mirror of
https://github.com/libretro/scummvm.git
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730 lines
16 KiB
C++
730 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/savefile.h"
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#include "common/system.h"
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#include "sludge/fileset.h"
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#include "sludge/moreio.h"
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#include "sludge/newfatal.h"
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#include "sludge/objtypes.h"
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#include "sludge/people.h"
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#include "sludge/sludge.h"
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#include "sludge/variable.h"
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namespace Sludge {
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const char *typeName[] = { "undefined", "number", "user function", "string",
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"built-in function", "file", "stack", "object type", "animation",
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"costume", "fast array" };
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void Variable::unlinkVar() {
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switch (varType) {
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case SVT_STRING:
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delete []varData.theString;
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varData.theString = NULL;
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break;
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case SVT_STACK:
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varData.theStack->timesUsed--;
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if (varData.theStack->timesUsed <= 0) {
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while (varData.theStack->first)
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trimStack(varData.theStack->first);
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delete varData.theStack;
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varData.theStack = NULL;
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}
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break;
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case SVT_FASTARRAY:
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varData.fastArray->timesUsed--;
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if (varData.theStack->timesUsed <= 0) {
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delete varData.fastArray->fastVariables;
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delete[] varData.fastArray;
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varData.fastArray = NULL;
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}
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break;
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case SVT_ANIM:
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if (varData.animHandler) {
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delete varData.animHandler;
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varData.animHandler = nullptr;
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}
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break;
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default:
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break;
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}
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}
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void Variable::setVariable(VariableType vT, int value) {
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unlinkVar();
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varType = vT;
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varData.intValue = value;
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}
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void Variable::makeAnimationVariable(PersonaAnimation *i) {
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unlinkVar();
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varType = SVT_ANIM;
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varData.animHandler = i;
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}
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PersonaAnimation *Variable::getAnimationFromVar() {
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if (varType == SVT_ANIM)
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return new PersonaAnimation(varData.animHandler);
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if (varType == SVT_INT && varData.intValue == 0)
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return new PersonaAnimation();
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fatal("Expecting an animation variable; found Variable of type", typeName[varType]);
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return NULL;
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}
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void Variable::makeCostumeVariable(Persona *i) {
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unlinkVar();
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varType = SVT_COSTUME;
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varData.costumeHandler = i;
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}
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Persona *Variable::getCostumeFromVar() {
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Persona *p = NULL;
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switch (varType) {
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case SVT_ANIM:
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p = new Persona;
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if (!checkNew(p))
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return NULL;
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p->numDirections = 1;
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p->animation = new PersonaAnimation *[3];
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if (!checkNew(p->animation))
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return NULL;
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for (int iii = 0; iii < 3; iii++)
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p->animation[iii] = new PersonaAnimation(varData.animHandler);
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break;
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case SVT_COSTUME:
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return varData.costumeHandler;
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break;
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default:
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fatal("Expecting an animation variable; found Variable of type", typeName[varType]);
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}
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return p;
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}
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int StackHandler::getStackSize() const {
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int r = 0;
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VariableStack *a = first;
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while (a) {
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r++;
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a = a->next;
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}
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return r;
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}
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bool StackHandler::getSavedGamesStack(const Common::String &ext) {
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// Make pattern
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uint len = ext.size();
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Common::String pattern = "*";
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pattern += ext;
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// Get all saved files
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Common::StringArray sa = g_system->getSavefileManager()->listSavefiles(pattern);
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// Save file names to stacks
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Variable newName;
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newName.varType = SVT_NULL;
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Common::StringArray::iterator it;
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for (it = sa.begin(); it != sa.end(); ++it) {
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(*it).erase((*it).size() - len, len);
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newName.makeTextVar((*it));
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if (!addVarToStack(newName, first))
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return false;
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if (last == NULL)
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last = first;
