mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
e34f2b8b33
svn-id: r11239
811 lines
20 KiB
C++
811 lines
20 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SIMON_H
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#define SIMON_H
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#include <stdio.h>
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#include "base/engine.h"
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#include "common/util.h"
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#include "simon/midi.h"
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#include "sound/mixer.h"
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#include "simon/sound.h"
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class GameDetector;
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namespace Simon {
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/* Various other settings */
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//#define DUMP_FILE_NR 8
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//#define DUMP_BITMAPS_FILE_NR 8
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//#define DUMP_DRAWN_BITMAPS
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uint fileReadItemID(File *in);
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#define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y))
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#define NUM_PALETTE_FADEOUT 32
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struct Child;
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struct Child2;
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struct Item;
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struct FillOrCopyStruct;
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struct Subroutine;
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struct SubroutineLine;
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struct TimeEvent;
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struct ThreeValues {
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int16 a, b, c;
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ThreeValues() { memset(this, 0, sizeof(*this)); }
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};
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struct HitArea {
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uint16 x, y;
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uint16 width, height;
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uint16 flags;
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uint16 id;
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FillOrCopyStruct *fcs;
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Item *item_ptr;
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uint16 unk3;
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uint16 layer;
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HitArea() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaPointersEntry {
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byte *vgaFile1;
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byte *vgaFile2;
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uint32 dd;
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VgaPointersEntry() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaSprite {
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uint16 id;
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uint16 image;
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uint16 base_color;
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uint16 x, y; /* actually signed numbers */
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uint16 unk4;
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uint16 priority;
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uint16 unk6, unk7;
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VgaSprite() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaSleepStruct {
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uint16 ident;
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byte *code_ptr;
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uint16 sprite_id;
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uint16 cur_vga_file;
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VgaSleepStruct() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaTimerEntry {
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uint16 delay;
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byte *script_pointer;
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uint16 sprite_id;
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uint16 cur_vga_file;
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VgaTimerEntry() { memset(this, 0, sizeof(*this)); }
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};
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struct GameSpecificSettings;
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class SimonEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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void playSting(uint a);
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byte *_vc_ptr; /* video code ptr */
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uint32 *_game_offsets_ptr;
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const GameSpecificSettings *gss;
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byte _game;
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byte _key_pressed;
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typedef enum {
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FORMAT_NONE,
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FORMAT_MP3,
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FORMAT_WAV,
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FORMAT_VOC
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} SoundFormat;
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File *_game_file;
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byte *_stripped_txt_mem;
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uint _text_size;
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uint _stringtab_num, _stringtab_pos, _stringtab_numalloc;
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byte **_stringtab_ptr;
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Item **_itemarray_ptr;
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uint _itemarray_size;
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uint _itemarray_inited;
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byte *_itemheap_ptr;
