mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
9f85511537
svn-id: r24533
189 lines
4.5 KiB
C++
189 lines
4.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "agos/agos.h"
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#include "agos/intern.h"
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namespace AGOS {
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uint AGOSEngine::getWindowNum(WindowBlock *window) {
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uint i;
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for (i = 0; i != ARRAYSIZE(_windowArray); i++)
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if (_windowArray[i] == window)
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return i;
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error("getWindowNum: not found");
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return 0;
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}
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WindowBlock *AGOSEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fillColor, uint textColor) {
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WindowBlock *window;
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window = _windowList;
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while (window->mode != 0)
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window++;
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if (getGameType() == GType_ELVIRA1 && y >= 133)
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textColor += 16;
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window->mode = 2;
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window->x = x;
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window->y = y;
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window->width = w;
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window->height = h;
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window->flags = flags;
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window->fill_color = fillColor;
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window->text_color = textColor;
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window->textColumn = 0;
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window->textRow = 0;
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window->textColumnOffset = 0;
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window->textMaxLength = window->width * 8 / 6; // characters are 6 pixels
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window->scrollY = 0;
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if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
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clearWindow(window);
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return window;
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}
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void AGOSEngine::changeWindow(uint a) {
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a &= 7;
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if (_windowArray[a] == NULL || _curWindow == a)
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return;
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_curWindow = a;
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justifyOutPut(0);
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_textWindow = _windowArray[a];
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justifyStart();
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}
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void AGOSEngine::closeWindow(uint a) {
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if (_windowArray[a] == NULL)
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return;
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removeIconArray(a);
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resetWindow(_windowArray[a]);
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_windowArray[a] = NULL;
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if (_curWindow == a) {
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_textWindow = NULL;
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changeWindow(0);
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}
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}
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void AGOSEngine::clearWindow(WindowBlock *window) {
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if (window->flags & 0x10)
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restoreWindow(window);
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else
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colorWindow(window);
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window->textColumn = 0;
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window->textRow = 0;
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window->textColumnOffset = 0;
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window->textLength = 0;
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window->scrollY = 0;
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}
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void AGOSEngine::colorWindow(WindowBlock *window) {
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byte *dst;
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uint h, w;
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_lockWord |= 0x8000;
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x;
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for (h = 0; h < window->height; h++) {
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for (w = 0; w < window->width; w++) {
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if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
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dst[w] = window->fill_color;
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}
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dst += _screenWidth;
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}
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} else {
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dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x * 8;
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h = window->height * 8;
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w = window->width * 8;
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do {
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memset(dst, window->fill_color, w);
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dst += _dxSurfacePitch;
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} while (--h);
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}
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_lockWord &= ~0x8000;
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}
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void AGOSEngine::resetWindow(WindowBlock *window) {
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if (window->flags & 8)
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restoreWindow(window);
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window->mode = 0;
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}
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void AGOSEngine::restoreWindow(WindowBlock *window) {
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_lockWord |= 0x8000;
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x);
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} else if (getGameType() == GType_SIMON2) {
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if (_restoreWindow6 && _windowArray[2] == window) {
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window = _windowArray[6];
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_restoreWindow6 = 0;
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}
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restoreBlock(window->y + window->height * 8, (window->x + window->width) * 8, window->y, window->x * 8);
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} else {
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restoreBlock(window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0), (window->x + window->width) * 8, window->y, window->x * 8);
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}
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_lockWord &= ~0x8000;
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}
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void AGOSEngine::restoreBlock(uint h, uint w, uint y, uint x) {
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byte *dst, *src;
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uint i;
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dst = getFrontBuf();
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src = _backGroundBuf;
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dst += y * _dxSurfacePitch;
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src += y * _dxSurfacePitch;
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while (y < h) {
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for (i = x; i < w; i++)
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dst[i] = src[i];
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y++;
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dst += _dxSurfacePitch;
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src += _dxSurfacePitch;
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}
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}
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void AGOSEngine::windowPutChar(uint a) {
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if (_textWindow != _windowArray[0])
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windowPutChar(_textWindow, a);
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}
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} // End of namespace AGOS
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