scummvm/engines/cryomni3d/fixed_image.cpp
2021-12-26 18:48:43 +01:00

331 lines
9.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "cryomni3d/fixed_image.h"
#include "common/file.h"
#include "common/system.h"
#include "graphics/surface.h"
#include "image/image_decoder.h"
namespace CryOmni3D {
ZonFixedImage::ZonFixedImage(CryOmni3DEngine &engine,
Inventory &inventory,
const Sprites &sprites,
const FixedImageConfiguration *configuration) :
_engine(engine), _inventory(inventory), _sprites(sprites),
_configuration(configuration),
_callback(nullptr), _imageDecoder(nullptr), _imageSurface(nullptr),
_zonesMode(kZonesMode_None), _currentZone(uint(-1)), _exit(false), _zoneLow(false),
_zoneHigh(false), _zoneHighLeft(false), _zoneHighRight(false), _zoneLeft(false), _zoneRight(false),
_zoneQuestion(false), _zoneListen(false), _zoneSee(false), _zoneUse(false), _zoneSpeak(false),
_usedObject(nullptr), _highLeftId(0), _highRightId(0), _refreshCursor(false) {
}
ZonFixedImage::~ZonFixedImage() {
delete _imageDecoder;
}
void ZonFixedImage::run(const CallbackFunctor *callback) {
_exit = false;
_zonesMode = kZonesMode_None;
_callback = callback;
_engine.showMouse(true);
while (!_exit) {
(*_callback)(this);
}
_engine.waitMouseRelease();
_engine.showMouse(false);
// Deselect object
_inventory.setSelectedObject(nullptr);
delete _callback;
_callback = nullptr;
// Don't use the current _imageSurface, we may not own it anymore
_imageSurface = nullptr;
}
// Just pass a const char * for zone because it's for workarounds and constructing a null String at almost each load call is inefficient
void ZonFixedImage::load(const Common::String &image, const char *zone) {
_imageSurface = nullptr;
delete _imageDecoder;
_imageDecoder = nullptr;
_imageDecoder = _engine.loadHLZ(image);
if (!_imageDecoder) {
error("Can't display fixed image");
}
_imageSurface = _imageDecoder->getSurface();
const Common::String &zoneFName = zone == nullptr ? image : zone;
loadZones(zoneFName);
#if 0
// This is not correct but to debug zones I think it's OK
Graphics::Surface *tmpSurf = (Graphics::Surface *) _imageSurface;
for (Common::Array<Zone>::const_iterator it = _zones.begin(); it != _zones.end(); it++) {
Common::Rect tmp = it->rect;
tmpSurf->frameRect(tmp, 244);
}
#endif
_zonesMode = kZonesMode_Standard;
_refreshCursor = true;
display();
// WORKAROUND: Wait for release after displaying the fixed image to avoid handling events due to mouse being pressed
// There is this bug in game
// Don't display cursor to prevent displaying an invalid cursor
_engine.showMouse(false);
g_system->updateScreen();
_engine.waitMouseRelease();
_engine.showMouse(true);
}
void ZonFixedImage::display() const {
_engine.setupPalette(_imageDecoder->getPalette(), _imageDecoder->getPaletteStartIndex(),
_imageDecoder->getPaletteColorCount());
g_system->copyRectToScreen(_imageSurface->getPixels(), _imageSurface->pitch, 0, 0,
_imageSurface->w, _imageSurface->h);
g_system->updateScreen();
}
void ZonFixedImage::loadZones(const Common::String &image) {
_zones.clear();
Common::String fname(_engine.prepareFileName(image, "zon"));
Common::File zonFile;
if (!zonFile.open(fname)) {
error("Can't open ZON file '%s'", fname.c_str());
}
int32 zonesNumber = zonFile.size() / 26;
_zones.reserve(zonesNumber);
_highLeftId = Common::Array<CryOmni3D::ZonFixedImage::Zone>::size_type(-1);
_highRightId = Common::Array<CryOmni3D::ZonFixedImage::Zone>::size_type(-1);
int leftSeen = 0x7fffffff; // MAX_INT
int rightSeen = 0;
Common::Array<Zone>::size_type index = 0;
while (zonesNumber > 0) {
Zone zone;
zone.rect.left = zonFile.readSint16BE();
zone.rect.top = zonFile.readSint16BE();
zone.rect.right = zonFile.readSint16BE();
zone.rect.bottom = zonFile.readSint16BE();
zone.spriteId = zonFile.readSint16BE();
zone.cursorId = _sprites.revMapSpriteId(zone.spriteId);
zone.valid = true;
zonFile.skip(16);
_zones.push_back(zone);
if (zone.cursorId == _configuration->spriteHigh) {
if (leftSeen > zone.rect.right) {
// The right side is at the leftest seen
leftSeen = zone.rect.right;
_highLeftId = index;
}
if (rightSeen < zone.rect.left) {
// The left side is at the rightest seen
rightSeen = zone.rect.left;
_highRightId = index;
}
}
zonesNumber--;
index++;
}
}
Common::Point ZonFixedImage::getZoneCenter(uint zoneId) const {
if (zoneId >= _zones.size()) {
error("Invalid zoneId %u/%u", zoneId, _zones.size());
