mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
b7997a7231
- Updated cursor drawing in general svn-id: r23429
167 lines
3.2 KiB
C++
167 lines
3.2 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 Ivan Dubrov
|
|
* Copyright (C) 2004-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
#include "common/endian.h"
|
|
|
|
#include "gob/gob.h"
|
|
#include "gob/video.h"
|
|
#include "gob/anim.h"
|
|
#include "gob/draw.h"
|
|
#include "gob/scenery.h"
|
|
#include "gob/mult.h"
|
|
#include "gob/util.h"
|
|
#include "gob/inter.h"
|
|
#include "gob/parse.h"
|
|
#include "gob/global.h"
|
|
#include "gob/sound.h"
|
|
#include "gob/palanim.h"
|
|
#include "gob/game.h"
|
|
|
|
namespace Gob {
|
|
|
|
Mult::Mult(GobEngine *vm) : _vm(vm) {
|
|
_objects = 0;
|
|
_renderData = 0;
|
|
_renderData2 = 0;
|
|
_objCount = 0;
|
|
_underAnimSurf = 0;
|
|
_multData = 0;
|
|
_frame = 0;
|
|
_doPalSubst = 0;
|
|
_counter = 0;
|
|
_frameRate = 0;
|
|
|
|
_animArrayX = 0;
|
|
_animArrayY = 0;
|
|
_animArrayData = 0;
|
|
|
|
_index = 0;
|
|
|
|
_staticKeysCount = 0;
|
|
_staticKeys = 0;
|
|
int i;
|
|
for (i = 0; i < 10; i++)
|
|
_staticIndices[i] = 0;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
_animKeys[i] = 0;
|
|
_animKeysCount[i] = 0;
|
|
}
|
|
_animLayer = 0;
|
|
for (i = 0; i < 10; i++)
|
|
_animIndices[i] = 0;
|
|
|
|
_textKeysCount = 0;
|
|
_textKeys = 0;
|
|
|
|
_frameStart = 0;
|
|
|
|
_palKeyIndex = 0;
|
|
_palKeysCount = 0;
|
|
_palKeys = 0;
|
|
_oldPalette = 0;
|
|
_palAnimKey = 0;
|
|
for (i = 0; i < 256; i++) {
|
|
_palAnimPalette[i].red = 0;
|
|
_palAnimPalette[i].green = 0;
|
|
_palAnimPalette[i].blue = 0;
|
|
}
|
|
for (i = 0; i < 4; i++) {
|
|
_palAnimIndices[i] = 0;
|
|
_palAnimRed[i] = 0;
|
|
_palAnimGreen[i] = 0;
|
|
_palAnimBlue[i] = 0;
|
|
}
|
|
|
|
_palFadeKeys = 0;
|
|
_palFadeKeysCount = 0;
|
|
_palFadingRed = 0;
|
|
_palFadingGreen = 0;
|
|
_palFadingBlue = 0;
|
|
|
|
_animDataAllocated = 0;
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
_staticLoaded[i] = 0;
|
|
_animLoaded[i] = 0;
|
|
}
|
|
_sndSlotsCount = 0;
|
|
|
|
_sndKeysCount = 0;
|
|
_sndKeys = 0;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
for (int j = 0; j < 16; j++) {
|
|
_fadePal[i][j].red = 0;
|
|
_fadePal[i][j].green = 0;
|
|
_fadePal[i][j].blue = 0;
|
|
}
|
|
|
|
_orderArray = 0;
|
|
}
|
|
|
|
void Mult::freeAll(void) {
|
|
int16 i;
|
|
|
|
freeMult();
|
|
for (i = 0; i < 10; i++)
|
|
_vm->_scenery->freeAnim(i);
|
|
|
|
for (i = 0; i < 10; i++)
|
|
_vm->_scenery->freeStatic(i);
|
|
}
|
|
|
|
void Mult::initAll(void) {
|
|
int16 i;
|
|
|
|
_objects = 0;
|
|
_vm->_anim->_animSurf = 0;
|
|
_renderData = 0;
|
|
|
|
for (i = 0; i < 10; i++)
|
|
_vm->_scenery->_animPictCount[i] = 0;
|
|
|
|
for (i = 0; i < 20; i++) {
|
|
_vm->_scenery->_spriteRefs[i] = 0;
|
|
_vm->_scenery->_spriteResId[i] = -1;
|
|
}
|
|
|
|
for (i = 0; i < 10; i++)
|
|
_vm->_scenery->_staticPictCount[i] = -1;
|
|
|
|
_vm->_scenery->_curStaticLayer = -1;
|
|
_vm->_scenery->_curStatic = -1;
|
|
}
|
|
|
|
void Mult::zeroMultData(void) {
|
|
_multData = 0;
|
|
}
|
|
|
|
void Mult::checkFreeMult(void) {
|
|
if (_multData != 0)
|
|
freeMultKeys();
|
|
}
|
|
|
|
} // End of namespace Gob
|