scummvm/engines/myst3/ambient.h
2021-12-26 21:19:38 +01:00

86 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AMBIENT_H_
#define AMBIENT_H_
#include "common/array.h"
namespace Myst3 {
class Myst3Engine;
class Ambient {
public:
Ambient(Myst3Engine *vm);
virtual ~Ambient();
void playCurrentNode(uint32 volume, uint32 fadeOutDelay);
void loadNode(uint32 node, uint32 room, uint32 age);
void applySounds(uint32 fadeOutDelay);
void scaleVolume(uint32 volume);
void addSound(uint32 id, int32 volume, int32 heading, int32 headingAngle, int32 u1, int32 fadeOutDelay);
void setCueSheet(uint32 id, int32 volume, int32 heading, int32 headingAngle);
void updateCue();
uint32 _scriptAge;
uint32 _scriptRoom;
private:
Myst3Engine *_vm;
struct AmbientSound {
uint32 id;
//char name[32];
int32 volume;
int32 volumeFlag;
int32 heading;
int32 headingAngle;
int32 u1;
int32 fadeOutDelay;
void reset() {
id = 0;
volume = 0;
volumeFlag = 0;
heading = 0;
headingAngle = 0;
u1 = 0;
fadeOutDelay = 0;
}
};
uint16 delayForCue(uint32 id);
uint32 nextCueSound(uint32 id);
Common::Array<AmbientSound> _sounds;
AmbientSound _cueSheet;
uint32 _cueStartTick;
};
} // End of namespace Myst3
#endif // AMBIENT_H_