}
const Common::Rect &rect = _zones[zoneId].rect;
return Common::Point((rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2);
}
void ZonFixedImage::manage() {
_currentZone = uint(-1);
_zoneLow = false;
_zoneHigh = false;
_zoneHighLeft = false;
_zoneHighRight = false;
_zoneLeft = false;
_zoneRight = false;
_zoneQuestion = false;
_zoneListen = false;
_zoneSee = false;
_zoneUse = false;
_zoneSpeak = false;
_usedObject = nullptr;
_key.reset();
// As the game lets load/save from main menu displayed by cliking from the toolbar,
// it's safe to enable GMM Load/Save there
_engine.setCanLoadSave(true);
// Force poll events even when we must refresh the cursor
if (!_engine.pollEvents() && !_refreshCursor) {
g_system->updateScreen();
g_system->delayMillis(10);
_engine.setCanLoadSave(false);
return;
}
_refreshCursor = false;
// Feed the key for the caller
_key = _engine.getNextKey();
Common::Point mousePos = _engine.getMousePos();
if (_key == Common::KEYCODE_ESCAPE) {
_exit = true;
_engine.setCanLoadSave(false);
return;
} else if (_engine.shouldAbort()) {
_exit = true;
_engine.setCanLoadSave(false);
return;
}
if (_key == Common::KEYCODE_SPACE ||
_engine.getCurrentMouseButton() == 2 ||
mousePos.y > _configuration->toolbarTriggerY) {
bool mustRedraw = _engine.displayToolbar(_imageSurface);
// We just came back from toolbar: check if an object is selected and go into object mode
if (_inventory.selectedObject()) {
_zonesMode = kZonesMode_Object;
}
if (mustRedraw) {
display();
}
// Return without any event to redo the loop and force refresh
_refreshCursor = true;
_engine.setCanLoadSave(false);
return;
}
Common::Array<Zone>::iterator zoneIt;
for (zoneIt = _zones.begin(); zoneIt != _zones.end(); zoneIt++) {
if (zoneIt->valid && zoneIt->rect.contains(mousePos)) {
break;
}
}
if (zoneIt != _zones.end()) {
_currentZone = zoneIt - _zones.begin();
} else {
_currentZone = uint(-1);
}
if (_zonesMode == kZonesMode_Standard) {
if (zoneIt != _zones.end()) {
_engine.setCursor(zoneIt->cursorId);
if (_engine.getCurrentMouseButton() == 1) {
handleMouseZones(zoneIt);
}
} else {
_engine.setCursor(_configuration->spriteNothing);
}
} else if (_zonesMode == kZonesMode_Object) {
Object *selectedObj = _inventory.selectedObject();
if (!selectedObj) {
// Normally useless but we never know
_engine.setCursor(_configuration->spriteNothing);
} else if (zoneIt != _zones.end()) {
_engine.setCursor(selectedObj->idSA());
if (_engine.getDragStatus() == kDragStatus_Finished) {
// Just clicked, store the event and go back to standard mode
_usedObject = selectedObj;
_zonesMode = kZonesMode_Standard;
// We changed mode: need to refresh
_refreshCursor = true;
}
} else {
_engine.setCursor(selectedObj->idSl());
}
}
g_system->updateScreen();
g_system->delayMillis(10);
_engine.setCanLoadSave(false);
}
void ZonFixedImage::handleMouseZones(const Common::Array<Zone>::const_iterator &currentZone) {
if (currentZone->cursorId == _configuration->spriteLow) {
_zoneLow = true;
} else if (currentZone->cursorId == _configuration->spriteHigh) {
Common::Array<Zone>::size_type id = currentZone - _zones.begin();
if (id == _highLeftId) {
_zoneHighLeft = true;
} else if (id == _highRightId) {
_zoneHighRight = true;
} else {
_zoneHigh = true;
}
} else if (currentZone->cursorId == _configuration->spriteLeft) {
_zoneLeft = true;
} else if (currentZone->cursorId == _configuration->spriteRight) {
_zoneRight = true;
} else if (currentZone->cursorId == _configuration->spriteQuestion) {
_zoneQuestion = true;
} else if (currentZone->cursorId == _configuration->spriteListen) {
_zoneListen = true;
} else if (currentZone->cursorId == _configuration->spriteSee) {
_zoneSee = true;
} else if (currentZone->cursorId == _configuration->spriteUse) {
_zoneUse = true;
} else if (currentZone->cursorId == _configuration->spriteSpeak) {
_zoneSpeak = true;
} else {
error("Invalid cursor ID: %d in ImgFix", currentZone->cursorId);
}
}
void ZonFixedImage::updateSurface(const Graphics::Surface *newSurface) {
if (newSurface->w != _imageSurface->w ||
newSurface->h != _imageSurface->h ||
newSurface->format != _imageSurface->format) {
error("New surface has invalid attributes");
}
// Be careful the surface must be destroyed after the fixed image has finished with it
_imageSurface = newSurface;
display();
}
} // End of namespace CryOmni3D