scummvm/backends/dc
Marcus Comstedt d62710b710 Ignore BASS build dir.
svn-id: r6746
2003-03-07 15:47:32 +00:00
..
.cvsignore Ignore BASS build dir. 2003-03-07 15:47:32 +00:00
audio.cpp Oddly enough, setting the sound hardware to 44100 gives correct sound, even though the software is set to generate sound for 22050... 2002-10-18 01:40:53 +00:00
dc-fs.cpp Should now compile again. 2002-12-04 22:15:34 +00:00
dc.h Timer implemented. 2003-03-02 20:17:21 +00:00
dcmain.cpp Timer implemented. 2003-03-02 20:17:21 +00:00
display.cpp warp_mouse added. 2003-03-02 17:41:47 +00:00
icon.cpp Handle slightly broken icons (The Dig). 2003-03-07 15:19:07 +00:00
icon.h Initial revision 2002-08-21 16:07:07 +00:00
input.cpp Don't keep a backlog of missed deadlines for event polling... 2003-03-03 21:40:31 +00:00
label.cpp Initial revision 2002-08-21 16:07:07 +00:00
label.h Initial revision 2002-08-21 16:07:07 +00:00
Makefile Increased level of optimization (make sure to use gcc 3.3). 2003-03-03 21:24:21 +00:00
portdefs.h Dreamcast port now wraps main() to avoid special kluges in the common main. 2002-10-18 01:39:25 +00:00
README Updated name of binary in docs. 2002-12-04 21:35:20 +00:00
selector.cpp Exclude movies from game name matching. 2003-03-07 15:26:29 +00:00
time.cpp Timer implemented. 2003-03-02 20:17:21 +00:00
vmsave.cpp New savefile backend system (bye bye NONSTANDARD_SAVE...) 2002-12-17 01:15:13 +00:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-3.0.x configured as a cross-compiler for `sh-elf'
  (including corresponding binutils)

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.9.0.tar.gz>

* libronin-0.3 : <URL:http://peter.bortas.org/scumm/libronin-0.3.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make', and you should
get an ELF binary with the name `scummvm.elf'.