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uint _itemheap_curpos;
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uint _itemheap_size;
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byte *_icon_file_ptr;
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byte *_tbl_list;
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byte *_code_ptr;
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byte **_local_stringtable;
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uint _string_id_local_min, _string_id_local_max;
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byte *_tablesheap_ptr, *_tablesheap_ptr_org, *_tablesheap_ptr_new;
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uint _tablesheap_size, _tablesheap_curpos, _tablesheap_curpos_org;
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uint _tablesheap_curpos_new;
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Subroutine *_subroutine_list, *_subroutine_list_org;
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uint _dx_surface_pitch;
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uint _recursion_depth;
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uint32 _last_vga_tick;
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uint16 _op_189_flags;
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bool _scriptvar_2;
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bool _run_script_return_1;
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bool _skip_vga_wait;
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bool _no_parent_notify;
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bool _vga_res_328_loaded;
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bool _hitarea_unk_3;
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bool _mortal_flag;
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bool _sync_flag_1;
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byte _video_var_8;
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bool _use_palette_delay;
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bool _sync_flag_2;
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bool _in_callback;
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bool _cepe_flag;
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byte _copy_partial_mode;
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bool _fast_mode;
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bool _dx_use_3_or_4_for_lock;
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uint16 _debugMode;
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uint16 _language;
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bool _noSubtitles;
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bool _start_mainscript;
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bool _continous_mainscript;
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bool _continous_vgascript;
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bool _draw_images_debug;
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bool _speech;
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bool _subtitles;
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byte _mouse_cursor;
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bool _vga_var9;
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int16 _script_unk_1;
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bool _vga_var6;
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int _x_scroll, _vga_var1, _vga_var2, _vga_var3, _vga_var5;
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byte *_vga_var7;
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byte _vga_var8;
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int16 _script_cond_a, _script_cond_b, _script_cond_c;
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uint16 _fcs_unk_1;
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FillOrCopyStruct *_fcs_ptr_1;
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Item *_subject_item, *_object_item;
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Item *_item_1;
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Item *_hitarea_object_item;
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HitArea *_last_hitarea;
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HitArea *_last_hitarea_2_ptr;
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HitArea *_last_hitarea_3;
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byte _left_button_down;
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Item *_hitarea_subject_item;
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HitArea *_hitarea_ptr_5, *_hitarea_ptr_7;
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uint _need_hitarea_recalc;
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uint _verb_hitarea;
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uint16 _hitarea_unk_4;
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uint _lock_counter;
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uint16 _video_palette_mode;
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uint _print_char_unk_1, _print_char_unk_2;
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uint _num_letters_to_print;
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uint _last_time;
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TimeEvent *_first_time_struct, *_pending_delete_time_event;
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uint _base_time;
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uint _mouse_x, _mouse_y;
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uint _mouse_x_old, _mouse_y_old;
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Item *_dummy_item_1;
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Item *_dummy_item_2;
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Item *_dummy_item_3;
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uint16 _lock_word;
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uint16 _scroll_up_hit_area;
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uint16 _scroll_down_hit_area;
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uint16 _video_var_7;
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uint16 _palette_color_count;
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byte _video_var_4;
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bool _video_var_5;
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bool _video_var_3;
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bool _unk_pal_flag;
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bool _exit_cutscene;
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bool _skip_speech;