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}
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return true;
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}
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bool Variable::copyStack(const Variable &from) {
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varType = SVT_STACK;
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varData.theStack = new StackHandler;
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if (!checkNew(varData.theStack))
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return false;
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varData.theStack->first = NULL;
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varData.theStack->last = NULL;
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varData.theStack->timesUsed = 1;
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VariableStack *a = from.varData.theStack->first;
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while (a) {
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addVarToStack(a->thisVar, varData.theStack->first);
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if (varData.theStack->last == NULL) {
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varData.theStack->last = varData.theStack->first;
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}
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a = a->next;
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}
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return true;
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}
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void Variable::addVariablesInSecond(const Variable &other) {
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if (other.varType == SVT_INT && varType == SVT_INT) {
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varData.intValue += other.varData.intValue;
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} else {
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Common::String string1 = other.getTextFromAnyVar();
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Common::String string2 = getTextFromAnyVar();
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unlinkVar();
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varData.theString = createCString(string1 + string2);
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varType = SVT_STRING;
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}
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}
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int Variable::compareVars(const Variable &other) const {
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int re = 0;
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if (other.varType == varType) {
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switch (other.varType) {
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case SVT_NULL:
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re = 1;
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break;
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case SVT_COSTUME:
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re = (other.varData.costumeHandler == varData.costumeHandler);
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break;
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case SVT_ANIM:
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re = (other.varData.animHandler == varData.animHandler);
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break;
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case SVT_STRING:
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re = (strcmp(other.varData.theString, varData.theString) == 0);
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break;
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case SVT_STACK:
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re = (other.varData.theStack == varData.theStack);
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break;
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default:
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re = (other.varData.intValue == varData.intValue);
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}
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}
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return re;
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}
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void Variable::compareVariablesInSecond(const Variable &other) {
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setVariable(SVT_INT, compareVars(other));
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}
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void Variable::makeTextVar(const Common::String &txt) {
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unlinkVar();
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varType = SVT_STRING;
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varData.theString = createCString(txt);
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}
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bool Variable::loadStringToVar(int value) {
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makeTextVar(g_sludge->_resMan->getNumberedString(value));
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return (bool)(varData.theString != NULL);
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}
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Common::String Variable::getTextFromAnyVar() const {
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switch (varType) {
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case SVT_STRING:
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return varData.theString;
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case SVT_FASTARRAY: {
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Common::String builder = "FAST:";
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Common::String builder2 = "";
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Common::String grabText = "";
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for (int i = 0; i < varData.fastArray->size; i++) {
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builder2 = builder + " ";
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grabText = varData.fastArray->fastVariables[i].getTextFromAnyVar();
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builder.clear();
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builder = builder2 + grabText;
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}
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return builder;
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}
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case SVT_STACK: {
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Common::String builder = "ARRAY:";
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Common::String builder2 = "";
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Common::String grabText = "";
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VariableStack *stacky = varData.theStack->first;
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while (stacky) {
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builder2 = builder + " ";
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grabText = stacky->thisVar.getTextFromAnyVar();
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builder.clear();
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builder = builder2 + grabText;
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stacky = stacky->next;
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}
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return builder;
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}
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case SVT_INT: {
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Common::String buff = Common::String::format("%i", varData.intValue);
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return buff;
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}
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case SVT_FILE: {
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return g_sludge->_resMan->resourceNameFromNum(varData.intValue);
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}
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case SVT_OBJTYPE: {
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ObjectType *thisType = g_sludge->_objMan->findObjectType(varData.intValue);
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if (thisType)
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return thisType->screenName;
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break;
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}
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default:
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break;
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}
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return typeName[varType];
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}
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bool Variable::getBoolean() const {
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switch (varType) {
