scummvm/engines/scumm/detection.cpp

226 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/metaengine.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/list.h"
#include "common/md5.h"
#include "common/system.h"
#include "common/translation.h"
#include "audio/mididrv.h"
#include "scumm/detection.h"
#include "scumm/detection_tables.h"
#include "scumm/file.h"
#include "scumm/file_nes.h"
#include "scumm/scumm.h"
#pragma mark -
#pragma mark --- Detection code ---
#pragma mark -
// Various methods to help in core detection.
#include "scumm/detection_internal.h"
#pragma mark -
#pragma mark --- Plugin code ---
#pragma mark -
static const DebugChannelDef debugFlagList[] = {
{Scumm::DEBUG_SCRIPTS, "SCRIPTS", "Track script execution"},
{Scumm::DEBUG_OPCODES, "OPCODES", "Track opcode execution"},
{Scumm::DEBUG_IMUSE, "IMUSE", "Track iMUSE events"},
{Scumm::DEBUG_RESOURCE, "RESOURCE", "Track resource loading/management"},
{Scumm::DEBUG_VARS, "VARS", "Track variable changes",},
{Scumm::DEBUG_ACTORS, "ACTORS", "Actor-related debug"},
{Scumm::DEBUG_SOUND, "SOUND", "Sound related debug"},
{Scumm::DEBUG_INSANE, "INSANE", "Track INSANE"},
{Scumm::DEBUG_SMUSH, "SMUSH", "Track SMUSH"},
{Scumm::DEBUG_MOONBASE_AI, "MOONBASEAI", "Track Moonbase AI"},
DEBUG_CHANNEL_END
};
using namespace Scumm;
class ScummMetaEngineDetection : public MetaEngineDetection {
public:
const char *getName() const override {
return "scumm";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
const char *getEngineName() const override;
const char *getOriginalCopyright() const override;
PlainGameList getSupportedGames() const override;
PlainGameDescriptor findGame(const char *gameid) const override;
DetectedGames detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) override;
uint getMD5Bytes() const override {
return 1024 * 1024;
}
Common::String parseAndCustomizeGuiOptions(const Common::String &optionsString, const Common::String &domain) const override;
};
PlainGameList ScummMetaEngineDetection::getSupportedGames() const {
return PlainGameList(gameDescriptions);
}
PlainGameDescriptor ScummMetaEngineDetection::findGame(const char *gameid) const {
return Engines::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
}
static Common::String generatePreferredTarget(const DetectorResult &x) {
Common::String res(x.game.gameid);
if (x.game.preferredTag) {
res = res + "-" + x.game.preferredTag;
}
if (x.game.features & GF_DEMO) {
res = res + "-demo";
}
// Append the platform, if a non-standard one has been specified.
if (x.game.platform != Common::kPlatformDOS && x.game.platform != Common::kPlatformUnknown) {
// HACK: For CoMI, it's pointless to encode the fact that it's for Windows.
if (x.game.id != GID_CMI)
res = res + "-" + Common::getPlatformAbbrev(x.game.platform);
}
// Append the language, if a non-standard one has been specified.
if (x.language != Common::EN_ANY && x.language != Common::UNK_LANG) {
res = res + "-" + Common::getLanguageCode(x.language);
}
return res;
}
DetectedGames ScummMetaEngineDetection::detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) {
DetectedGames detectedGames;
Common::List<DetectorResult> results;
::detectGames(fslist, results, nullptr);
for (Common::List<DetectorResult>::iterator
x = results.begin(); x != results.end(); ++x) {
const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions);
assert(g);
DetectedGame game = DetectedGame(getName(), x->game.gameid, g->description, x->language, x->game.platform, x->extra);
// Compute and set the preferred target name for this game.
// Based on generateComplexID() in advancedDetector.cpp.
game.preferredTarget = generatePreferredTarget(*x);
game.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi));
game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language));
detectedGames.push_back(game);
}
return detectedGames;
}
const char *ScummMetaEngineDetection::getEngineName() const {
return "SCUMM ["
#if defined(ENABLE_SCUMM_7_8) && defined(ENABLE_HE)
"all games"
#else
"v0-v6 games"
#if defined(ENABLE_SCUMM_7_8)
", v7 & v8 games"
#endif
#if defined(ENABLE_HE)
", HE71+ games"
#endif
#endif
"]";
}
const char *ScummMetaEngineDetection::getOriginalCopyright() const {
return "LucasArts SCUMM Games (C) LucasArts\n"
"Humongous SCUMM Games (C) Humongous";
}
Common::String ScummMetaEngineDetection::parseAndCustomizeGuiOptions(const Common::String &optionsString, const Common::String &domain) const {
Common::String result = MetaEngineDetection::parseAndCustomizeGuiOptions(optionsString, domain);
const char *defaultRenderOption = nullptr;
const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", domain));
const Common::String extra = ConfMan.get("extra", domain);
// Add default rendermode option for target. We don't put the default mode into the
// detection tables, due to the amount of targets we have. It it more convenient to
// add the option here.
switch (platform) {
case Common::kPlatformAmiga:
defaultRenderOption = GUIO_RENDERAMIGA;
break;
case Common::kPlatformApple2GS:
defaultRenderOption = GUIO_RENDERAPPLE2GS;
break;
case Common::kPlatformMacintosh:
defaultRenderOption = GUIO_RENDERMACINTOSH;
break;
case Common::kPlatformFMTowns:
defaultRenderOption = GUIO_RENDERFMTOWNS;
break;
case Common::kPlatformAtariST:
defaultRenderOption = GUIO_RENDERATARIST;
break;
case Common::kPlatformDOS:
defaultRenderOption = (extra.equalsIgnoreCase("EGA") || extra.equalsIgnoreCase("V1") || extra.equalsIgnoreCase("V2")) ? GUIO_RENDEREGA : GUIO_RENDERVGA;
break;
case Common::kPlatformUnknown:
// For targets that don't specify the platform (often happens with SCUMM6+ games) we stick with default VGA.
defaultRenderOption = GUIO_RENDERVGA;
break;
default:
// Leave this as nullptr for platforms that don't have a specific render option (SegaCD, NES, ...).
// These targets will then have the full set of render mode options in the launcher options dialog.
break;
}
// If the render option is already part of the string (specified in the
// detection tables) we don't add it again.
if (defaultRenderOption != nullptr && !result.contains(defaultRenderOption))
result += defaultRenderOption;
return result;
}
REGISTER_PLUGIN_STATIC(SCUMM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ScummMetaEngineDetection);