scummvm/engines/m4/dbg/dbg_wscript.cpp
Paul Gilbert fd4e2883b1 M4: Implementing lots of wscript and dependencies
Oh, soooo many dependencies.
2023-12-24 01:53:38 +01:00

68 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/dbg/dbg_wscript.h"
namespace M4 {
bool dbg_ws_init(bool showTheScreen, Font *useThisFont, frac16 *theGlobals) {
return true;
}
void dbg_ws_shutdown() {
// No implementation
}
void dbg_ws_update() {
// No implementation
}
void dbg_LaunchSequence(Anim8 *myAnim8) {
// No implementation
}
void dbg_DebugWSMach(machine *m, bool debug) {
// No implementation
}
void dbg_DebugNextCycle() {
// No implementation
}
void dbg_RemoveWSMach(machine *m) {
// No implementation
}
void dbg_SetCurrMachInstr(machine *m, int32 pcOffset) {
// No implementation
}
void dbg_SetCurrSequInstr(Anim8 *myAnim8, int32 compareCCR) {
// No implementation
}
void dbg_WSError(Common::WriteStream *logFile, machine *m, int32 errorType,
const char *errDesc, const char *errMsg, int32 pcOffset) {
// No implementation
}
} // namespace M4