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https://github.com/libretro/scummvm.git
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68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/dbg/dbg_wscript.h"
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namespace M4 {
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bool dbg_ws_init(bool showTheScreen, Font *useThisFont, frac16 *theGlobals) {
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return true;
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}
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void dbg_ws_shutdown() {
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// No implementation
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}
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void dbg_ws_update() {
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// No implementation
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}
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void dbg_LaunchSequence(Anim8 *myAnim8) {
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// No implementation
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}
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void dbg_DebugWSMach(machine *m, bool debug) {
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// No implementation
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}
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void dbg_DebugNextCycle() {
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// No implementation
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}
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void dbg_RemoveWSMach(machine *m) {
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// No implementation
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}
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void dbg_SetCurrMachInstr(machine *m, int32 pcOffset) {
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// No implementation
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}
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void dbg_SetCurrSequInstr(Anim8 *myAnim8, int32 compareCCR) {
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// No implementation
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}
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void dbg_WSError(Common::WriteStream *logFile, machine *m, int32 errorType,
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const char *errDesc, const char *errMsg, int32 pcOffset) {
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// No implementation
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}
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} // namespace M4
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