mirror of
https://github.com/libretro/scummvm.git
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237 lines
6.1 KiB
C++
237 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/visual/smacker.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/gfx/surfacerenderer.h"
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#include "engines/stark/gfx/texture.h"
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#include "engines/stark/scene.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/services/settings.h"
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#include "common/str.h"
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#include "common/archive.h"
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#include "video/bink_decoder.h"
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#include "video/smk_decoder.h"
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namespace Stark {
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VisualSmacker::VisualSmacker(Gfx::Driver *gfx) :
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Visual(TYPE),
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_gfx(gfx),
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_surface(nullptr),
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_texture(nullptr),
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_decoder(nullptr),
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_position(0, 0),
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_originalWidth(0),
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_originalHeight(0),
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_overridenFramerate(-1) {
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_surfaceRenderer = _gfx->createSurfaceRenderer();
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}
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VisualSmacker::~VisualSmacker() {
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delete _texture;
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delete _decoder;
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delete _surfaceRenderer;
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}
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void VisualSmacker::loadSmacker(Common::SeekableReadStream *stream) {
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delete _texture;
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delete _decoder;
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_decoder = new Video::SmackerDecoder();
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_decoder->setSoundType(Audio::Mixer::kSFXSoundType);
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_decoder->loadStream(stream);
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init();
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}
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void VisualSmacker::loadBink(Common::SeekableReadStream *stream) {
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delete _texture;
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delete _decoder;
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_decoder = new Video::BinkDecoder();
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_decoder->setSoundType(Audio::Mixer::kSFXSoundType);
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_decoder->setDefaultHighColorFormat(Gfx::Driver::getRGBAPixelFormat());
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_decoder->loadStream(stream);
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init();
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}
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void VisualSmacker::init() {
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_originalWidth = _decoder->getWidth();
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_originalHeight = _decoder->getHeight();
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rewind();
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_texture = _gfx->createBitmap();
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_texture->setSamplingFilter(StarkSettings->getImageSamplingFilter());
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update();
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}
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void VisualSmacker::readOriginalSize(Common::SeekableReadStream *stream) {
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Video::SmackerDecoder smacker;
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smacker.loadStream(stream);
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_originalWidth = smacker.getWidth();
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_originalHeight = smacker.getHeight();
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}
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void VisualSmacker::render(const Common::Point &position) {
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assert(_decoder->getCurFrame() >= 0);
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// The position argument contains the scroll offset
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_surfaceRenderer->render(_texture, _position - position, _originalWidth, _originalHeight);
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}
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void VisualSmacker::update() {
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if (_decoder->needsUpdate()) {
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_surface = _decoder->decodeNextFrame();
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const byte *palette = _decoder->getPalette();
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if (palette) {
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// Convert the surface to RGBA
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Graphics::Surface convertedSurface;
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convertedSurface.create(_surface->w, _surface->h, Gfx::Driver::getRGBAPixelFormat());
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for (int y = 0; y < _surface->h; y++) {
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const byte *srcRow = (const byte *)_surface->getBasePtr(0, y);
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byte *dstRow = (byte *)convertedSurface.getBasePtr(0, y);
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for (int x = 0; x < _surface->w; x++) {
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byte index = *srcRow++;
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byte r = palette[index * 3];
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byte g = palette[index * 3 + 1];
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byte b = palette[index * 3 + 2];
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if (r != 0 || g != 255 || b != 255) {
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*dstRow++ = r;
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*dstRow++ = g;
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*dstRow++ = b;
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*dstRow++ = 0xFF;
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} else {
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// Cyan is the transparent color
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*dstRow++ = 0;
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*dstRow++ = 0;
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*dstRow++ = 0;
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*dstRow++ = 0;
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}
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}
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}
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_texture->update(&convertedSurface);
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convertedSurface.free();
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} else {
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_texture->update(_surface);
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}
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}
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}
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bool VisualSmacker::isPointSolid(const Common::Point &point) const {
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if (!_decoder || !_surface) {
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return false;
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}
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Common::Point scaledPoint;
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scaledPoint.x = point.x * _surface->w / _originalWidth;
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scaledPoint.y = point.y * _surface->h / _originalHeight;
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scaledPoint.x = CLIP<uint16>(scaledPoint.x, 0, _surface->w);
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scaledPoint.y = CLIP<uint16>(scaledPoint.y, 0, _surface->h);
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const byte *ptr = (const byte *)_surface->getBasePtr(scaledPoint.x, scaledPoint.y);
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const byte *palette = _decoder->getPalette();
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if (palette) {
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byte r = palette[*ptr * 3];
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byte g = palette[*ptr * 3 + 1];
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byte b = palette[*ptr * 3 + 2];
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// Cyan is the transparent color
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return r != 0x00 || g != 0xFF || b != 0xFF;
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} else {
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// Maybe implement this method in some other way to avoid having to keep the surface in memory
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return *(ptr + 3) == 0xFF;
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}
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}
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int VisualSmacker::getFrameNumber() const {
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if (_decoder && _decoder->isPlaying()) {
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return _decoder->getCurFrame();
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}
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return -1;
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}
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bool VisualSmacker::isDone() {
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return getCurrentTime() >= getDuration();
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}
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int VisualSmacker::getWidth() const {
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return _originalWidth;
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}
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int VisualSmacker::getHeight() const {
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return _originalHeight;
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}
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uint32 VisualSmacker::getDuration() const {
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return (_decoder->getRate().getInverse() * _decoder->getDuration().msecs()).toInt();
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}
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void VisualSmacker::rewind() {
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_decoder->rewind();
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_decoder->start();
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if (_overridenFramerate != -1) {
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Common::Rational originalFrameRate;
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Video::SmackerDecoder *smacker = dynamic_cast<Video::SmackerDecoder *>(_decoder);
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if (smacker) {
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originalFrameRate = smacker->getFrameRate();
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}
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Video::BinkDecoder *bink = dynamic_cast<Video::BinkDecoder *>(_decoder);
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if (bink) {
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originalFrameRate = bink->getFrameRate();
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}
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Common::Rational playbackRate = _overridenFramerate / originalFrameRate;
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_decoder->setRate(playbackRate);
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}
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}
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uint32 VisualSmacker::getCurrentTime() const {
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return (_decoder->getRate().getInverse() * _decoder->getTime()).toInt();
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}
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void VisualSmacker::overrideFrameRate(int32 framerate) {
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_overridenFramerate = framerate;
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}
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void VisualSmacker::pause(bool pause) {
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_decoder->pauseVideo(pause);
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}
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} // End of namespace Stark
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