mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
25c38db499
svn-id: r24436
547 lines
12 KiB
C++
547 lines
12 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "agos/agos.h"
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#include "agos/debugger.h"
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#include "agos/intern.h"
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#include "common/system.h"
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#include "gui/about.h"
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namespace AGOS {
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void AGOSEngine::addTimeEvent(uint timeout, uint subroutine_id) {
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TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL;
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time_t cur_time;
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time(&cur_time);
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te->time = cur_time + timeout - _gameStoppedClock;
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if (getGameType() == GType_FF && _clockStopped)
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te->time -= ((uint32)time(NULL) - _clockStopped);
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te->subroutine_id = subroutine_id;
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first = _firstTimeStruct;
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while (first) {
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if (te->time <= first->time) {
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if (last) {
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last->next = te;
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te->next = first;
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return;
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}
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te->next = _firstTimeStruct;
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_firstTimeStruct = te;
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return;
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}
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last = first;
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first = first->next;
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}
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if (last) {
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last->next = te;
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te->next = NULL;
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} else {
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_firstTimeStruct = te;
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te->next = NULL;
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}
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}
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void AGOSEngine::delTimeEvent(TimeEvent *te) {
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TimeEvent *cur;
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if (te == _pendingDeleteTimeEvent)
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_pendingDeleteTimeEvent = NULL;
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if (te == _firstTimeStruct) {
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_firstTimeStruct = te->next;
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free(te);
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return;
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}
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cur = _firstTimeStruct;
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if (cur == NULL)
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error("delTimeEvent: none available");
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for (;;) {
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if (cur->next == NULL)
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error("delTimeEvent: no such te");
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if (te == cur->next) {
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cur->next = te->next;
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free(te);
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return;
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}
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cur = cur->next;
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}
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}
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void AGOSEngine::invokeTimeEvent(TimeEvent *te) {
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Subroutine *sub;
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_scriptVerb = 0;
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if (_runScriptReturn1)
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return;
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sub = getSubroutineByID(te->subroutine_id);
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if (sub != NULL)
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startSubroutineEx(sub);
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_runScriptReturn1 = false;
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}
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void AGOSEngine::killAllTimers() {
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TimeEvent *cur, *next;
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for (cur = _firstTimeStruct; cur; cur = next) {
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next = cur->next;
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delTimeEvent(cur);
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}
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}
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bool AGOSEngine::kickoffTimeEvents() {
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time_t cur_time;
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TimeEvent *te;
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bool result = false;
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if (getGameType() == GType_FF && _clockStopped)
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return result;
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time(&cur_time);
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cur_time -= _gameStoppedClock;
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while ((te = _firstTimeStruct) != NULL && te->time <= (uint32)cur_time) {
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result = true;
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_pendingDeleteTimeEvent = te;
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invokeTimeEvent(te);
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if (_pendingDeleteTimeEvent) {
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_pendingDeleteTimeEvent = NULL;
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delTimeEvent(te);
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}
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}
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return result;
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}
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bool AGOSEngine::isVgaQueueEmpty() {
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VgaTimerEntry *vte = _vgaTimerList;
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bool result = false;
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while (vte->delay) {
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if (vte->cur_vga_file == _variableArray[999] && vte->sprite_id >= 100) {
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result = true;
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break;
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}
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vte++;
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}
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return result;
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}
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void AGOSEngine::haltAnimation() {
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VgaTimerEntry *vte = _vgaTimerList;
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_lockWord |= 0x10;
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while (vte->delay) {
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vte->delay += 10;
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}
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}
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void AGOSEngine::restartAnimation() {
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_lockWord &= ~0x10;
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}
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void AGOSEngine::addVgaEvent(uint16 num, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum, int32 param) {
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VgaTimerEntry *vte;
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// When Simon talks to the Golum about stew in French version of
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// Simon the Sorcerer 1 the code_ptr is at wrong location for
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// sprite 200. This was a bug in the original game, which
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// caused several glitches in this scene.
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// We work around the problem by correcting the code_ptr for sprite
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// 200 in this scene, if it is wrong.
