged old input management flags into a single mouse status variable. 2008-07-25 02:37:55 +00:00
inventory.cpp * Added flexible verb configuration for both NS and BRA. 2008-07-29 10:22:50 +00:00
inventory.h * Added flexible verb configuration for both NS and BRA. 2008-07-29 10:22:50 +00:00
module.mk Converted BRA to work with the new menu approach. It is not yet well plugged-in as in NS, but it suffices for the moment. 2008-07-25 06:35:02 +00:00
objects.cpp Updated layer calculation: animations are now hidden properly by background elements (but not items yet). 2008-08-15 08:44:41 +00:00
objects.h Added routines to load and handle item masks: animation are now correctly hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground). 2008-08-15 14:25:43 +00:00
parallaction_br.cpp Fixed segfault when quitting BRA. 2008-08-19 08:08:32 +00:00
parallaction_ns.cpp Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. 2008-08-15 04:30:45 +00:00
parallaction.cpp * Split up blt routine (there is room for a ton of improvements) 2008-08-18 07:12:05 +00:00
parallaction.h Enabled interaction with movable zones - mainly NPCs - which are linked to animations. 2008-08-16 07:47:44 +00:00
parser_br.cpp Implemented raster operation for masks and postponed blitting of zones after everything in the location has been loaded. This fixes the remaining problems with animations not being masked by items. 2008-08-15 15:08:08 +00:00
parser_ns.cpp Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. 2008-08-15 04:30:45 +00:00
parser.cpp Deleted debug code that slipped in. 2008-08-19 14:36:05 +00:00
parser.h Added routines to load and handle item masks: animation are now correctly hidden when they are behind any object. The masks of items that are not explicitly activated (even if visible) still are handled (e.g. the crown in the museum is not visible in the foreground). 2008-08-15 14:25:43 +00:00
saveload.cpp Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. 2008-08-15 04:30:45 +00:00
sound.cpp Fixed leak in sound code by explicitly deleting the midi driver. 2008-07-11 12:55:08 +00:00
sound.h Replaced custom ManagedList with Common::SharedPtr. 2008-04-06 05:40:02 +00:00
staticres.cpp Sorted static mouse arrow bitmap, so it doesn't have to be 'decoded' on the fly. This saves a headache on re-entry. 2008-06-02 13:12:07 +00:00
walk.cpp Made coordinates and frame number protected into Zone and Animation, and changed client code to use get/set. This will allow various simplifications (e.g. when calculating Z), and is a step towards correct handling of interactive zones of Zone/Animation in BRA. 2008-08-15 04:30:45 +00:00
walk.h Added rudimental support for location changes when walking through doors. The best part of this commit is that Doug now stops in a normal position. 2008-07-27 10:37:54 +00:00