mirror of
https://github.com/libretro/scummvm.git
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241 lines
6.0 KiB
C++
241 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HDB_MENU_H
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#define HDB_MENU_H
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namespace HDB {
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#define CONFIG_MUSICVOL "music_volume"
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#define CONFIG_SOUNDVOL "sound_volume"
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#define CONFIG_MSTONE7 "hdb_memory_heap"
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#define CONFIG_MSTONE14 "lua_stack_offset"
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#define CONFIG_MSTONE21 "fmod_mix_timer"
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#define CONFIG_SOUNDCACHE "sound_cache_max"
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#define CONFIG_GFXCACHE "gfx_cache_max"
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#define CONFIG_CHEAT "hypercheat"
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#define CONFIG_KEY_UP "keyup"
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#define CONFIG_KEY_DOWN "keydown"
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#define CONFIG_KEY_LEFT "keyleft"
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#define CONFIG_KEY_RIGHT "keyright"
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#define CONFIG_KEY_USE "keyuse"
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#define CONFIG_VOICES "voices"
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#define TITLE_DELAY1 2 // time to wait before OOH OOH
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#define TITLE_DELAY2 0.5 // time to spend doing OOH OOH
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#define TITLE_DELAY3 1 // time to wait before ending title
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#define centerPic(x) (kScreenWidth / 2 - x->_width / 2)
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enum {
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kStarRedX = 70,
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kStarRedY = 20,
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kStarGreenX = 70,
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kStarGreenY = 100,
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kStarBlueX = 70,
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kStarBlueY = 180,
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kMenuX = 48 * 8,
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kMenuY = 80,
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kMenuItemWidth = 88,
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kMenuItemHeight = 40,
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kMResumeY = 48 * 4,
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kMQuitY = 48 * 3,
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kMOptionsY = 48 * 2,
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kMLoadY = 48 * 1,
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kMControlsY = 270,
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kMenuExitY = kScreenHeight - 80,
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kMenuExitXLeft = 60,
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kMenuExitYTop = 48,
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kMenuVortSaveY = 220,
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kMenuVortSaveX = 76,
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kMRocketX = 18 * 8,
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kMRocketY = 48,
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kMRocketYBottom = 28 * 8,
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kMRocketEXHX = 6 * 8 - 4,
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kMRocketEXHX2 = 11 * 8 - 4,
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kMTitleY = 34 * 8,
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kOohOhhX = 256,
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kOohOhhY = 224,
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kNewGameX = 220,
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kNewGameX2 = kNewGameX + 50,
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kModePuzzleY = 130,
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kModeActionY = 220,
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kOptionsX = 8 * 26,
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kOptionsY = 8 * 10,
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kVortSaveX = 200 - 44,
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kVortSaveTextX = kVortSaveX + 40,
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kVortSaveY = 72,
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kSaveSlotX = 200,
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kSaveSlotY = 80,
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kQuitX = 0,
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kQuitY = 0,
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kQuitYesX1 = 30 * 8,
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kQuitYesX2 = 38 * 8 + 4,
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kQuitYesY1 = 50 * 8,
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kQuitYesY2 = 53 * 8 + 4,
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kQuitNoX1 = 41 * 8,
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kQuitNoX2 = 49 * 8 + 4,
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kQuitNoY1 = 50 * 8,
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kQuitNoY2 = 53 * 8 + 4,
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kControlX = 60,
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kControlY = 40,
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kControlUpX = 276 + kControlX,
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kControlUpY = 114 + kControlY,
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kControlDownX = 276 + kControlX,
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kControlDownY = 129 + kControlY,
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kControlLeftX = 396 + kControlX,
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kControlLeftY = 114 + kControlY,
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kControlRightX = 396 + kControlX,
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kControlRightY = 129 + kControlY,
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kControlUseX = 330 + kControlX,
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kControlUseY = 209 + kControlY,
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kControlWidth = 32,
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kControlHeight = 16,
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kAssignX = kControlX + 20 * 8,
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kAssignY = kControlY + 150,
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kBackoutX = 0,
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kBackoutY = kScreenHeight - 32,
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kWarpBackoutX = kBackoutX,
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kWarpBackoutY = kBackoutY,
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kWarpX = 214,
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kWarpY = 160,
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kScreenFade = 512,
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kNebulaCount = 7,
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kMaxStars = 10,
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kOptionSPC = 16,
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kOptionLineSPC = 32
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};
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struct Star {
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int x, y, speed, anim, delay;
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Star() : x(0), y(0), speed(0), anim(0), delay(0) {}
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};
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class Menu {
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public:
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Menu();
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~Menu();
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bool init();
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void readConfig();
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void writeConfig();
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bool startTitle();
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void drawTitle();
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void startMenu();
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void changeToMenu(); // Changing from Intro to Menu
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void drawMenu();
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void freeMenu();
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void processInput(int x, int y); // this is where the items are clicked!
