mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TITANIC_GAME_LOCATION_H
|
|
#define TITANIC_GAME_LOCATION_H
|
|
|
|
#include "titanic/support/simple_file.h"
|
|
#include "titanic/core/node_item.h"
|
|
#include "titanic/core/room_item.h"
|
|
#include "titanic/core/view_item.h"
|
|
|
|
namespace Titanic {
|
|
|
|
enum PassengerClass {
|
|
UNCHECKED = 4, THIRD_CLASS = 3, SECOND_CLASS = 2, FIRST_CLASS = 1,
|
|
NO_CLASS = 0
|
|
};
|
|
|
|
class CGameState;
|
|
|
|
class CGameLocation {
|
|
private:
|
|
CGameState *_gameState;
|
|
CViewItem *_view;
|
|
|
|
int _roomNumber;
|
|
int _nodeNumber;
|
|
int _viewNumber;
|
|
public:
|
|
CGameLocation(CGameState *owner);
|
|
|
|
/**
|
|
* Save the data for the class to file
|
|
*/
|
|
void save(SimpleFile *file) const;
|
|
|
|
/**
|
|
* Load the data for the class from file
|
|
*/
|
|
void load(SimpleFile *file);
|
|
|
|
/**
|
|
* Set the current view
|
|
*/
|
|
void setView(CViewItem *view);
|
|
|
|
/**
|
|
* Get the current view
|
|
*/
|
|
CViewItem *getView();
|
|
|
|
/**
|
|
* Get the current node
|
|
*/
|
|
CNodeItem *getNode();
|
|
|
|
/**
|
|
* Get the current room
|
|
*/
|
|
CRoomItem *getRoom();
|
|
};
|
|
|
|
} // End of namespace Titanic
|
|
|
|
#endif /* TITANIC_GAME_LOCATION_H */
|