scummvm/engines/agos/detection.h

57 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGOS_DETECTION_H
#define AGOS_DETECTION_H
#include "engines/advancedDetector.h"
namespace AGOS {
enum SIMONGameType {
GType_PN = 0,
GType_ELVIRA1 = 1,
GType_ELVIRA2 = 2,
GType_WW = 3,
GType_SIMON1 = 4,
GType_SIMON2 = 5,
GType_FF = 6,
GType_PP = 7
};
struct AGOSGameDescription {
ADGameDescription desc;
int gameType;
int gameId;
uint32 features;
};
#define GAMEOPTION_OPL3_MODE GUIO_GAMEOPTIONS1
#define GAMEOPTION_DOS_TEMPOS GUIO_GAMEOPTIONS2
#define GAMEOPTION_WINDOWS_TEMPOS GUIO_GAMEOPTIONS3
#define GAMEOPTION_PREFER_DIGITAL_SFX GUIO_GAMEOPTIONS4
#define GAMEOPTION_DISABLE_FADE_EFFECTS GUIO_GAMEOPTIONS5
} // End of namespace AGOS
#endif // AGOS_DETECTION_H