mirror of
https://github.com/libretro/scummvm.git
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226 lines
7.3 KiB
C++
226 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/metaengine.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/list.h"
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#include "common/md5.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "audio/mididrv.h"
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#include "scumm/detection.h"
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#include "scumm/detection_tables.h"
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#include "scumm/file.h"
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#include "scumm/file_nes.h"
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#include "scumm/scumm.h"
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#pragma mark -
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#pragma mark --- Detection code ---
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#pragma mark -
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// Various methods to help in core detection.
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#include "scumm/detection_internal.h"
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#pragma mark -
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#pragma mark --- Plugin code ---
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#pragma mark -
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static const DebugChannelDef debugFlagList[] = {
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{Scumm::DEBUG_SCRIPTS, "SCRIPTS", "Track script execution"},
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{Scumm::DEBUG_OPCODES, "OPCODES", "Track opcode execution"},
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{Scumm::DEBUG_IMUSE, "IMUSE", "Track iMUSE events"},
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{Scumm::DEBUG_RESOURCE, "RESOURCE", "Track resource loading/management"},
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{Scumm::DEBUG_VARS, "VARS", "Track variable changes",},
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{Scumm::DEBUG_ACTORS, "ACTORS", "Actor-related debug"},
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{Scumm::DEBUG_SOUND, "SOUND", "Sound related debug"},
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{Scumm::DEBUG_INSANE, "INSANE", "Track INSANE"},
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{Scumm::DEBUG_SMUSH, "SMUSH", "Track SMUSH"},
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{Scumm::DEBUG_MOONBASE_AI, "MOONBASEAI", "Track Moonbase AI"},
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DEBUG_CHANNEL_END
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};
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using namespace Scumm;
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class ScummMetaEngineDetection : public MetaEngineDetection {
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public:
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const char *getName() const override {
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return "scumm";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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const char *getEngineName() const override;
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const char *getOriginalCopyright() const override;
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PlainGameList getSupportedGames() const override;
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PlainGameDescriptor findGame(const char *gameid) const override;
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DetectedGames detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) override;
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uint getMD5Bytes() const override {
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return 1024 * 1024;
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}
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Common::String parseAndCustomizeGuiOptions(const Common::String &optionsString, const Common::String &domain) const override;
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};
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PlainGameList ScummMetaEngineDetection::getSupportedGames() const {
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return PlainGameList(gameDescriptions);
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}
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PlainGameDescriptor ScummMetaEngineDetection::findGame(const char *gameid) const {
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return Engines::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
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}
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static Common::String generatePreferredTarget(const DetectorResult &x) {
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Common::String res(x.game.gameid);
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if (x.game.preferredTag) {
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res = res + "-" + x.game.preferredTag;
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}
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if (x.game.features & GF_DEMO) {
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res = res + "-demo";
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}
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// Append the platform, if a non-standard one has been specified.
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if (x.game.platform != Common::kPlatformDOS && x.game.platform != Common::kPlatformUnknown) {
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// HACK: For CoMI, it's pointless to encode the fact that it's for Windows.
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if (x.game.id != GID_CMI)
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res = res + "-" + Common::getPlatformAbbrev(x.game.platform);
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}
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// Append the language, if a non-standard one has been specified.
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if (x.language != Common::EN_ANY && x.language != Common::UNK_LANG) {
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res = res + "-" + Common::getLanguageCode(x.language);
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}
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return res;
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}
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DetectedGames ScummMetaEngineDetection::detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) {
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DetectedGames detectedGames;
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Common::List<DetectorResult> results;
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::detectGames(fslist, results, nullptr);
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for (Common::List<DetectorResult>::iterator
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x = results.begin(); x != results.end(); ++x) {
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const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions);
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assert(g);
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DetectedGame game = DetectedGame(getName(), x->game.gameid, g->description, x->language, x->game.platform, x->extra);
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// Compute and set the preferred target name for this game.
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// Based on generateComplexID() in advancedDetector.cpp.
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game.preferredTarget = generatePreferredTarget(*x);
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game.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi));
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game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language));
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detectedGames.push_back(game);
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}
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return detectedGames;
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}
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const char *ScummMetaEngineDetection::getEngineName() const {
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return "SCUMM ["
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#if defined(ENABLE_SCUMM_7_8) && defined(ENABLE_HE)
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"all games"
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#else
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"v0-v6 games"
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#if defined(ENABLE_SCUMM_7_8)
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", v7 & v8 games"
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#endif
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#if defined(ENABLE_HE)
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", HE71+ games"
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#endif
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#endif
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"]";
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}
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const char *ScummMetaEngineDetection::getOriginalCopyright() const {
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return "LucasArts SCUMM Games (C) LucasArts\n"
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"Humongous SCUMM Games (C) Humongous";
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}
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Common::String ScummMetaEngineDetection::parseAndCustomizeGuiOptions(const Common::String &optionsString, const Common::String &domain) const {
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Common::String result = MetaEngineDetection::parseAndCustomizeGuiOptions(optionsString, domain);
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const char *defaultRenderOption = nullptr;
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const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", domain));
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const Common::String extra = ConfMan.get("extra", domain);
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// Add default rendermode option for target. We don't put the default mode into the
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// detection tables, due to the amount of targets we have. It it more convenient to
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// add the option here.
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switch (platform) {
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case Common::kPlatformAmiga:
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defaultRenderOption = GUIO_RENDERAMIGA;
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break;
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case Common::kPlatformApple2GS:
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defaultRenderOption = GUIO_RENDERAPPLE2GS;
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break;
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case Common::kPlatformMacintosh:
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defaultRenderOption = GUIO_RENDERMACINTOSH;
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break;
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case Common::kPlatformFMTowns:
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defaultRenderOption = GUIO_RENDERFMTOWNS;
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break;
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case Common::kPlatformAtariST:
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defaultRenderOption = GUIO_RENDERATARIST;
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break;
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case Common::kPlatformDOS:
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defaultRenderOption = (extra.equalsIgnoreCase("EGA") || extra.equalsIgnoreCase("V1") || extra.equalsIgnoreCase("V2")) ? GUIO_RENDEREGA : GUIO_RENDERVGA;
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break;
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case Common::kPlatformUnknown:
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// For targets that don't specify the platform (often happens with SCUMM6+ games) we stick with default VGA.
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defaultRenderOption = GUIO_RENDERVGA;
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break;
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default:
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// Leave this as nullptr for platforms that don't have a specific render option (SegaCD, NES, ...).
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// These targets will then have the full set of render mode options in the launcher options dialog.
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break;
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}
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// If the render option is already part of the string (specified in the
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// detection tables) we don't add it again.
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if (defaultRenderOption != nullptr && !result.contains(defaultRenderOption))
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result += defaultRenderOption;
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return result;
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}
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REGISTER_PLUGIN_STATIC(SCUMM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ScummMetaEngineDetection);
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