scummvm/engines/cge/game.h
2021-12-26 18:48:43 +01:00

53 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_GAME_H
#define CGE_GAME_H
#include "cge/vga13h.h"
namespace CGE {
enum {
kFlyL = 20,
kFlyT = 40,
kFlyR = 110,
kFlyB = 100
};
class Fly : public Sprite {
private:
CGEEngine *_vm;
public:
int _tx, _ty;
Fly(CGEEngine *vm, Bitmap **shpl);
void tick() override;
};
} // End of namespace CGE
#endif