mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
406703148f
svn-id: r20515
314 lines
7.0 KiB
C++
314 lines
7.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2000 Jezar at Dreampoint
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This code is public domain
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*
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* Parts of this code are:
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Comb filter implementation
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//
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// Written by
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// http://www.dreampoint.co.uk
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// This code is public domain
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#include "common/stdafx.h"
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#include "sound/softsynth/mt32/freeverb.h"
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comb::comb() {
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filterstore = 0;
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bufidx = 0;
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}
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void comb::setbuffer(float *buf, int size) {
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buffer = buf;
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bufsize = size;
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}
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void comb::mute() {
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for (int i = 0; i < bufsize; i++)
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buffer[i] = 0;
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}
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void comb::setdamp(float val) {
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damp1 = val;
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damp2 = 1 - val;
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}
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float comb::getdamp() {
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return damp1;
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}
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void comb::setfeedback(float val) {
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feedback = val;
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}
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float comb::getfeedback() {
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return feedback;
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}
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// Allpass filter implementation
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allpass::allpass() {
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bufidx = 0;
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}
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void allpass::setbuffer(float *buf, int size) {
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buffer = buf;
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bufsize = size;
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}
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void allpass::mute() {
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for (int i = 0; i < bufsize; i++)
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buffer[i] = 0;
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}
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void allpass::setfeedback(float val) {
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feedback = val;
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}
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float allpass::getfeedback() {
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return feedback;
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}
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// Reverb model implementation
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revmodel::revmodel() {
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// Tie the components to their buffers
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combL[0].setbuffer(bufcombL1,combtuningL1);
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combR[0].setbuffer(bufcombR1,combtuningR1);
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combL[1].setbuffer(bufcombL2,combtuningL2);
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combR[1].setbuffer(bufcombR2,combtuningR2);
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combL[2].setbuffer(bufcombL3,combtuningL3);
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combR[2].setbuffer(bufcombR3,combtuningR3);
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combL[3].setbuffer(bufcombL4,combtuningL4);
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combR[3].setbuffer(bufcombR4,combtuningR4);
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combL[4].setbuffer(bufcombL5,combtuningL5);
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combR[4].setbuffer(bufcombR5,combtuningR5);
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combL[5].setbuffer(bufcombL6,combtuningL6);
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combR[5].setbuffer(bufcombR6,combtuningR6);
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combL[6].setbuffer(bufcombL7,combtuningL7);
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combR[6].setbuffer(bufcombR7,combtuningR7);
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combL[7].setbuffer(bufcombL8,combtuningL8);
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combR[7].setbuffer(bufcombR8,combtuningR8);
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allpassL[0].setbuffer(bufallpassL1,allpasstuningL1);
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allpassR[0].setbuffer(bufallpassR1,allpasstuningR1);
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allpassL[1].setbuffer(bufallpassL2,allpasstuningL2);
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allpassR[1].setbuffer(bufallpassR2,allpasstuningR2);
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allpassL[2].setbuffer(bufallpassL3,allpasstuningL3);
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allpassR[2].setbuffer(bufallpassR3,allpasstuningR3);
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allpassL[3].setbuffer(bufallpassL4,allpasstuningL4);
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allpassR[3].setbuffer(bufallpassR4,allpasstuningR4);
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// Set default values
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allpassL[0].setfeedback(0.5f);
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allpassR[0].setfeedback(0.5f);
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allpassL[1].setfeedback(0.5f);
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allpassR[1].setfeedback(0.5f);
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allpassL[2].setfeedback(0.5f);
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allpassR[2].setfeedback(0.5f);
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allpassL[3].setfeedback(0.5f);
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allpassR[3].setfeedback(0.5f);
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setwet(initialwet);
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setroomsize(initialroom);
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setdry(initialdry);
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setdamp(initialdamp);
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setwidth(initialwidth);
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setmode(initialmode);
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// Buffer will be full of rubbish - so we MUST mute them
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mute();
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}
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void revmodel::mute() {
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int i;
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if (getmode() >= freezemode)
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return;
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for (i = 0; i < numcombs; i++) {
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combL[i].mute();
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combR[i].mute();
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}
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for (i = 0; i < numallpasses; i++) {
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allpassL[i].mute();
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allpassR[i].mute();
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}
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}
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void revmodel::processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip) {
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float outL, outR, input;
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while (numsamples-- > 0) {
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int i;