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case SVT_NULL:
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return false;
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case SVT_INT:
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return (bool)(varData.intValue != 0);
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case SVT_STACK:
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return (bool)(varData.theStack->first != NULL);
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case SVT_STRING:
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return (bool)(varData.theString[0] != 0);
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case SVT_FASTARRAY:
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return (bool)(varData.fastArray->size != 0);
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default:
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break;
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}
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return true;
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}
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bool Variable::copyMain(const Variable &from) {
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varType = from.varType;
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switch (varType) {
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case SVT_INT:
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case SVT_FUNC:
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case SVT_BUILT:
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case SVT_FILE:
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case SVT_OBJTYPE:
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varData.intValue = from.varData.intValue;
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return true;
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case SVT_FASTARRAY:
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varData.fastArray = from.varData.fastArray;
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varData.fastArray->timesUsed++;
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return true;
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case SVT_STRING:
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varData.theString = createCString(from.varData.theString);
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return varData.theString ? true : false;
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case SVT_STACK:
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varData.theStack = from.varData.theStack;
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varData.theStack->timesUsed++;
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return true;
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case SVT_COSTUME:
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varData.costumeHandler = from.varData.costumeHandler;
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return true;
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case SVT_ANIM:
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varData.animHandler = new PersonaAnimation(from.varData.animHandler);
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return true;
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case SVT_NULL:
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return true;
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default:
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break;
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}
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fatal("Unknown value type");
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return false;
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}
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bool Variable::copyFrom(const Variable &from) {
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unlinkVar();
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return copyMain(from);
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}
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Variable *FastArrayHandler::fastArrayGetByIndex(uint theIndex) {
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if ((int)theIndex >= size)
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return NULL;
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return &fastVariables[theIndex];
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}
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bool Variable::makeFastArraySize(int size) {
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if (size < 0)
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return fatal("Can't create a fast array with a negative number of elements!");
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unlinkVar();
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varType = SVT_FASTARRAY;
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varData.fastArray = new FastArrayHandler;
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if (!checkNew(varData.fastArray))
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return false;
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varData.fastArray->fastVariables = new Variable[size];
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if (!checkNew(varData.fastArray->fastVariables))
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return false;
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varData.fastArray->size = size;
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varData.fastArray->timesUsed = 1;
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return true;
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}
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bool Variable::makeFastArrayFromStack(const StackHandler *stacky) {
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int size = stacky->getStackSize();
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if (!makeFastArraySize(size))
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return false;
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// Now let's fill up the new array
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VariableStack *allV = stacky->first;
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size = 0;
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while (allV) {
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varData.fastArray->fastVariables[size].copyMain(allV->thisVar);
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size++;
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allV = allV->next;
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}
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return true;
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}
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bool addVarToStack(const Variable &va, VariableStack *&thisStack) {
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VariableStack *newStack = new VariableStack;
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if (!checkNew(newStack))
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return false;
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if (!newStack->thisVar.copyMain(va))
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return false;
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newStack->next = thisStack;
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thisStack = newStack;
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//debugC(2, kSludgeDebugStackMachine, "Variable %s was added to stack", getTextFromAnyVar(va));
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return true;
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}
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bool addVarToStackQuick(Variable &va, VariableStack *&thisStack) {
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VariableStack *newStack = new VariableStack;
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if (!checkNew(newStack))
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return false;
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// if (! copyMain (va, newStack -> thisVar)) return false;
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memcpy(&(newStack->thisVar), &va, sizeof(Variable));
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va.varType = SVT_NULL;
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newStack->next = thisStack;
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thisStack = newStack;
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//debugC(2, kSludgeDebugStackMachine, "Variable %s was added to stack quick", getTextFromAnyVar(va));
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return true;
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}
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bool VariableStack::stackSetByIndex(uint theIndex, const Variable &va) {
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VariableStack *vS = this;
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while (theIndex--) {
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vS = vS->next;
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if (!vS)
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return fatal("Index past end of stack.");
