scummvm/engines/agos/window.cpp
Travis Howell 9f85511537 Cleanup
svn-id: r24533
2006-10-27 13:28:32 +00:00

189 lines
4.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "agos/agos.h"
#include "agos/intern.h"
namespace AGOS {
uint AGOSEngine::getWindowNum(WindowBlock *window) {
uint i;
for (i = 0; i != ARRAYSIZE(_windowArray); i++)
if (_windowArray[i] == window)
return i;
error("getWindowNum: not found");
return 0;
}
WindowBlock *AGOSEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fillColor, uint textColor) {
WindowBlock *window;
window = _windowList;
while (window->mode != 0)
window++;
if (getGameType() == GType_ELVIRA1 && y >= 133)
textColor += 16;
window->mode = 2;
window->x = x;
window->y = y;
window->width = w;
window->height = h;
window->flags = flags;
window->fill_color = fillColor;
window->text_color = textColor;
window->textColumn = 0;
window->textRow = 0;
window->textColumnOffset = 0;
window->textMaxLength = window->width * 8 / 6; // characters are 6 pixels
window->scrollY = 0;
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
clearWindow(window);
return window;
}
void AGOSEngine::changeWindow(uint a) {
a &= 7;
if (_windowArray[a] == NULL || _curWindow == a)
return;
_curWindow = a;
justifyOutPut(0);
_textWindow = _windowArray[a];
justifyStart();
}
void AGOSEngine::closeWindow(uint a) {
if (_windowArray[a] == NULL)
return;
removeIconArray(a);
resetWindow(_windowArray[a]);
_windowArray[a] = NULL;
if (_curWindow == a) {
_textWindow = NULL;
changeWindow(0);
}
}
void AGOSEngine::clearWindow(WindowBlock *window) {
if (window->flags & 0x10)
restoreWindow(window);
else
colorWindow(window);
window->textColumn = 0;
window->textRow = 0;
window->textColumnOffset = 0;
window->textLength = 0;
window->scrollY = 0;
}
void AGOSEngine::colorWindow(WindowBlock *window) {
byte *dst;
uint h, w;
_lockWord |= 0x8000;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x;
for (h = 0; h < window->height; h++) {
for (w = 0; w < window->width; w++) {
if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
dst[w] = window->fill_color;
}
dst += _screenWidth;
}
} else {
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x * 8;
h = window->height * 8;
w = window->width * 8;
do {
memset(dst, window->fill_color, w);
dst += _dxSurfacePitch;
} while (--h);
}
_lockWord &= ~0x8000;
}
void AGOSEngine::resetWindow(WindowBlock *window) {
if (window->flags & 8)
restoreWindow(window);
window->mode = 0;
}
void AGOSEngine::restoreWindow(WindowBlock *window) {
_lockWord |= 0x8000;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x);
} else if (getGameType() == GType_SIMON2) {
if (_restoreWindow6 && _windowArray[2] == window) {
window = _windowArray[6];
_restoreWindow6 = 0;
}
restoreBlock(window->y + window->height * 8, (window->x + window->width) * 8, window->y, window->x * 8);
} else {
restoreBlock(window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0), (window->x + window->width) * 8, window->y, window->x * 8);
}
_lockWord &= ~0x8000;
}
void AGOSEngine::restoreBlock(uint h, uint w, uint y, uint x) {
byte *dst, *src;
uint i;
dst = getFrontBuf();
src = _backGroundBuf;
dst += y * _dxSurfacePitch;
src += y * _dxSurfacePitch;
while (y < h) {
for (i = x; i < w; i++)
dst[i] = src[i];
y++;
dst += _dxSurfacePitch;
src += _dxSurfacePitch;
}
}
void AGOSEngine::windowPutChar(uint a) {
if (_textWindow != _windowArray[0])
windowPutChar(_textWindow, a);
}
} // End of namespace AGOS