mirror of
https://github.com/libretro/scummvm.git
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413 lines
15 KiB
C++
413 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_MESSAGES_H
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#define TITANIC_MESSAGES_H
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#include "common/keyboard.h"
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#include "titanic/core/saveable_object.h"
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#include "titanic/core/tree_item.h"
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#include "titanic/support/strings.h"
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namespace Titanic {
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enum MessageFlag {
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MSGFLAG_SCAN = 1,
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MSGFLAG_BREAK_IF_HANDLED = 2,
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MSGFLAG_CLASS_DEF = 4
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};
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#define MESSAGE0(NAME) \
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class NAME: public CMessage { \
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public: NAME() : CMessage() {} \
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CLASSDEF; \
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static bool isSupportedBy(const CTreeItem *item) { \
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return supports(item, _type); } \
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}
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#define MESSAGE1(NAME, F1, N1, V1) \
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class NAME: public CMessage { \
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public: F1 _##N1; \
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NAME() : CMessage(), _##N1(V1) {} \
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NAME(F1 N1) : CMessage(), _##N1(N1) {} \
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CLASSDEF; \
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static bool isSupportedBy(const CTreeItem *item) { \
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return supports(item, _type); } \
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}
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#define MESSAGE2(NAME, F1, N1, V1, F2, N2, V2) \
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class NAME: public CMessage { \
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public: F1 _##N1; F2 _##N2; \
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NAME() : CMessage(), _##N1(V1), _##N2(V2) {} \
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NAME(F1 N1, F2 N2) : CMessage(), _##N1(N1), _##N2(N2) {} \
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CLASSDEF; \
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static bool isSupportedBy(const CTreeItem *item) { \
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return supports(item, _type); } \
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}
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#define MESSAGE3(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3) \
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class NAME: public CMessage { \
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public: F1 _##N1; F2 _##N2; F3 _##N3; \
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NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3) {} \
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NAME(F1 N1, F2 N2, F3 N3) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3) {} \
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CLASSDEF; \
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static bool isSupportedBy(const CTreeItem *item) { \
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return supports(item, _type); } \
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}
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#define MESSAGE4(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3, F4, N4, V4) \
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class NAME: public CMessage { \
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public: F1 _##N1; F2 _##N2; F3 _##N3; F4 _##N4; \
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NAME() : CMessage(), _##N1(V1), _##N2(V2), _##N3(V3), _##N4(V4) {} \
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NAME(F1 N1, F2 N2, F3 N3, F4 N4) : CMessage(), _##N1(N1), _##N2(N2), _##N3(N3), _##N4(N4) {} \
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CLASSDEF; \
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static bool isSupportedBy(const CTreeItem *item) { \
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return supports(item, _type); } \
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}
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class CCarry;
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class CCharacter;
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class CGameObject;
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class CRoomItem;
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class CNodeItem;
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class CViewItem;
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class CMusicPlayer;
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class CMovePlayerTo;
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class CMessage : public CSaveableObject {
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private:
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/**
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* Find a map entry that supports the given class
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*/
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static const MSGMAP_ENTRY *findMapEntry(const CTreeItem *treeItem, const ClassDef *classDef);
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public:
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CLASSDEF;
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CMessage();
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/**
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* Executes the message, passing it on to the designated target,
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* and optionally it's children
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*/
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bool execute(CTreeItem *target, const ClassDef *classDef = nullptr,