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}
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return vS->thisVar.copyFrom(va);
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}
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Variable *VariableStack::stackGetByIndex(uint theIndex) {
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VariableStack *vS = this;
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while (theIndex--) {
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vS = vS->next;
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if (!vS) {
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return NULL;
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}
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}
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return &(vS->thisVar);
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}
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int deleteVarFromStack(const Variable &va, VariableStack *&thisStack, bool allOfEm) {
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VariableStack **huntVar = &thisStack;
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VariableStack *killMe;
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int reply = 0;
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while (*huntVar) {
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if (va.compareVars((*huntVar)->thisVar)) {
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killMe = *huntVar;
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*huntVar = killMe->next;
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killMe->thisVar.unlinkVar();
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delete killMe;
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if (!allOfEm)
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return 1;
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reply++;
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} else {
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huntVar = &((*huntVar)->next);
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}
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}
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return reply;
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}
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// Would be a LOT better just to keep this up to date in the above function... ah well
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VariableStack *VariableStack::stackFindLast() {
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VariableStack *hunt = this;
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while (hunt->next)
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hunt = hunt->next;
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return hunt;
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}
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bool Variable::getValueType(int &toHere, VariableType vT) const {
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if (varType != vT) {
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Common::String e1 = "Can only perform specified operation on a value which is of type ";
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e1 += typeName[vT];
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Common::String e2 = "... value supplied was of type ";
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e2 += typeName[varType];
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fatal(e1, e2);
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return false;
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}
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toHere = varData.intValue;
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return true;
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}
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void trimStack(VariableStack *&stack) {
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VariableStack *killMe = stack;
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stack = stack->next;
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//debugC(2, kSludgeDebugStackMachine, "Variable %s was removed from stack", getTextFromAnyVar(killMe->thisVar));
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// When calling this, we've ALWAYS checked that stack != NULL
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killMe->thisVar.unlinkVar();
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delete killMe;
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}
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//----------------------------------------------------------------------
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// Globals (so we know what's saved already and what's a reference
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//----------------------------------------------------------------------
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struct stackLibrary {
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StackHandler *stack;
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stackLibrary *next;
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};
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int stackLibTotal = 0;
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stackLibrary *stackLib = NULL;
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//----------------------------------------------------------------------
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// For saving and loading stacks...
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//----------------------------------------------------------------------
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void saveStack(VariableStack *vs, Common::WriteStream *stream) {
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int elements = 0;
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int a;
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VariableStack *search = vs;
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while (search) {
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elements++;
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search = search->next;
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}
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stream->writeUint16BE(elements);
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search = vs;
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for (a = 0; a < elements; a++) {
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search->thisVar.save(stream);
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search = search->next;
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}
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}
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VariableStack *loadStack(Common::SeekableReadStream *stream, VariableStack **last) {
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int elements = stream->readUint16BE();
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int a;
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VariableStack *first = NULL;
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VariableStack **changeMe = &first;
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for (a = 0; a < elements; a++) {
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VariableStack *nS = new VariableStack;
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if (!checkNew(nS))
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return NULL;
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nS->thisVar.load(stream);
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if (last && a == elements - 1) {
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*last = nS;
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}
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nS->next = NULL;
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(*changeMe) = nS;
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changeMe = &(nS->next);
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}
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|
return first;
|
|
}
|
|
|
|
bool saveStackRef(StackHandler *vs, Common::WriteStream *stream) {
|
|
stackLibrary *s = stackLib;
|
|
int a = 0;
|
|
while (s) {
|
|
if (s->stack == vs) {
|
|
stream->writeByte(1);
|
|
stream->writeUint16BE(stackLibTotal - a);
|
|
return true;
|
|
}
|
|
s = s->next;
|
|
a++;
|
|
}
|
|
stream->writeByte(0);
|
|
saveStack(vs->first, stream);
|
|
s = new stackLibrary;
|
|
stackLibTotal++;
|
|
if (!checkNew(s))
|
|
return false;
|
|
s->next = stackLib;
|
|
s->stack = vs;
|
|
stackLib = s;
|
|
return true;
|
|
}
|
|
|
|
void clearStackLib() {
|
|
stackLibrary *k;
|
|
while (stackLib) {
|
|
k = stackLib;
|
|
stackLib = stackLib->next;
|
|
delete k;
|
|
}
|
|
stackLibTotal = 0;
|
|
}
|
|
|
|
StackHandler *getStackFromLibrary(int n) {
|
|
n = stackLibTotal - n;
|
|
while (n) {
|
|
stackLib = stackLib->next;
|
|
n--;
|
|
}
|
|
return stackLib->stack;
|
|
}
|
|
|
|
StackHandler *loadStackRef(Common::SeekableReadStream *stream) {
|
|
StackHandler *nsh;
|
|
|
|
if (stream->readByte()) { // It's one we've loaded already...
