scummvm/engines/tinsel/sched.h
2022-05-08 13:30:04 +03:00

58 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Data structures used by the process scheduler
*/
#ifndef TINSEL_SCHED_H // prevent multiple includes
#define TINSEL_SCHED_H
#include "common/coroutines.h"
#include "tinsel/dw.h" // new data types
#include "tinsel/events.h"
#include "tinsel/tinsel.h"
namespace Tinsel {
struct INT_CONTEXT;
struct PROCESS_STRUC {
uint32 processId; // ID of process
SCNHANDLE hProcessCode; // handle to actor script
};
//----------------- FUNCTION PROTOTYPES --------------------
void SceneProcesses(uint32 numProcess, SCNHANDLE hProcess);
void KillSceneProcess(uint32 procID);
void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait,
int myEscape, bool *result = NULL);
void RestoreSceneProcess(INT_CONTEXT *pic);
void GlobalProcesses(uint32 numProcess, byte *pProcess);
void xKillGlobalProcess(uint32 procID);
bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape);
void RestoreGlobalProcess(INT_CONTEXT *pic);
void KillGlobalProcesses();
void FreeGlobalProcesses();
} // End of namespace Tinsel
#endif // TINSEL_SCHED_H