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byte _video_var_9;
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uint _sound_file_id;
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int16 _last_music_played;
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int16 _next_music_to_play;
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bool _show_preposition;
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bool _showmessage_flag;
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uint _video_num_pal_colors;
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uint _invoke_timer_callback;
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uint _vga_sprite_changed;
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byte *_vga_buf_free_start, *_vga_buf_end, *_vga_buf_start;
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byte *_vga_file_buf_org, *_vga_file_buf_org_2;
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byte *_cur_vga_file_1;
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byte *_cur_vga_file_2;
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uint16 _timer_1, _timer_5, _timer_4;
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uint16 _vga_base_delay;
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uint16 _vga_cur_file_2;
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uint16 _vga_wait_for, _vga_cur_file_id;
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uint16 _vga_cur_sprite_id;
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VgaTimerEntry *_next_vga_timer_to_process;
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Item *_vc_item_array[20];
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Item *_item_array_6[20];
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uint16 _stringid_array_2[20];
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uint16 _stringid_array_3[20];
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uint16 _array_4[20];
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uint16 _bit_array[32];
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int16 _variableArray[256];
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FillOrCopyStruct *_fcs_ptr_array_3[8];
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byte _fcs_data_1[8];
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bool _fcs_data_2[8];
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ThreeValues _threevalues_1, _threevalues_2, _threevalues_3, _threevalues_4;
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int _free_string_slot;
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byte _stringReturnBuffer[2][180];
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HitArea _hit_areas[90];
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VgaPointersEntry _vga_buffer_pointers[180];
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VgaSprite _vga_sprites[180];
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VgaSleepStruct _vga_sleep_structs[30];
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uint16 *_pathfind_array[20];
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uint8 _palette_backup[1024];
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uint8 _palette[1024];
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byte _video_buf_1[3000];
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VgaTimerEntry _vga_timer_list[95];
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FillOrCopyStruct *_fcs_list;
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byte _letters_to_print_buf[80];
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MidiPlayer midi;
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int _num_screen_updates;
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int _vga_tick_counter;
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SimonSound *_sound;
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bool _effects_paused;
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bool _ambient_paused;
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bool _music_paused;
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int _timer_id;
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FILE *_dump_file;
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int _saveload_row_curpos;
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int _num_savegame_rows;
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bool _savedialog_flag;
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bool _save_or_load;
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bool _saveload_flag;
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int _sdl_mouse_x, _sdl_mouse_y;
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byte *_sdl_buf_3;
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byte *_sdl_buf;
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byte *_sdl_buf_attached;
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Common::RandomSource _rnd;
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byte *_vc_10_base_ptr_old;
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byte _hebrew_char_widths[32];
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public:
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SimonEngine(GameDetector *detector, OSystem *syst);
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virtual ~SimonEngine();
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protected:
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int allocGamePcVars(File *in);
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void loginPlayerHelper(Item *item, int a, int b);
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void loginPlayer();
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void allocateStringTable(int num);
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void setupStringTable(byte *mem, int num);
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void setupLocalStringTable(byte *mem, int num);
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void readGamePcText(File *in);
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void readItemChildren(File *in, Item *item, uint tmp);
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void readItemFromGamePc(File *in, Item *item);
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void loadGamePcFile(const char *filename);
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byte *allocateItem(uint size);
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byte *allocateTable(uint size);
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void alignTableMem();