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int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED);
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/**
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* Executes the message, passing it on to the designated target,
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* and optionally it's children
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*/
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bool execute(const CString &target, const ClassDef *classDef = nullptr,
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int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED);
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/**
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* Makes the passed item execute the message
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*/
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virtual bool perform(CTreeItem *treeItem);
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/**
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* Returns true if the passed item supports the specified message class
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*/
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static bool supports(const CTreeItem *treeItem, ClassDef *classDef);
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/**
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* Save the data for the class to file
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*/
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virtual void save(SimpleFile *file, int indent);
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/**
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* Load the data for the class from file
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*/
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virtual void load(SimpleFile *file);
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virtual bool isMouseMsg() const;
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virtual bool isButtonDownMsg() const;
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virtual bool isButtonUpMsg() const;
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virtual bool isMouseMoveMsg() const;
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virtual bool isDoubleClickMsg() const;
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virtual bool isEnterRoomMsg() const;
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virtual bool isPreEnterRoomMsg() const;
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virtual bool isleaveRoomMsg() const;
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virtual bool isEnterNodeMsg() const;
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virtual bool isPreEnterNodeMsg() const;
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virtual bool isLeaveNodeMsg() const;
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virtual bool isEnterViewMsg() const;
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virtual bool isPreEnterViewMsg() const;
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virtual bool isLeaveViewMsg() const;
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};
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enum EditControlAction {
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EDIT_INIT = 0,
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EDIT_CLEAR = 1,
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EDIT_SET_TEXT = 2,
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EDIT_GET_TEXT = 3,
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EDIT_LENGTH = 4,
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EDIT_MAX_LENGTH = 5,
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EDIT_KEYPRESS = 6,
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EDIT_SET_FONT = 7,
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EDIT_SHOW_CURSOR = 8,
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EDIT_HIDE_CURSOR = 9,
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EDIT_BORDERS = 10,
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EDIT_SET_COLOR = 11,
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EDIT_SHOW = 12,
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EDIT_HIDE = 13,
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EDIT_RENDER = 14
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};
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class CEditControlMsg : public CMessage {
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public:
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EditControlAction _mode;
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int _param;
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CString _text;
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byte _textR;
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byte _textG;
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byte _textB;
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public:
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CLASSDEF;
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CEditControlMsg() : _mode(EDIT_INIT), _param(0), _textR(0), _textG(0), _textB(0) {}
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static bool isSupportedBy(const CTreeItem *item) {
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return CMessage::supports(item, _type);
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}
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};
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MESSAGE1(CTimeMsg, uint, _ticks, 0);
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class CTimerMsg : public CTimeMsg {
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public:
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uint _timerCtr;
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int _actionVal;
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CString _action;
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public:
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CLASSDEF;
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CTimerMsg() : CTimeMsg(), _timerCtr(0), _actionVal(0) {}
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CTimerMsg(uint ticks, uint timerCtr, int actionVal, const CString &action) :
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CTimeMsg(ticks), _timerCtr(timerCtr), _actionVal(actionVal), _action(action) {}
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static bool isSupportedBy(const CTreeItem *item) {
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return supports(item, _type);
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}
