scummvm/engines/tsage/screen.cpp
2021-12-26 18:48:43 +01:00

51 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "tsage/screen.h"
namespace TsAGE {
Screen::Screen(): GfxSurface() {
create(SCREEN_WIDTH, SCREEN_HEIGHT);
}
Screen::~Screen() {
// Delete the screen's surface
free();
}
void Screen::update() {
// When dialogs are active, the screen surface may be remapped to
// sub-sections of the screen. But for drawing we'll need to temporarily
// remove any such remappings and use the entirety of the screen
Rect clipBounds = getBounds();
setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
// Update the screen
Graphics::Screen::update();
// Reset the clipping
setBounds(clipBounds);
}
} // End of namespace TsAGE