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Child *findChildOfType(Item *i, uint child);
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Child *allocateChildBlock(Item *i, uint type, uint size);
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void allocItemHeap();
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void allocTablesHeap();
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Subroutine *createSubroutine(uint a);
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void readSubroutine(File *in, Subroutine *sub);
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SubroutineLine *createSubroutineLine(Subroutine *sub, int a);
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void readSubroutineLine(File *in, SubroutineLine *new_table, Subroutine *sub);
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byte *readSingleOpcode(File *in, byte *ptr);
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void readSubroutineBlock(File *in);
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Subroutine *getSubroutineByID(uint subroutine_id);
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/* used in debugger */
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void dumpSubroutines();
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void dumpSubroutine(Subroutine *sub);
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void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub);
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byte *dumpOpcode(byte *p);
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int startSubroutine(Subroutine *sub);
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int startSubroutineEx(Subroutine *sub);
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bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub);
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int runScript();
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Item *getNextItemPtr();
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uint getNextItemID();
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uint getItem1ID() {return 1;}
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Item *getItem1Ptr();
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Item *getItemPtrB();
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byte getByte();
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int getNextWord();
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uint getNextVarContents();
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uint getVarOrWord();
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uint getVarOrByte();
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uint readVariable(uint variable);
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void writeNextVarContents(uint16 contents);
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void writeVariable(uint variable, uint16 contents);
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void setItemParent(Item *item, Item *parent);
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uint itemPtrToID(Item *id);
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Item *derefItem(uint item);
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void setItemUnk3(Item *item, int value);
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void showMessageFormat(const char *s, ...);
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const byte *getStringPtrByID(uint string_id);
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const byte *getLocalStringByID(uint string_id);
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uint getNextStringID();
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void addTimeEvent(uint timeout, uint subroutine_id);
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void delTimeEvent(TimeEvent *te);
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bool hasChildOfType1(Item *item);
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bool hasChildOfType2(Item *item);
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void itemChildrenChanged(Item *item);
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void unlinkItem(Item *item);
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void linkItem(Item *item, Item *parent);
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bool o_unk_23(uint a);
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void o_kill_sprite_simon1(uint a);
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void o_kill_sprite_simon2(uint a, uint b);
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void o_vga_reset();
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void o_unk_101();
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void fcs_unk_2(uint a);
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void o_unk_103();
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void fcs_delete(uint a);
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void o_unk_108(uint a);
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void clear_hitarea_bit_0x40(uint hitarea);
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void set_hitarea_bit_0x40(uint hitarea);
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void set_hitarea_x_y(uint hitarea, int x, int y);
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bool is_hitarea_0x40_clear(uint hitarea);
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void delete_hitarea(uint hitarea);
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void addNewHitArea(int id, int x, int y, int width, int height, int flags, int unk3, Item *item_ptr);
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HitArea *findEmptyHitArea();
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void hitarea_proc_1();
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void handle_verb_hitarea(HitArea * ha);
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void hitarea_leave(HitArea * ha);
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void leaveHitAreaById(uint hitarea_id);
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void o_unk_114();
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void o_wait_for_vga(uint a);
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void skip_speech();
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void o_unk_120(uint a);
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void o_unk_126();
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void o_play_music_resource();
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void o_save_game();
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void o_load_game();
