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53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE_GAME_H
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#define CGE_GAME_H
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#include "cge/vga13h.h"
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namespace CGE {
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enum {
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kFlyL = 20,
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kFlyT = 40,
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kFlyR = 110,
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kFlyB = 100
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};
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class Fly : public Sprite {
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private:
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CGEEngine *_vm;
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public:
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int _tx, _ty;
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Fly(CGEEngine *vm, Bitmap **shpl);
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void tick() override;
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};
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} // End of namespace CGE
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#endif
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