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};
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class CShowTextMsg : public CMessage {
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public:
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CString _message;
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public:
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CLASSDEF;
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CShowTextMsg();
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CShowTextMsg(const CString &msg);
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CShowTextMsg(StringId stringId);
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static bool isSupportedBy(const CTreeItem *item) {
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return supports(item, _type);
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}
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};
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enum MissiveOMatAction {
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MESSAGE_NONE = 1, MESSAGE_SHOW = 2, NEXT_MESSAGE = 3, PRIOR_MESSAGE = 4,
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MESSAGE_5 = 5, MESSAGE_DOWN = 6, MESSAGE_UP = 7, REDRAW_MESSAGE = 8,
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MESSAGE_STARTUP = 9
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};
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enum Movement {
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MOVE_NONE = 0, MOVE_FORWARDS, MOVE_BACKWARDS, TURN_LEFT, TURN_RIGHT
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};
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class CMovementMsg : public CMessage {
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public:
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Movement _movement;
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Point _posToUse;
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public:
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CLASSDEF;
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CMovementMsg() : _movement(MOVE_NONE) {}
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CMovementMsg(Movement move) : _movement(move) {}
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CMovementMsg(Common::KeyCode key) :
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_movement(getMovement(key)) {}
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static bool isSupportedBy(const CTreeItem *item) {
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return supports(item, _type);
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}
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/**
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* Returns the movement associated with a given key, if any
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*/
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static Movement getMovement(Common::KeyCode keycode);
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};
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MESSAGE1(CActMsg, CString, action, "");
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MESSAGE1(CActivationmsg, CString, value, "");
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MESSAGE1(CAddHeadPieceMsg, CString, value, "NULL");
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MESSAGE1(CAnimateMaitreDMsg, int, value, 0);
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MESSAGE1(CArboretumGateMsg, int, value, 0);
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MESSAGE0(CArmPickedUpFromTableMsg);
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MESSAGE0(CBodyInBilgeRoomMsg);
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MESSAGE1(CBowlStateChangeMsg, int, state, 0);
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MESSAGE2(CCarryObjectArrivedMsg, CString, strValue, "", int, numValue, 0);
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MESSAGE2(CChangeMusicMsg, CString, filename, "", int, flags, 0);
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MESSAGE1(CChangeSeasonMsg, CString, season, "Summer");
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MESSAGE0(CCheckAllPossibleCodes);
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MESSAGE2(CCheckChevCode, int, classNum, 0, uint, chevCode, 0);
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MESSAGE1(CChildDragEndMsg, int, value, 0);
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MESSAGE0(CClearChevPanelBits);
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MESSAGE0(CCorrectMusicPlayedMsg);
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MESSAGE0(CCreateMusicPlayerMsg);
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MESSAGE0(CCylinderHolderReadyMsg);
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MESSAGE0(CDeactivationMsg);
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MESSAGE1(CDeliverCCarryMsg, CString, value, "");
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MESSAGE0(CDisableMaitreDProdReceptor);
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MESSAGE0(CDismissBotMsg);
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MESSAGE0(CDoffNavHelmet);
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MESSAGE0(CDonNavHelmet);
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MESSAGE1(CDoorbotNeededInElevatorMsg, int, value, 0);
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MESSAGE0(CDoorbotNeededInHomeMsg);
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MESSAGE1(CDropObjectMsg, CCarry *, item, nullptr);
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MESSAGE1(CDropZoneGotObjectMsg, CGameObject *, object, nullptr);
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MESSAGE1(CDropZoneLostObjectMsg, CGameObject *, object, nullptr);
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MESSAGE1(CEjectCylinderMsg, int, value, 0);
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MESSAGE2(CPreEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
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MESSAGE2(CPreEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr);
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MESSAGE2(CPreEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr);
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MESSAGE2(CEnterNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
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MESSAGE2(CEnterRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr);
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MESSAGE2(CEnterViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr);
