mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
281 lines
6.2 KiB
C++
281 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/pet_control/pet_inventory.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/carry/carry.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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CPetInventory::CPetInventory() : CPetSection(),
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_movie(nullptr), _isLoading(false), _titaniaBitFlags(0) {
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for (int idx = 0; idx < TOTAL_ITEMS; ++idx) {
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_itemBackgrounds[idx] = nullptr;
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}
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}
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bool CPetInventory::setup(CPetControl *petControl) {
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return setPetControl(petControl) && reset();
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}
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bool CPetInventory::reset() {
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_items.reset();
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_text.setup();
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_text.setColor(getColor(0));
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_text.setLineColor(0, getColor(0));
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return true;
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}
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void CPetInventory::draw(CScreenManager *screenManager) {
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_petControl->drawSquares(screenManager, 7);
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_items.draw(screenManager);
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_text.draw(screenManager);
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}
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Rect CPetInventory::getBounds() const {
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return _movie ? _movie->getBounds() : Rect();
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}
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void CPetInventory::changed(int changeType) {
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switch (changeType) {
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case 0:
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case 2:
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itemsChanged();
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break;
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case 1:
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removeInvalid();
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break;
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default:
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break;
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}
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}
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void CPetInventory::enterRoom(CRoomItem *room) {
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int index = _items.getHighlightIndex();
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if (index != -1) {
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_items.resetHighlight();
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_items.highlight(index);
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}
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}
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bool CPetInventory::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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return _items.MouseButtonDownMsg(msg->_mousePos);
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}
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bool CPetInventory::MouseDragStartMsg(CMouseDragStartMsg *msg) {
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bool result = _items.MouseDragStartMsg(msg);
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if (result)
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_petControl->makeDirty();
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return result;
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}
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bool CPetInventory::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
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return _items.MouseButtonUpMsg(msg->_mousePos);
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}
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bool CPetInventory::MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) {
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return _items.MouseDoubleClickMsg(msg->_mousePos);
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}
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bool CPetInventory::VirtualKeyCharMsg(CVirtualKeyCharMsg *msg) {
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return _items.VirtualKeyCharMsg(msg);
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}
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bool CPetInventory::MouseWheelMsg(CMouseWheelMsg *msg) {
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if (msg->_wheelUp)
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_items.scrollLeft();
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else
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_items.scrollRight();
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return true;
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}
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CGameObject *CPetInventory::dragEnd(const Point &pt) const {
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return _items.getObjectAt(pt);
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}
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bool CPetInventory::isValid(CPetControl *petControl) {
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setPetControl(petControl);
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return true;
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}
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void CPetInventory::load(SimpleFile *file, int param) {
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_titaniaBitFlags = file->readNumber();
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}
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void CPetInventory::postLoad() {
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reset();
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_isLoading = true;
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itemsChanged();
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_isLoading = false;
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}
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void CPetInventory::save(SimpleFile *file, int indent) {
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file->writeNumberLine(_titaniaBitFlags, indent);
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}
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void CPetInventory::enter(PetArea oldArea) {
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_items.enter();
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}
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void CPetInventory::leave() {
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_items.leave();
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}
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CGameObject *CPetInventory::getBackground(int index) const {
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return (index >= 0 && index < 46) ? _itemBackgrounds[index] : nullptr;
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}
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bool CPetInventory::setPetControl(CPetControl *petControl) {
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if (!petControl)
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return false;
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_petControl = petControl;
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_items.setup(7, this);
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_items.setFlags(28);
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Rect tempRect(0, 0, 52, 52);
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for (uint idx = 0; idx < TOTAL_ITEMS; ++idx) {
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if (!g_vm->_itemNames[idx].empty()) {
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CString name = "3Pet" + g_vm->_itemNames[idx];
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_itemBackgrounds[idx] = petControl->getHiddenObject(name);
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}
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}
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tempRect = Rect(0, 0, 580, 15);
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tempRect.translate(32, 445);
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_text.setBounds(tempRect);
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_text.setHasBorder(false);
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return true;
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}
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void CPetInventory::change(CGameObject *item) {
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if (item) {
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CInventoryGlyphAction action(item, ACTION_CHANGE);
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_items.doAction(&action);
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}
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}
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void CPetInventory::itemRemoved(CGameObject *item) {
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if (item) {
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CInventoryGlyphAction action(item, ACTION_REMOVED);
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_items.doAction(&action);
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}
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}
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void CPetInventory::itemsChanged() {
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_items.clear();
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CGameObject *item = _petControl->getFirstObject();
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while (item) {
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CPetInventoryGlyph *glyph = new CPetInventoryGlyph();
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glyph->setup(_petControl, &_items);
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glyph->setItem(item, _isLoading);
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_items.push_back(glyph);
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item = _petControl->getNextObject(item);
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}
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}
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void CPetInventory::highlightItem(CGameObject *item) {
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int itemIndex = getItemIndex(item);
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_items.highlight(itemIndex);
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}
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int CPetInventory::getItemIndex(CGameObject *item) const {
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int index = 0;
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for (CGameObject *obj = _petControl->getFirstObject(); obj && obj != item;
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++index, obj = _petControl->getNextObject(obj)) {
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}
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return index;
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}
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CGameObject *CPetInventory::getTransformAnimation(int index) {
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if (index >= 0 && index < 46) {
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// Certain items are pieces of Titania, and they only have the
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// one-time initial transformation into Titania pieces
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CString name;
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int bits = 0;
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switch (index) {
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case 20:
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name = "PetEarMorph";
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bits = 4;
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break;
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case 21:
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name = "PetEarMorph1";
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bits = 8;
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break;
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case 22:
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name = "PetEyeMorph";
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bits = 1;
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break;
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case 23:
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name = "PetEyeMorph";
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bits = 2;
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break;
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case 36:
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name = "PetMouthMorph";
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bits = 32;
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break;
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case 39:
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name = "PetNoseMorph";
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bits = 16;
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break;
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default:
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break;
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}
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if (!(bits & _titaniaBitFlags) && !name.empty()) {
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CGameObject *obj = getPetControl()->getHiddenObject(name);
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assert(obj);
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_titaniaBitFlags = bits | _titaniaBitFlags;
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return obj;
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}
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}
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return nullptr;
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}
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void CPetInventory::playMovie(CGameObject *movie, bool repeat) {
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if (_movie)
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_movie->stopMovie();
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_movie = movie;
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if (_movie) {
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if (repeat)
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_movie->playMovie(0, 14, MOVIE_REPEAT);
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else
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_movie->playMovie(0);
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}
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}
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void CPetInventory::removeInvalid() {
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_items.removeInvalid();
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}
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} // End of namespace Titanic
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