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84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_VISUAL_FLASHING_IMAGE_H
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#define STARK_VISUAL_FLASHING_IMAGE_H
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#include "engines/stark/visual/visual.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "graphics/pixelformat.h"
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#include "math/vector2d.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Stark {
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namespace Gfx {
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class Driver;
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class SurfaceRenderer;
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class Texture;
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}
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/**
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* An image with an animated flashing effect
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*
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* Used by the top bar when a new entry has been added to the player's diary
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*/
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class VisualFlashingImage : public Visual {
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public:
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static const VisualType TYPE = Visual::kFlashingImage;
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explicit VisualFlashingImage(Gfx::Driver *gfx);
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~VisualFlashingImage() override;
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/** Prepare flashing the specified image */
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void initFromSurface(const Graphics::Surface *surface, uint originalWidth, uint originalHeight);
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/** Render the image at the specified position */
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void render(const Common::Point &position);
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private:
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void updateFadeLevel();
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Gfx::Driver *_gfx;
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Gfx::SurfaceRenderer *_surfaceRenderer;
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Gfx::Texture *_texture;
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uint _originalWidth;
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uint _originalHeight;
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int _flashingTimeRemaining;
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float _fadeLevel;
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bool _fadeLevelIncreasing;
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static const float _fadeValueMax;
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};
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} // End of namespace Stark
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#endif // STARK_VISUAL_FLASHING_IMAGE_H
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