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void o_quit_if_user_presses_y();
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void o_unk_137(uint a);
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void o_unk_138();
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void killAllTimers();
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uint getOffsetOfChild2Param(Child2 *child, uint prop);
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void o_unk_160(uint a);
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void o_play_sound(uint a);
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void o_unk_175();
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void o_unk_176();
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void o_pathfind(int x, int y, uint var_1, uint var_2);
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void o_force_unlock();
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void o_force_lock();
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void o_read_vgares_328();
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void o_read_vgares_23();
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void o_clear_vgapointer_entry(uint a);
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void o_unk_186();
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void o_fade_to_black();
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ThreeValues *getThreeValues(uint a);
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void o_print_str();
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void o_setup_cond_c();
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void setup_cond_c_helper();
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void o_inventory_descriptions();
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void lock();
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void unlock();
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void fcs_unk_proc_1(uint i, Item *item_ptr, int unk1, int unk2);
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void loadTextIntoMem(uint string_id);
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void loadTablesIntoMem(uint subr_id);
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uint loadTextFile(const char *filename, byte *dst);
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File *openTablesFile(const char *filename);
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void closeTablesFile(File *in);
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uint loadTextFile_simon1(const char *filename, byte *dst);
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File *openTablesFile_simon1(const char *filename);
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uint loadTextFile_gme(const char *filename, byte *dst);
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File *openTablesFile_gme(const char *filename);
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void invokeTimeEvent(TimeEvent *te);
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bool kickoffTimeEvents();
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void defocusHitarea();
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void startSubroutine170();
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void runSubroutine101();
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void handle_uparrow_hitarea(FillOrCopyStruct *fcs);
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void handle_downarrow_hitarea(FillOrCopyStruct *fcs);
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void hitareaChangedHelper();
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void focusVerb(uint hitarea_id);
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HitArea *findHitAreaByID(uint hitarea_id);
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void showActionString(uint x, const byte *string);
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void video_putchar(FillOrCopyStruct *fcs, byte c, byte b = 0);
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void video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs);
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void video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte d);
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void read_vga_from_datfile_1(uint vga_id);
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uint get_fcs_ptr_3_index(FillOrCopyStruct *fcs);
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void setup_hitarea_from_pos(uint x, uint y, uint mode);
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void new_current_hitarea(HitArea * ha);
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bool hitarea_proc_2(uint a);
|
|
bool hitarea_proc_3(Item *item);
|
|
void f10_key();
|
|
void hitarea_stuff();
|
|
|
|
void handle_mouse_moved();
|
|
void pollMouseXY();
|
|
void draw_mouse_pointer();
|
|
|
|
void fcs_unk1(uint fcs_index);
|
|
void draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y);
|
|
bool has_item_childflag_0x10(Item *item);
|
|
uint item_get_icon_number(Item *item);
|
|
uint setup_icon_hit_area(FillOrCopyStruct *fcs, uint x, uint y, uint icon_number, Item *item_ptr);
|
|
void fcs_unk_proc_2(FillOrCopyStruct *fcs, uint fcs_index);
|
|
|
|
void loadIconFile();
|
|
void processSpecialKeys();
|
|
void hitarea_stuff_helper();
|
|
|
|
void startUp(uint a);
|
|
void startUp_helper_2();
|
|
void startUp_helper_3();
|
|
void startUp_helper();
|
|
void showmessage_helper_3(uint a, uint b);
|
|
void showmessage_print_char(byte chr);
|
|
|
|
void handle_verb_clicked(uint verb);
|
|
|
|
void o_set_video_mode(uint mode, uint vga_res);
|
|
void set_video_mode(uint mode, uint vga_res_id);
|
|
void set_video_mode_internal(uint mode, uint vga_res_id);
|
|
|
|
void ensureVgaResLoadedC(uint vga_res);
|
|
void ensureVgaResLoaded(uint vga_res);
|
|
|
|
void start_vga_code(uint b, uint vga_res, uint vga_struct_id, uint x, uint y, uint base_color);
|
|
void o_unk26_helper(uint a, uint b, uint c, uint d, uint e, uint f, uint g, uint h);
|
|
void talk_with_speech(uint speech_id, uint vga_struct_id);
|
|
void talk_with_text(uint vga_struct_id, uint color, const char *string_ptr, uint threeval_a, int threeval_b, uint width);
|
|
FillOrCopyStruct *fcs_alloc(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint unk4);
|
|
|
|
void render_string(uint vga_struct_id, uint color, uint width, uint height, const char *txt);
|
|
|
|
void setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index);
|
|
|
|
byte *setup_vga_destination(uint32 size);
|
|
void vga_buf_unk_proc3(byte *end);
|
|
