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141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef WAGE_WORLD_H
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#define WAGE_WORLD_H
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#include "wage/entities.h"
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#include "graphics/macgui/macwindowmanager.h"
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namespace Wage {
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// Import the enum definitions
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using Graphics::MacPatterns;
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class Script;
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class Sound;
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class World {
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public:
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World(WageEngine *engine);
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~World();
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bool loadWorld(Common::MacResManager *resMan);
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void loadExternalSounds(Common::String fname);
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Common::String *loadStringFromDITL(Common::MacResManager *resMan, int resourceId, int itemIndex);
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void move(Obj *obj, Chr *chr);
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void move(Obj *obj, Scene *scene, bool skipSort = false);
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void move(Chr *chr, Scene *scene, bool skipSort = false);
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Scene *getRandomScene();
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Scene *getSceneAt(int x, int y);
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bool scenesAreConnected(Scene *scene1, Scene *scene2);
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const char *getAboutMenuItemName();
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WageEngine *_engine;
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Common::String _name;
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Common::String _aboutMessage;
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Common::String _soundLibrary1;
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Common::String _soundLibrary2;
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bool _weaponMenuDisabled;
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Script *_globalScript;
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Common::HashMap<Common::String, Scene *> _scenes;
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Common::HashMap<Common::String, Obj *> _objs;
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Common::HashMap<Common::String, Chr *> _chrs;
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Common::HashMap<Common::String, Sound *> _sounds;
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Common::Array<Scene *> _orderedScenes;
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ObjArray _orderedObjs;
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ChrArray _orderedChrs;
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Common::Array<Sound *> _orderedSounds;
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Graphics::MacPatterns *_patterns;
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Scene *_storageScene;
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Chr *_player;
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int _signature;
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//List<MoveListener> moveListeners;
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Common::String *_gameOverMessage;
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Common::String *_saveBeforeQuitMessage;
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Common::String *_saveBeforeCloseMessage;
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Common::String *_revertMessage;
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Common::String _aboutMenuItemName;
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Common::String _commandsMenuName;
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Common::String _commandsMenu;
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Common::String _weaponsMenuName;
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void addScene(Scene *room) {
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if (!room->_name.empty()) {
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Common::String s = room->_name;
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s.toLowercase();
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_scenes[s] = room;
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}
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_orderedScenes.push_back(room);
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}
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void addObj(Obj *obj) {
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Common::String s = obj->_name;
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s.toLowercase();
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_objs[s] = obj;
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obj->_index = _orderedObjs.size();
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_orderedObjs.push_back(obj);
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}
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void addChr(Chr *chr) {
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Common::String s = chr->_name;
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s.toLowercase();
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_chrs[s] = chr;
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chr->_index = _orderedChrs.size();
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_orderedChrs.push_back(chr);
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}
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void addSound(Sound *sound);
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};
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} // End of namespace Wage
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#endif
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