scummvm/engines/saga/detection.cpp
Vladimir Serbinenko ebd457841c SAGA: Support having game files under "ITE Data Files"
This is the case for Mac Guild CD version. Normally we ask user to just
select this subdirectory but selecting CD root is more logical
2022-12-18 20:46:34 +01:00

74 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Game detection, general game parameters
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "saga/detection.h"
static const PlainGameDescriptor sagaGames[] = {
{"ite", "Inherit the Earth: Quest for the Orb"},
{"ihnm", "I Have No Mouth and I Must Scream"},
{nullptr, nullptr}
};
#include "saga/detection_tables.h"
class SagaMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
SagaMetaEngineDetection() : AdvancedMetaEngineDetection(Saga::gameDescriptions, sizeof(Saga::SAGAGameDescription), sagaGames) {
static const char *const DIRECTORY_GLOBS[3] = { "music", "ITE Data Files", nullptr };
_maxScanDepth = 2;
_directoryGlobs = DIRECTORY_GLOBS;
_flags = kADFlagUseExtraAsHint;
}
const char *getName() const override {
return "saga";
}
const char *getEngineName() const override {
return "SAGA ["
#if defined(ENABLE_IHNM)
"all games"
#else
"ITE"
#if defined(ENABLE_IHNM)
", IHNM"
#endif
#endif
"]";
;
}
const char *getOriginalCopyright() const override {
return "Inherit the Earth (C) Wyrmkeep Entertainment";
}
};
REGISTER_PLUGIN_STATIC(SAGA_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SagaMetaEngineDetection);