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MESSAGE0(CErasePhonographCylinderMsg);
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MESSAGE1(CFrameMsg, uint, ticks, 0);
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MESSAGE2(CFreshenCookieMsg, int, value1, 0, int, value2, 1);
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MESSAGE1(CGetChevClassBits, int, classBits, 0);
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MESSAGE1(CGetChevClassNum, int, classNum, 0);
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MESSAGE2(CGetChevCodeFromRoomNameMsg, CString, roomName, "", uint, chevCode, 0);
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MESSAGE1(CGetChevFloorBits, int, floorBits, 0);
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MESSAGE1(CGetChevFloorNum, int, floorNum, 0);
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MESSAGE1(CGetChevLiftBits, int, liftBits, 0);
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MESSAGE1(CGetChevLiftNum, int, liftNum, 0);
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MESSAGE1(CGetChevRoomBits, int, roomNum, 0);
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MESSAGE1(CGetChevRoomNum, int, roomNum, 0);
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MESSAGE2(CHoseConnectedMsg, bool, connected, true, CGameObject *, object, nullptr);
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MESSAGE0(CInitializeAnimMsg);
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MESSAGE1(CIsEarBowlPuzzleDone, int, value, 0);
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MESSAGE3(CIsHookedOnMsg, Rect, rect, Rect(), bool, isHooked, false, CString, armName, "");
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MESSAGE1(CIsParrotPresentMsg, bool, isPresent, false);
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MESSAGE1(CKeyCharMsg, int, key, 32);
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MESSAGE2(CLeaveNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
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MESSAGE2(CLeaveRoomMsg, CRoomItem *, oldRoom, nullptr, CRoomItem *, newRoom, nullptr);
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MESSAGE2(CLeaveViewMsg, CViewItem *, oldView, nullptr, CViewItem *, newView, nullptr);
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MESSAGE1(CLemonFallsFromTreeMsg, Point, pt, Point());
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MESSAGE4(CLightsMsg, bool, topRight, false, bool, topLeft, false, bool, bottomLeft, false, bool, bottomRight, false);
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MESSAGE1(CLoadSuccessMsg, int, ticks, 0);
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MESSAGE1(CLockPhonographMsg, int, value, 0);
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MESSAGE0(CMaitreDDefeatedMsg);
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MESSAGE0(CMaitreDHappyMsg);
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MESSAGE1(CMissiveOMatActionMsg, MissiveOMatAction, action, MESSAGE_NONE);
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MESSAGE0(CMoveToStartPosMsg);
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MESSAGE2(CMovieEndMsg, int, startFrame, 0, int, endFrame, 0);
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MESSAGE2(CMovieFrameMsg, int, frameNumber, 0, int, value2, 0);
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MESSAGE0(CMusicHasStartedMsg);
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MESSAGE0(CMusicHasStoppedMsg);
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MESSAGE0(CMusicSettingChangedMsg);
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MESSAGE2(CNPCPlayAnimationMsg, const char *const *, names, nullptr, int, maxDuration, 0);
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MESSAGE1(CNPCPlayIdleAnimationMsg, const char *const *, names, 0);
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MESSAGE3(CNPCPlayTalkingAnimationMsg, uint, speechDuration, 0, int, value2, 0, const char *const *, names, nullptr);
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MESSAGE0(CNPCQueueIdleAnimMsg);
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MESSAGE1(CNutPuzzleMsg, CString, action, "");
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MESSAGE1(COnSummonBotMsg, int, value, 0);
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MESSAGE0(COpeningCreditsMsg);
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MESSAGE1(CPanningAwayFromParrotMsg, CMovePlayerTo *, target, nullptr);
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MESSAGE2(CParrotSpeakMsg, CString, target, "", CString, action, "");
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MESSAGE2(CParrotTriesChickenMsg, bool, isHot, false, int, condiment, 0);
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MESSAGE1(CPhonographPlayMsg, int, value, 0);
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MESSAGE0(CPhonographReadyToPlayMsg);
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MESSAGE1(CPhonographRecordMsg, bool, canRecord, false);
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MESSAGE3(CPhonographStopMsg, bool, leavingRoom, false, bool, cylinderPresent, false, bool, dontStop, false);
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MESSAGE2(CPlayRangeMsg, int, value1, 0, int, value2, 0);
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MESSAGE2(CPlayerTriesRestaurantTableMsg, int, tableId, 0, bool, result, false);
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MESSAGE1(CPreSaveMsg, int, value, 0);
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MESSAGE1(CProdMaitreDMsg, int, value, 0);
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MESSAGE2(CPumpingMsg, int, value, 0, CGameObject *, object, nullptr);
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MESSAGE1(CPutBotBackInHisBoxMsg, int, value, 0);
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MESSAGE1(CPutParrotBackMsg, int, value, 0);
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MESSAGE0(CPuzzleSolvedMsg);
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MESSAGE3(CQueryCylinderHolderMsg, bool, isOpen, false, bool, isPresent, false, CTreeItem *, target, (CTreeItem *)nullptr);
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MESSAGE1(CQueryCylinderMsg, CString, name, "");
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MESSAGE1(CQueryCylinderNameMsg, CString, name, "");
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MESSAGE3(CQueryCylinderTypeMsg, int, value1, 0, int, value2, 0, int, value3, 0);
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MESSAGE1(CQueryMusicControlSettingMsg, int, value, 0);
