scummvm/engines/drascula/sound.cpp
2022-10-23 22:46:19 +02:00

256 lines
8.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "common/substream.h"
#include "backends/audiocd/audiocd.h"
#include "drascula/drascula.h"
namespace Drascula {
void DrasculaEngine::syncSoundSettings() {
// Sync the engine with the config manager
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
// We need to handle the speech mute separately here. This is because the
// engine code should be able to rely on all speech sounds muted when the
// user specified subtitles only mode, which results in "speech_mute" to
// be set to "true". The global mute setting has precedence over the
// speech mute setting though.
bool speechMute = mute;
if (!speechMute)
speechMute = ConfMan.getBool("speech_mute");
_mixer->muteSoundType(Audio::Mixer::kPlainSoundType, mute);
_mixer->muteSoundType(Audio::Mixer::kSFXSoundType, mute);
_mixer->muteSoundType(Audio::Mixer::kSpeechSoundType, speechMute);
_mixer->muteSoundType(Audio::Mixer::kMusicSoundType, mute);
int voiceVolume = ConfMan.getInt("speech_volume");
int musicVolume = ConfMan.getInt("music_volume");
// If the music and voice volume are correct, don't change anything.
// Otherwise compute the master volume using an approximation of sqrt(max) * 16 which would result in the master
// volume being the same value as the max of music and voice.
if (_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) != voiceVolume || _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) != musicVolume) {
int masterVolume = MAX(musicVolume, voiceVolume) * 2 / 3 + 86;
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, masterVolume);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, voiceVolume);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, voiceVolume);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicVolume);
}
}
int DrasculaEngine::updateVolume(int prevVolume, int prevVolumeY) {
prevVolumeY += 10;
if (_mouseY < prevVolumeY && prevVolume < 15)
prevVolume++;
if (_mouseY > prevVolumeY && prevVolume > 0)
prevVolume--;
return prevVolume;
}
void DrasculaEngine::volumeControls() {
if (_lang == kSpanish && currentChapter != 6)
loadPic(95, tableSurface);
copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
updateScreen(73, 63, 73, 63, 177, 97, screenSurface);
setCursor(kCursorCrosshair);
showCursor();
// The engine has three volume controls: master, SFx/Speech and Music.
// ScummVM doesn't have a master volume, so we abuse the kPlainSoundType to store it.
// In drascula, we only use the kMusicSoundType and kSpeechSoundType to play sounds.
// For consistency with the ScummVM options dialog we also set the kSFXSoundType volume
// to the same value as the kMusicSoundType value, but we don't actually use it.
// The engines uses masterVolume, voiceVolume and musicVolume between 0 and 15.
// We store in the mixer:
// - masterVolume * 16 in kPlainSoundType
// - (masterVolume + 1) * (voiceVolume + 1) - 1 in both kSpeechSoundType and kSFXSoundType
// - (masterVolume + 1) * (musicVolume + 1) - 1 in kMusicSoundType
while (!shouldQuit()) {
int masterVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16), 0, 15);
int voiceVolume = CLIP(((_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) + 1) / (masterVolume + 1) - 1), 0, 15);
int musicVolume = CLIP(((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) + 1) / (masterVolume + 1) - 1), 0, 15);
int masterVolumeY = 72 + 61 - masterVolume * 4;
int voiceVolumeY = 72 + 61 - voiceVolume * 4;
int musicVolumeY = 72 + 61 - musicVolume * 4;
updateRoom();
copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
copyBackground(183, 56, 82, masterVolumeY, 39, 2 + masterVolume * 4, tableSurface, screenSurface);
copyBackground(183, 56, 138, voiceVolumeY, 39, 2 + voiceVolume * 4, tableSurface, screenSurface);
copyBackground(183, 56, 194, musicVolumeY, 39, 2 + musicVolume * 4, tableSurface, screenSurface);
updateScreen();
updateEvents();
// we're ignoring keypresses, so just empty the keyboard buffer
while (getScan())
;
if (_rightMouseButton == 1) {
// Clear this to avoid going straight to the inventory
_rightMouseButton = 0;
delay(100);
break;
}
if (_leftMouseButton == 1) {
delay(100);
if (_mouseX > 80 && _mouseX < 121) {
masterVolume = updateVolume(masterVolume, masterVolumeY);
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, masterVolume * 16);
}
if (_mouseX > 136 && _mouseX < 178)
voiceVolume = updateVolume(voiceVolume, voiceVolumeY);
if (_mouseX > 192 && _mouseX < 233)
musicVolume = updateVolume(musicVolume, musicVolumeY);
voiceVolume = (masterVolume + 1) * (voiceVolume + 1) - 1;
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, voiceVolume);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, voiceVolume);
ConfMan.setInt("speech_volume", voiceVolume);
ConfMan.setInt("sfx_volume", voiceVolume);
musicVolume = (masterVolume + 1) * (musicVolume + 1) - 1;
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicVolume);
ConfMan.setInt("music_volume", musicVolume);
}
}
if (_lang == kSpanish && currentChapter != 6)
loadPic(974, tableSurface);
selectVerb(kVerbNone);
updateEvents();
}
void DrasculaEngine::playSound(int soundNum) {
char file[20];
Common::sprintf_s(file, "s%i.als", soundNum);
playFile(file);
}
void DrasculaEngine::finishSound() {
delay(1);
while (soundIsActive())
_system->delayMillis(10);
}
void DrasculaEngine::playMusic(int p) {
_system->getAudioCDManager()->stop();
_system->getAudioCDManager()->play(p - 1, 1, 0, 0);
}
void DrasculaEngine::stopMusic() {
_system->getAudioCDManager()->stop();
}
void DrasculaEngine::updateMusic() {
_system->getAudioCDManager()->update();
}
int DrasculaEngine::musicStatus() {
return _system->getAudioCDManager()->isPlaying();
}
void DrasculaEngine::stopSound() {
_mixer->stopHandle(_soundHandle);
}
void DrasculaEngine::MusicFadeout() {
int org_vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
while (!shouldQuit()) {
int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
vol -= 10;
if (vol < 0)
vol = 0;
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol);
if (vol == 0)
break;
updateEvents();
_system->updateScreen();
_system->delayMillis(50);
}
_system->getAudioCDManager()->stop();
_system->delayMillis(100);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol);
}
void DrasculaEngine::playFile(const char *fname) {
Common::SeekableReadStream *stream = _archives.open(fname);
if (stream) {
int startOffset = 32;
int soundSize = stream->size() - 64;
if (!strcmp(fname, "3.als") && soundSize == 145166 && _lang != kSpanish) {
// WORKAROUND: File 3.als with English speech files has a big silence at
// its beginning and end. We seek past the silence at the beginning,
// and ignore the silence at the end
// Fixes bug #3969 - "DRASCULA: Voice delayed"
startOffset = 73959;
soundSize = soundSize - startOffset - 26306;
}
Common::SeekableReadStream *subStream = new Common::SeekableSubReadStream(
stream, startOffset, startOffset + soundSize, DisposeAfterUse::YES);
if (!subStream) {
warning("playFile: Out of memory");
delete stream;
return;
}
Audio::AudioStream *sound = Audio::makeRawStream(subStream, 11025,
Audio::FLAG_UNSIGNED);
_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, sound);
} else
warning("playFile: Could not open %s", fname);
}
bool DrasculaEngine::soundIsActive() {
return _mixer->isSoundHandleActive(_soundHandle);
}
} // End of namespace Drascula