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outL = outR = 0;
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input = (*inputL + *inputR) * gain;
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// Accumulate comb filters in parallel
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for (i = 0; i < numcombs; i++) {
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outL += combL[i].process(input);
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outR += combR[i].process(input);
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}
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// Feed through allpasses in series
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for (i = 0; i < numallpasses; i++) {
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outL = allpassL[i].process(outL);
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outR = allpassR[i].process(outR);
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}
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// Calculate output REPLACING anything already there
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*outputL = outL * wet1 + outR * wet2 + *inputL * dry;
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*outputR = outR * wet1 + outL * wet2 + *inputR * dry;
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// Increment sample pointers, allowing for interleave (if any)
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inputL += skip;
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inputR += skip;
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outputL += skip;
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outputR += skip;
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}
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}
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void revmodel::processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip) {
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float outL, outR, input;
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while (numsamples-- > 0) {
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int i;
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outL = outR = 0;
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input = (*inputL + *inputR) * gain;
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// Accumulate comb filters in parallel
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for (i = 0; i < numcombs; i++) {
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outL += combL[i].process(input);
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outR += combR[i].process(input);
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}
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// Feed through allpasses in series
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for (i = 0; i < numallpasses; i++) {
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outL = allpassL[i].process(outL);
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outR = allpassR[i].process(outR);
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}
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// Calculate output MIXING with anything already there
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*outputL += outL * wet1 + outR * wet2 + *inputL * dry;
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*outputR += outR * wet1 + outL * wet2 + *inputR * dry;
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// Increment sample pointers, allowing for interleave (if any)
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inputL += skip;
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inputR += skip;
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outputL += skip;
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outputR += skip;
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}
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}
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void revmodel::update() {
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// Recalculate internal values after parameter change
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int i;
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wet1 = wet * (width / 2 + 0.5f);
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wet2 = wet * ((1 - width) / 2);
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if (mode >= freezemode) {
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roomsize1 = 1;
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damp1 = 0;
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gain = muted;
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} else {
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roomsize1 = roomsize;
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damp1 = damp;
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gain = fixedgain;
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}
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for (i = 0; i < numcombs; i++) {
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combL[i].setfeedback(roomsize1);
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combR[i].setfeedback(roomsize1);
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}
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for (i = 0; i < numcombs; i++) {
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combL[i].setdamp(damp1);
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combR[i].setdamp(damp1);
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}
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}
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// The following get/set functions are not inlined, because
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// speed is never an issue when calling them, and also
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// because as you develop the reverb model, you may
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// wish to take dynamic action when they are called.
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void revmodel::setroomsize(float value) {
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roomsize = (value * scaleroom) + offsetroom;
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update();
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}
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float revmodel::getroomsize() {
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return (roomsize - offsetroom) / scaleroom;
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}
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void revmodel::setdamp(float value) {
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damp = value * scaledamp;
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update();
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}
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float revmodel::getdamp() {
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return damp / scaledamp;
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}
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void revmodel::setwet(float value) {
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wet = value * scalewet;
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update();
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}
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float revmodel::getwet() {
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return wet / scalewet;
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}
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void revmodel::setdry(float value) {
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dry = value * scaledry;
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}
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float revmodel::getdry() {
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return dry / scaledry;
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}
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void revmodel::setwidth(float value) {
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width = value;
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update();
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}
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float revmodel::getwidth() {
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return width;
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}
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void revmodel::setmode(float value) {
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mode = value;
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update();
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}
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float revmodel::getmode() {
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if (mode >= freezemode)
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return 1;
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else
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return 0;
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}
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