void vga_buf_unk_proc1(byte *end);
|
|
void vga_buf_unk_proc2(uint a, byte *end);
|
|
void delete_memptr_range(byte *end);
|
|
|
|
void setup_vga_file_buf_pointers();
|
|
|
|
void run_vga_script();
|
|
|
|
public:
|
|
// Simon1/Simon2 video script opcodes
|
|
void vc_1_dummy_op();
|
|
void vc_2_call();
|
|
void vc_3_new_sprite();
|
|
void vc_4_dummy_op();
|
|
void vc_5_skip_if_neq();
|
|
void vc_6_skip_ifn_sib_with_a();
|
|
void vc_7_skip_if_sib_with_a();
|
|
void vc_8_skip_if_parent_is();
|
|
void vc_9_skip_if_unk3_is();
|
|
void vc_10_draw();
|
|
void vc_11_clear_pathfind_array();
|
|
void vc_12_delay();
|
|
void vc_13_set_sprite_offset_x();
|
|
void vc_14_set_sprite_offset_y();
|
|
void vc_15_wakeup_id();
|
|
void vc_16_sleep_on_id();
|
|
void vc_17_set_pathfind_item();
|
|
void vc_18_jump_rel();
|
|
void vc_19_chain_to_script();
|
|
void vc_20_set_code_word();
|
|
void vc_21_jump_if_code_word();
|
|
void vc_22_set_sprite_palette();
|
|
void vc_23_set_sprite_priority();
|
|
void vc_24_set_sprite_xy();
|
|
void vc_25_halt_sprite();
|
|
void vc_26_set_window();
|
|
void vc_27_reset();
|
|
void vc_27_reset_simon1();
|
|
void vc_27_reset_simon2();
|
|
void vc_28_dummy_op();
|
|
void vc_29_stop_all_sounds();
|
|
void vc_30_set_base_delay();
|
|
void vc_31_set_palette_mode();
|
|
void vc_32_copy_var();
|
|
void vc_33_force_unlock();
|
|
void vc_34_force_lock();
|
|
void vc_35();
|
|
void vc_36_saveload_thing();
|
|
void vc_37_set_sprite_offset_y();
|
|
void vc_38_skip_if_var_zero();
|
|
void vc_39_set_var();
|
|
void vc_40_var_add();
|
|
void vc_41_var_sub();
|
|
void vc_42_delay_if_not_eq();
|
|
void vc_43_skip_if_bit_clear();
|
|
void vc_44_skip_if_bit_set();
|
|
void vc_45_set_sprite_x();
|
|
void vc_46_set_sprite_y();
|
|
void vc_47_add_var_f();
|
|
void vc_48();
|
|
void vc_49_set_bit();
|
|
void vc_50_clear_bit();
|
|
void vc_51_clear_hitarea_bit_0x40();
|
|
void vc_52_play_sound();
|
|
void vc_53_no_op();
|
|
void vc_54_no_op();
|
|
void vc_55_offset_hit_area();
|
|
void vc_56_delay();
|
|
void vc_57_no_op();
|
|
void vc_58();
|
|
void vc_59();
|
|
void vc_60_kill_sprite();
|
|
void vc_61_sprite_change();
|
|
void vc_62_palette_thing();
|
|
void vc_63_palette_thing_2();
|
|
|
|
// Simon2 specific Video Script Opcodes
|
|
void vc_64_skip_if_no_speech();
|
|
void vc_65_palette_thing_3();
|
|
void vc_66_skip_if_nz();
|
|
void vc_67_skip_if_ge();
|
|
void vc_68_skip_if_le();
|
|
void vc_69_play_track();
|
|
void vc_70_queue_music();
|
|
void vc_71_check_music_queue();
|
|
void vc_72_play_track_2();
|
|
void vc_73_set_op189_flag();
|
|
void vc_74_clear_op189_flag();
|
|
|
|
protected:
|
|
void delete_vga_timer(VgaTimerEntry * vte);
|
|
void vc_resume_sprite(byte *code_ptr, uint16 cur_file, uint16 cur_sprite);
|
|
int vc_read_var_or_word();
|
|
uint vc_read_next_word();
|
|
uint vc_read_next_byte();
|
|
uint vc_read_var(uint var);
|
|
void vc_write_var(uint var, int16 value);
|
|
void vc_skip_next_instruction();
|
|
|
|
bool itemIsSiblingOf(uint16 val);
|
|
bool itemIsParentOf(uint16 a, uint16 b);
|
|
bool vc_maybe_skip_proc_1(uint16 a, int16 b);
|
|
|
|
void add_vga_timer(uint num, byte *code_ptr, uint cur_sprite, uint cur_file);
|
|
VgaSprite *find_cur_sprite();
|
|
void vc_set_bit_to(uint bit, bool value);
|
|
|
|
void expire_vga_timers();
|
|
|
|
bool has_vga_sprite_with_id(uint16 id, uint16 file);
|
|
|
|
bool vc_get_bit(uint bit);
|
|
|
|
void fcs_setTextColor(FillOrCopyStruct *fcs, uint value);
|
|
|
|
void video_copy_if_flag_0x8_c(FillOrCopyStruct *fcs);
|
|
void delete_hitarea_by_index(uint index);
|
|
|
|
void fcs_unk_5(FillOrCopyStruct *fcs, uint fcs_index);
|
|
void fcs_putchar(uint a);
|
|
|
|
void copy_img_from_3_to_2(FillOrCopyStruct *fcs);
|
|
void video_erase(FillOrCopyStruct *fcs);
|
|
|
|
void dx_copy_rgn_from_3_to_2(uint b, uint r, uint y, uint x);
|
|
|
|
byte *dx_lock_2();
|
|
void dx_unlock_2();
|
|
|
|
byte *dx_lock_attached();
|
|
void dx_unlock_attached();
|
|
|
|
byte *read_vga_from_datfile_2(uint id);
|
|
|
|
void resfile_read(void *dst, uint32 offs, uint32 size);
|
|
|
|
void go();
|
|
void openGameFile();
|
|
|
|
static int CDECL game_thread_proc(void *param);
|
|
|
|
void timer_callback();
|
|
void timer_proc1();
|
|
|
|
void timer_vga_sprites();
|
|
void timer_vga_sprites_2();
|
|
|
|
void dx_clear_surfaces(uint num_lines);
|
|
void dx_update_screen_and_palette();
|
|
|
|
void dump_video_script(byte *src, bool one_opcode_only);
|
|
void dump_vga_file(byte *vga);
|
|
void dump_vga_script(byte *ptr, uint res, uint sprite_id);
|
|
void dump_vga_script_always(byte *ptr, uint res, uint sprite_id);
|
|
void dump_vga_bitmaps(byte *vga, byte *vga1, int res);
|
|
void dump_single_bitmap(int file, int image, byte *offs, int w, int h, byte base);
|
|
|
|
void dx_clear_attached_from_top(uint lines);
|
|
void dx_copy_from_attached_to_2(uint x, uint y, uint w, uint h);
|
|
void dx_copy_from_attached_to_3(uint lines);
|
|
void dx_copy_from_2_to_attached(uint x, uint y, uint w, uint h);
|
|
|
|
void print_char_helper_1(const byte *src, uint len);
|
|
void print_char_helper_5(FillOrCopyStruct *fcs);
|
|
|
|
void shutdown();
|
|
|
|
byte *vc_10_depack_swap(byte *src, uint w, uint h);
|
|
byte *vc_10_no_depack_swap(byte *src, uint w, uint h);
|
|
|
|
Item *getNextItemPtrStrange();
|
|
|
|
bool save_game(uint slot, char *caption);
|
|
bool load_game(uint slot);
|
|
|
|
void showmessage_helper_2();
|
|
void print_char_helper_6(uint i);
|
|
|
|
void video_putchar_newline(FillOrCopyStruct *fcs);
|
|
void video_putchar_drawchar(FillOrCopyStruct *fcs, uint x, uint y, byte chr);
|
|
|
|
void loadMusic(uint music);
|
|
void checkTimerCallback();
|
|
void delay(uint delay);
|
|
|
|
void o_83_helper();
|
|
void o_190_helper(uint i);
|
|
void timer_vga_sprites_helper();
|
|
|
|
void decodeStripA(byte *dst, byte *src, int height);
|
|
void scroll_timeout();
|
|
void hitarea_stuff_helper_2();
|
|
void realizePalette();
|
|
void fadeUpPalette();
|
|
|
|
void vc_kill_sprite(uint file, uint sprite);
|
|
|
|
void set_dummy_cursor();
|
|
|
|
void set_volume(byte volume);
|
|
|
|
void save_or_load_dialog(bool load);
|
|
void o_unk_132_helper_3();
|
|
int o_unk_132_helper(bool *b, char *buf);
|
|
void o_clear_character(FillOrCopyStruct *fcs, int x, byte b = 0);
|
|
void savegame_dialog(char *buf);
|
|
void o_file_error(FillOrCopyStruct *fcs, bool save_error);
|
|
|
|
int count_savegames();
|
|
int display_savegame_list(int curpos, bool load, char *dst);
|
|
|
|
void show_it(void *buf);
|
|
|
|
char *gen_savename(int slot);
|
|
};
|
|
|
|
void palette_fadeout(uint32 *pal_values, uint num);
|
|
|
|
} // End of namespace Simon
|
|
|
|
#endif
|