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if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA &&
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(code_ptr - _vgaBufferPointers[curZoneNum].vgaFile1 == 4) && (cur_sprite == 200) && (curZoneNum == 2))
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code_ptr += 0x66;
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_lockWord |= 1;
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for (vte = _vgaTimerList; vte->delay; vte++) {
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}
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vte->delay = num;
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vte->script_pointer = code_ptr;
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vte->sprite_id = cur_sprite;
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vte->cur_vga_file = curZoneNum;
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vte->param = param;
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_lockWord &= ~1;
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}
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void AGOSEngine::deleteVgaEvent(VgaTimerEntry * vte) {
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_lockWord |= 1;
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if (vte + 1 <= _nextVgaTimerToProcess) {
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_nextVgaTimerToProcess--;
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}
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do {
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memcpy(vte, vte + 1, sizeof(VgaTimerEntry));
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vte++;
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} while (vte->delay);
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_lockWord &= ~1;
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}
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void AGOSEngine::processVgaEvents() {
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VgaTimerEntry *vte = _vgaTimerList;
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_vgaTickCounter++;
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while (vte->delay) {
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vte->delay -= _vgaBaseDelay;
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if (vte->delay <= 0) {
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uint16 curZoneNum = vte->cur_vga_file;
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uint16 cur_sprite = vte->sprite_id;
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const byte *script_ptr = vte->script_pointer;
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int32 param = vte->param;
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_nextVgaTimerToProcess = vte + 1;
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deleteVgaEvent(vte);
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if ((getGameType() == GType_FF || getGameType() == GType_PP) &&
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script_ptr == NULL) {
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panEvent(curZoneNum, cur_sprite, param);
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} else if (getGameType() == GType_SIMON2 && script_ptr == NULL) {
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scrollEvent();
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} else {
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animateEvent(script_ptr, curZoneNum, cur_sprite);
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}
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vte = _nextVgaTimerToProcess;
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} else {
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vte++;
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}
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}
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}
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void AGOSEngine::animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite) {
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VgaPointersEntry *vpe;
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_vgaCurSpriteId = cur_sprite;
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_vgaCurZoneNum = curZoneNum;
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_zoneNumber = curZoneNum;
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vpe = &_vgaBufferPointers[curZoneNum];
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_curVgaFile1 = vpe->vgaFile1;
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_curVgaFile2 = vpe->vgaFile2;
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_curSfxFile = vpe->sfxFile;
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_vcPtr = code_ptr;
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runVgaScript();
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}
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void AGOSEngine::panEvent(uint16 curZoneNum, uint16 cur_sprite, int32 param) {
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_vgaCurSpriteId = cur_sprite;
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_vgaCurZoneNum = curZoneNum;
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VgaSprite *vsp = findCurSprite();
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param &= 0x10;
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int32 pan = (vsp->x - _scrollX + param) * 8 - 2560;
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if (pan < -10000)
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pan = -10000;
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if (pan > 10000)
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pan = 10000;
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//setSfxPan(param, pan);
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if (pan != 0)
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addVgaEvent(10, NULL, _vgaCurSpriteId, _vgaCurZoneNum); /* pan event */
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debug(0, "panEvent: param %d pan %d", param, pan);
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}
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void AGOSEngine::scrollEvent() {
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if (_scrollCount == 0)
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return;
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if (getGameType() == GType_FF) {
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if (_scrollCount < 0) {
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if (_scrollFlag != -8) {
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_scrollFlag = -8;
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_scrollCount += 8;
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}
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} else {
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if (_scrollFlag != 8) {
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_scrollFlag = 8;
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_scrollCount -= 8;
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}
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}
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} else {
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if (_scrollCount < 0) {
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if (_scrollFlag != -1) {
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_scrollFlag = -1;
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if (++_scrollCount == 0)
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return;
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}
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} else {
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if (_scrollFlag != 1) {
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_scrollFlag = 1;
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if (--_scrollCount == 0)
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return;
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}
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}
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addVgaEvent(6, NULL, 0, 0); /* scroll event */
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}
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}
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void AGOSEngine::delay(uint amount) {
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OSystem::Event event;
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uint32 start = _system->getMillis();
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uint32 cur = start;
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uint this_delay, vga_period;
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if (_debugger->isAttached())
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_debugger->onFrame();
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if (_fastMode)
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vga_period = 10;
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else if (getGameType() == GType_SIMON2)
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vga_period = 45;
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else
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vga_period = 50;
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_rnd.getRandomNumber(2);
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do {
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while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) {
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_lastVgaTick += vga_period;
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// don't get too many frames behind
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if (cur >= _lastVgaTick + vga_period * 2)
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_lastVgaTick = cur;
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_inCallBack = true;
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timer_callback();
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_inCallBack = false;
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}
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while (_system->pollEvent(event)) {
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switch (event.type) {
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case OSystem::EVENT_KEYDOWN:
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if (event.kbd.keycode >= '0' && event.kbd.keycode <='9'
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&& (event.kbd.flags == OSystem::KBD_ALT ||
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event.kbd.flags == OSystem::KBD_CTRL)) {
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_saveLoadSlot = event.kbd.keycode - '0';
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// There is no save slot 0
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if (_saveLoadSlot == 0)
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_saveLoadSlot = 10;
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sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