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MESSAGE1(CQueryPhonographState, int, value, 0);
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MESSAGE0(CRecordOntoCylinderMsg);
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MESSAGE0(CRemoveFromGameMsg);
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MESSAGE0(CReplaceBowlAndNutsMsg);
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MESSAGE1(CRestaurantMusicChanged, CString, value, "");
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MESSAGE2(CSendCCarryMsg, CString, strValue, "", int, numValue, 0);
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MESSAGE1(CSenseWorkingMsg, CString, value, "Not Working");
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MESSAGE2(CServiceElevatorFloorChangeMsg, int, startFloor, 0, int, endFloor, 0);
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MESSAGE0(CServiceElevatorFloorRequestMsg);
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MESSAGE1(CServiceElevatorMsg, int, value, 4);
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MESSAGE2(CSetChevButtonImageMsg, int, value1, 0, int, value2, 0);
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MESSAGE1(CSetChevClassBits, int, classNum, 0);
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MESSAGE1(CSetChevFloorBits, int, floorNum, 0);
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MESSAGE1(CSetChevLiftBits, int, liftNum, 0);
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MESSAGE2(CSetChevPanelBitMsg, int, value1, 0, int, value2, 0);
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MESSAGE1(CSetChevPanelButtonsMsg, int, chevCode, 0);
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MESSAGE1(CSetChevRoomBits, int, roomFlags, 0);
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MESSAGE1(CSetFrameMsg, int, frameNumber, 0);
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MESSAGE0(CSetMusicControlsMsg);
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MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0);
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MESSAGE2(CSetVolumeMsg, int, volume, 70, int, secondsTransition, 0);
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MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, "");
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MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0);
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MESSAGE1(CSpeechFallsFromTreeMsg, Point, pos, Point());
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MESSAGE1(CStartMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr);
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MESSAGE3(CStatusChangeMsg, int, oldStatus, 0, int, newStatus, 0, bool, success, false);
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MESSAGE1(CStopMusicMsg, CMusicPlayer *, musicPlayer, (CMusicPlayer *)nullptr);
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MESSAGE4(CSubAcceptCCarryMsg, CString, string1, "", int, value1, 0, int, value2, 0, CCarry *, item, nullptr);
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MESSAGE0(CSubDeliverCCarryMsg);
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MESSAGE0(CSubSendCCarryMsg);
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MESSAGE0(CSUBTransition);
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MESSAGE0(CSubTurnOffMsg);
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MESSAGE0(CSubTurnOnMsg);
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MESSAGE2(CSummonBotMsg, CString, npcName, "", int, value, 0);
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MESSAGE1(CSummonBotQueryMsg, CString, npcName, "");
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MESSAGE1(CTakeHeadPieceMsg, CString, value, "NULL");
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MESSAGE2(CTextInputMsg, CString, input, "", CString, response, "");
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MESSAGE1(CTimeDilationMsg, int, value, 0);
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MESSAGE0(CTitleSequenceEndedMsg);
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MESSAGE0(CTransitMsg);
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MESSAGE1(CTranslateObjectMsg, Point, delta, Point());
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MESSAGE3(CTransportMsg, CString, roomName, "", int, value1, 0, int, value2, 0);
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MESSAGE1(CTriggerAutoMusicPlayerMsg, int, value, 0);
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MESSAGE1(CTriggerNPCEvent, int, value, 0);
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MESSAGE4(CTrueTalkGetAnimSetMsg, int, value1, 0, uint, index, 0, uint, startFrame, 0, uint, endFrame, 0);
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MESSAGE2(CTrueTalkGetAssetDetailsMsg, CString, filename, "", int, numValue, 0);
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MESSAGE2(CTrueTalkGetStateValueMsg, int, stateNum, 0, int, stateVal, -1000);
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MESSAGE2(CTrueTalkNotifySpeechEndedMsg, int, endState, 0, int, dialogueId, 0);
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MESSAGE3(CTrueTalkNotifySpeechStartedMsg, uint, speechDuration, 0, uint, dialogueId, 0, int, value, 0);
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MESSAGE1(CTrueTalkQueueUpAnimSetMsg, int, value, 0);
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MESSAGE0(CTrueTalkSelfQueueAnimSetMsg);
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MESSAGE3(CTrueTalkTriggerActionMsg, int, action, 0, int, param1, 0, int, param2, 0);
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MESSAGE0(CTurnOff);
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MESSAGE0(CTurnOn);
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MESSAGE1(CUse, CGameObject *, item, nullptr);
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MESSAGE1(CUseWithCharMsg, CCharacter *, character, nullptr);
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MESSAGE1(CUseWithOtherMsg, CGameObject *, other, 0);
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MESSAGE1(CVirtualKeyCharMsg, Common::KeyState, keyState, Common::KeyState());
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MESSAGE1(CVisibleMsg, bool, visible, true);
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MESSAGE1(CCheckCodeWheelsMsg, bool, isCorrect, true);
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} // End of namespace Titanic
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#endif /* TITANIC_MESSAGE_H */
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