|
|
nsh = getStackFromLibrary(stream->readUint16BE());
|
|
nsh->timesUsed++;
|
|
} else {
|
|
// Load the new stack
|
|
|
|
nsh = new StackHandler;
|
|
if (!checkNew(nsh))
|
|
return NULL;
|
|
nsh->last = NULL;
|
|
nsh->first = loadStack(stream, &nsh->last);
|
|
nsh->timesUsed = 1;
|
|
|
|
// Add it to the library of loaded stacks
|
|
|
|
stackLibrary *s = new stackLibrary;
|
|
if (!checkNew(s))
|
|
return NULL;
|
|
s->stack = nsh;
|
|
s->next = stackLib;
|
|
stackLib = s;
|
|
stackLibTotal++;
|
|
}
|
|
return nsh;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// For saving and loading variables...
|
|
//----------------------------------------------------------------------
|
|
bool Variable::save(Common::WriteStream *stream) {
|
|
stream->writeByte(varType);
|
|
switch (varType) {
|
|
case SVT_INT:
|
|
case SVT_FUNC:
|
|
case SVT_BUILT:
|
|
case SVT_FILE:
|
|
case SVT_OBJTYPE:
|
|
stream->writeUint32LE(varData.intValue);
|
|
return true;
|
|
|
|
case SVT_STRING:
|
|
writeString(varData.theString, stream);
|
|
return true;
|
|
|
|
case SVT_STACK:
|
|
return saveStackRef(varData.theStack, stream);
|
|
|
|
case SVT_COSTUME:
|
|
varData.costumeHandler->save(stream);
|
|
return false;
|
|
|
|
case SVT_ANIM:
|
|
varData.animHandler->save(stream);
|
|
return false;
|
|
|
|
case SVT_NULL:
|
|
return false;
|
|
|
|
default:
|
|
fatal("Can't save variables of this type:", (varType < SVT_NUM_TYPES - 1) ? typeName[varType] : "bad ID");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Variable::load(Common::SeekableReadStream *stream) {
|
|
varType = (VariableType)stream->readByte();
|
|
switch (varType) {
|
|
case SVT_INT:
|
|
case SVT_FUNC:
|
|
case SVT_BUILT:
|
|
case SVT_FILE:
|
|
case SVT_OBJTYPE:
|
|
varData.intValue = stream->readUint32LE();
|
|
return true;
|
|
|
|
case SVT_STRING:
|
|
varData.theString = createCString(readString(stream));
|
|
return true;
|
|
|
|
case SVT_STACK:
|
|
varData.theStack = loadStackRef(stream);
|
|
return true;
|
|
|
|
case SVT_COSTUME:
|
|
varData.costumeHandler = new Persona;
|
|
if (!checkNew(varData.costumeHandler))
|
|
return false;
|
|
varData.costumeHandler->load(stream);
|
|
return true;
|
|
|
|
case SVT_ANIM:
|
|
varData.animHandler = new PersonaAnimation;
|
|
if (!checkNew(varData.animHandler))
|
|
return false;
|
|
varData.animHandler->load(stream);
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Sludge
|