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_saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2;
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// We should only allow a load or save when it was possible in original
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// This stops load/save during copy protection, conversations and cut scenes
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if (!_mouseHideCount && !_showPreposition)
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quickLoadOrSave();
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} else if (event.kbd.flags == OSystem::KBD_CTRL) {
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if (event.kbd.keycode == 'a') {
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GUI::Dialog *_aboutDialog;
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_aboutDialog = new GUI::AboutDialog();
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_aboutDialog->runModal();
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} else if (event.kbd.keycode == 'f')
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_fastMode ^= 1;
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else if (event.kbd.keycode == 'd')
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_debugger->attach();
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}
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if (getGameType() == GType_PP) {
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if (event.kbd.flags == OSystem::KBD_SHIFT)
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_variableArray[41] = 0;
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else
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_variableArray[41] = 1;
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}
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// Make sure backspace works right (this fixes a small issue on OS X)
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if (event.kbd.keycode == 8)
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_keyPressed = 8;
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else
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_keyPressed = (byte)event.kbd.ascii;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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_sdlMouseX = event.mouse.x;
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_sdlMouseY = event.mouse.y;
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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if (getGameType() == GType_FF)
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setBitFlag(89, true);
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_leftButtonDown++;
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_leftButton = 1;
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#if defined (_WIN32_WCE) || defined(PALMOS_MODE)
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_sdlMouseX = event.mouse.x;
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_sdlMouseY = event.mouse.y;
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#endif
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break;
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case OSystem::EVENT_LBUTTONUP:
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if (getGameType() == GType_FF)
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setBitFlag(89, false);
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_leftButton = 0;
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_leftButtonCount = 0;
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break;
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case OSystem::EVENT_RBUTTONDOWN:
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if (getGameType() == GType_FF)
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setBitFlag(92, false);
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_rightButtonDown++;
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break;
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case OSystem::EVENT_QUIT:
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shutdown();
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return;
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default:
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break;
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}
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}
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if (_leftButton == 1)
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_leftButtonCount++;
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_system->updateScreen();
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if (amount == 0)
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break;
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this_delay = _fastMode ? 1 : 20;
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if (this_delay > amount)
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this_delay = amount;
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_system->delayMillis(this_delay);
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cur = _system->getMillis();
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} while (cur < start + amount);
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}
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void AGOSEngine::timer_callback() {
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if (_timer5 != 0) {
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_syncFlag2 = true;
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_timer5--;
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} else {
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timer_proc1();
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}
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}
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void AGOSEngine::timer_proc1() {
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_timer4++;
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if (_lockWord & 0x80E9 || _lockWord & 2)
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return;
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_syncCount++;
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_lockWord |= 2;
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if (!(_lockWord & 0x10)) {
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if (getGameType() == GType_PP) {
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_syncFlag2 ^= 1;
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if (!_syncFlag2) {
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processVgaEvents();
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} else {
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if (_scrollCount == 0) {
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_lockWord &= ~2;
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return;
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}
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}
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} else if (getGameType() == GType_FF) {
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_syncFlag2 ^= 1;
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if (!_syncFlag2) {
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processVgaEvents();
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} else {
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// Double speed on Oracle
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if (getBitFlag(99)) {
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processVgaEvents();
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} else if (_scrollCount == 0) {
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_lockWord &= ~2;
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return;
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}
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}
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} else {
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processVgaEvents();
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processVgaEvents();
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_syncFlag2 ^= 1;
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_cepeFlag ^= 1;
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if (!_cepeFlag)
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processVgaEvents();
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if (_mouseHideCount != 0 && _syncFlag2) {
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_lockWord &= ~2;
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return;
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}
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}
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}
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if (getGameType() == GType_FF)
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_moviePlay->nextFrame();
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animateSprites();
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if (_drawImagesDebug)
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animateSpritesDebug();
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if (_copyPartialMode == 1) {
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fillBackFromFront(80, 46, 208 - 80, 94 - 46);
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}
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if (_copyPartialMode == 2) {
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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fillFrontFromBack(0, 0, _screenWidth, _screenHeight);
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} else {
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fillFrontFromBack(176, 61, _screenWidth - 176, 134 - 61);
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}
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_copyPartialMode = 0;
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}
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if (_updateScreen) {
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if (getGameType() == GType_FF) {
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if (!getBitFlag(78)) {
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oracleLogo();
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}
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if (getBitFlag(76)) {
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swapCharacterLogo();
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}
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}
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handleMouseMoved();
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updateScreen();
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_updateScreen = false;
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}
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_lockWord &= ~2;
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}
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} // End of namespace AGOS
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