scummvm/engines/agi/sprite.h
Torbjörn Andersson 1bec2024a6 From what I understand, the __ prefix is generally reserved for system headers,
so I've removed most of them. There's still some in list.h, but that should
probably be replaced by our own list handler some day.

svn-id: r22611
2006-05-24 14:25:42 +00:00

48 lines
1.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_SPRITE_H
#define AGI_SPRITE_H
namespace Agi {
int init_sprites(void);
void deinit_sprites(void);
void erase_upd_sprites(void);
void erase_nonupd_sprites(void);
void erase_both(void);
void blit_upd_sprites(void);
void blit_nonupd_sprites(void);
void blit_both(void);
void commit_upd_sprites(void);
void commit_nonupd_sprites(void);
void commit_both(void);
void add_to_pic(int, int, int, int, int, int, int);
void show_obj(int);
void commit_block(int, int, int, int);
} // End of namespace Agi
#endif /* AGI_SPRITE_H */