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void controlsInput(int x, int y); // take mouse input and pass through to menu
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void controlsDraw();
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void drawNebula();
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void drawRocketAndSelections(); // draw the background stuff
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void drawSlider(int x, int y, int offset);
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void drawToggle(int x, int y, bool flag);
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void drawWarpScreen();
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void saveSong(SoundType song) {
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_resumeSong = song;
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}
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void fillSavegameSlots();
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void setMenuKey(int status) {
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_menuKey = status;
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}
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int getMenuKey() {
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return _menuKey;
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}
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Save _saveGames[kNumSaveSlots + 1];
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int _starWarp;
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int _titleCycle;
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uint32 _titleDelay;
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bool _titleActive;
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SoundType _resumeSong; // the song that was playing before entering the Options screen
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Picture *_oohOohGfx;
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Picture *_titleScreen, *_titleLogo, *_hdbLogoScreen, *_menuBackoutGfx, *_controlButtonGfx, *_controlsGfx, *_menuBackspaceGfx;
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int _rocketY, _rocketYVel, _rocketEx; // Rocket Vars
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Picture *_rocketEx1, *_rocketEx2, *_rocketMain, *_rocketSecond;
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int _rocketX;
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int _nebulaX, _nebulaY, _nebulaYVel, _nebulaWhich;
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Picture *_nebulaGfx[kNebulaCount];
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Picture *_newGfx, *_loadGfx, *_optionsGfx, *_quitGfx, *_resumeGfx, *_slotGfx;
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Picture *_modePuzzleGfx, *_modeActionGfx, *_modeLoadGfx, *_modeSaveGfx, *_quitScreen;
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Tile *_vortexian[3];
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Picture *_star[3], *_warpGfx;
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uint32 _quitTimer;
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Picture *_starRedGfx[2], *_starGreenGfx[2], *_starBlueGfx[2], *_versionGfx;
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bool _menuActive, _optionsScrolling, _newgameActive, _sayHDB;
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int _gamefilesActive, _clickDelay, _saveSlot, _optionsActive, _quitActive, _warpActive;
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int _optionsScrollX, _optionsXV, _oBannerY;
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int _nextScreen, _loadOrSave;
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Common::KeyCode _keyAssignUp, _keyAssignDown, _keyAssignLeft, _keyAssignRight, _keyAssignUse;
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Picture *_contArrowUp, *_contArrowDown, *_contArrowLeft, *_contArrowRight, *_contAssign, *_warpPlaque;
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// void ShowControl(int x, int y, short key);
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bool _waitingForKey;
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int _whichKey;
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Picture *_sliderLeft, *_sliderMid, *_sliderRight, *_sliderKnob;
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Picture *_gCheckEmpty, *_gCheckOn, *_gCheckOff, *_gCheckLeft, *_gCheckRight;
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SoundType _introSong, _titleSong;
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Star _fStars[kMaxStars];
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int _menuKey;
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};
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} // End of Namespace
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#endif // !HDB_SOUND_H
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