scummvm/engines/icb/configfile.h
2021-12-26 21:19:38 +01:00

50 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_CONFIGFILE_H
#define ICB_CONFIGFILE_H
#include "common/str.h"
#include "common/hash-str.h"
namespace ICB {
class ConfigFile {
Common::HashMap<Common::String, Common::HashMap<Common::String, Common::String> > _dataSet;
public:
ConfigFile();
void writeSetting(const Common::String &section, const Common::String &key, const Common::String &value) {}
Common::String readSetting(const Common::String &section, const Common::String &key, const Common::String &defaultValue) const;
int32 readIntSetting(const Common::String &section, const Common::String &key, int32 defaultValue) const;
void readFile(const Common::String &filename);
};
} // End of namespace ICB
#endif