mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-05 17:20:30 +00:00
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef AMBIENT_H_
|
|
#define AMBIENT_H_
|
|
|
|
#include "common/array.h"
|
|
|
|
namespace Myst3 {
|
|
|
|
class Myst3Engine;
|
|
|
|
class Ambient {
|
|
public:
|
|
Ambient(Myst3Engine *vm);
|
|
virtual ~Ambient();
|
|
|
|
void playCurrentNode(uint32 volume, uint32 fadeOutDelay);
|
|
void loadNode(uint32 node, uint32 room, uint32 age);
|
|
void applySounds(uint32 fadeOutDelay);
|
|
void scaleVolume(uint32 volume);
|
|
|
|
void addSound(uint32 id, int32 volume, int32 heading, int32 headingAngle, int32 u1, int32 fadeOutDelay);
|
|
|
|
void setCueSheet(uint32 id, int32 volume, int32 heading, int32 headingAngle);
|
|
void updateCue();
|
|
|
|
uint32 _scriptAge;
|
|
uint32 _scriptRoom;
|
|
|
|
private:
|
|
Myst3Engine *_vm;
|
|
|
|
struct AmbientSound {
|
|
uint32 id;
|
|
//char name[32];
|
|
|
|
int32 volume;
|
|
int32 volumeFlag;
|
|
int32 heading;
|
|
int32 headingAngle;
|
|
int32 u1;
|
|
int32 fadeOutDelay;
|
|
|
|
void reset() {
|
|
id = 0;
|
|
volume = 0;
|
|
volumeFlag = 0;
|
|
heading = 0;
|
|
headingAngle = 0;
|
|
u1 = 0;
|
|
fadeOutDelay = 0;
|
|
}
|
|
};
|
|
|
|
uint16 delayForCue(uint32 id);
|
|
uint32 nextCueSound(uint32 id);
|
|
|
|
Common::Array<AmbientSound> _sounds;
|
|
|
|
AmbientSound _cueSheet;
|
|
uint32 _cueStartTick;
|
|
};
|
|
|
|
} // End of namespace Myst3
|
|
|
|
#endif // AMBIENT_H_
|