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bcfb7145fa
By implementing MetaEngine::buildEngineOptionsWidget, engines can instantiate a container widget that will be shown in the Engine tab of the edit game dialog. The default implementation retains the existing behavior and shows the extra GUI options.
386 lines
10 KiB
C++
386 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef OPTIONS_DIALOG_H
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#define OPTIONS_DIALOG_H
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#include "engines/metaengine.h"
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#include "gui/dialog.h"
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#include "common/str.h"
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#include "audio/mididrv.h"
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#ifdef GUI_ENABLE_KEYSDIALOG
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#include "gui/KeysDialog.h"
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#endif
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#ifdef USE_FLUIDSYNTH
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#include "gui/fluidsynth-dialog.h"
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#endif
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#ifdef USE_LIBCURL
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#include "backends/cloud/storage.h"
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#endif
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namespace Common {
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class RemapWidget;
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}
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namespace GUI {
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class LauncherDialog;
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class CheckboxWidget;
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class EditTextWidget;
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class PopUpWidget;
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class SliderWidget;
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class StaticTextWidget;
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class TabWidget;
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class ButtonWidget;
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class CommandSender;
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class GuiObject;
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class RadiobuttonGroup;
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class RadiobuttonWidget;
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class OptionsDialog : public Dialog {
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public:
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OptionsDialog(const Common::String &domain, int x, int y, int w, int h);
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OptionsDialog(const Common::String &domain, const Common::String &name);
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~OptionsDialog() override;
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void init();
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void open() override;
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virtual void apply();
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void close() override;
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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void handleTickle() override;
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void handleOtherEvent(const Common::Event &event) override;
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const Common::String& getDomain() const { return _domain; }
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void reflowLayout() override;
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protected:
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/** Config domain this dialog is used to edit. */
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Common::String _domain;
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ButtonWidget *_soundFontButton;
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StaticTextWidget *_soundFont;
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ButtonWidget *_soundFontClearButton;
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virtual void build();
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virtual void clean();
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void rebuild();
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void addControlControls(GuiObject *boss, const Common::String &prefix);
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void addKeyMapperControls(GuiObject *boss, const Common::String &prefix, const Common::Array<Common::Keymap *> &keymaps, const Common::String &domain);
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void addGraphicControls(GuiObject *boss, const Common::String &prefix);
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void addShaderControls(GuiObject *boss, const Common::String &prefix);
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void addAudioControls(GuiObject *boss, const Common::String &prefix);
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void addMIDIControls(GuiObject *boss, const Common::String &prefix);
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void addMT32Controls(GuiObject *boss, const Common::String &prefix);
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void addVolumeControls(GuiObject *boss, const Common::String &prefix);
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// The default value is the launcher's non-scaled talkspeed value. When SCUMM uses the widget,
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// it uses its own scale
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void addSubtitleControls(GuiObject *boss, const Common::String &prefix, int maxSliderVal = 255);
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void setGraphicSettingsState(bool enabled);
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void setShaderSettingsState(bool enabled);
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void setAudioSettingsState(bool enabled);
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void setMIDISettingsState(bool enabled);
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void setMT32SettingsState(bool enabled);
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void setVolumeSettingsState(bool enabled);
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void setSubtitleSettingsState(bool enabled);
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virtual void setupGraphicsTab();
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bool loadMusicDeviceSetting(PopUpWidget *popup, Common::String setting, MusicType preferredType = MT_AUTO);
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void saveMusicDeviceSetting(PopUpWidget *popup, Common::String setting);
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TabWidget *_tabWidget;
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int _graphicsTabId;
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int _midiTabId;
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int _pathsTabId;
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private:
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//
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// Control controls
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//
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bool _enableControlSettings;
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CheckboxWidget *_touchpadCheckbox;
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CheckboxWidget *_onscreenCheckbox;
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CheckboxWidget *_swapMenuAndBackBtnsCheckbox;
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StaticTextWidget *_kbdMouseSpeedDesc;
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SliderWidget *_kbdMouseSpeedSlider;
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StaticTextWidget *_kbdMouseSpeedLabel;
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StaticTextWidget *_joystickDeadzoneDesc;
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SliderWidget *_joystickDeadzoneSlider;
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StaticTextWidget *_joystickDeadzoneLabel;
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//
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// KeyMapper controls
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//
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Common::RemapWidget *_keymapperWidget;
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//
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// Graphics controls
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//
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bool _enableGraphicSettings;
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StaticTextWidget *_gfxPopUpDesc;
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PopUpWidget *_gfxPopUp;
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StaticTextWidget *_stretchPopUpDesc;
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PopUpWidget *_stretchPopUp;
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CheckboxWidget *_fullscreenCheckbox;
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CheckboxWidget *_filteringCheckbox;
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CheckboxWidget *_aspectCheckbox;
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StaticTextWidget *_renderModePopUpDesc;
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PopUpWidget *_renderModePopUp;
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//
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// Shader controls
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//
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bool _enableShaderSettings;
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StaticTextWidget *_shaderPopUpDesc;
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PopUpWidget *_shaderPopUp;
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//
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// Audio controls
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//
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bool _enableAudioSettings;
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StaticTextWidget *_midiPopUpDesc;
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PopUpWidget *_midiPopUp;
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StaticTextWidget *_oplPopUpDesc;
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PopUpWidget *_oplPopUp;
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StaticTextWidget *_mt32DevicePopUpDesc;
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PopUpWidget *_mt32DevicePopUp;
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StaticTextWidget *_gmDevicePopUpDesc;
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PopUpWidget *_gmDevicePopUp;
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//
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// MIDI controls
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//
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bool _enableMIDISettings;
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CheckboxWidget *_multiMidiCheckbox;
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StaticTextWidget *_midiGainDesc;
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SliderWidget *_midiGainSlider;
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StaticTextWidget *_midiGainLabel;
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//
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// MT-32 controls
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//
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bool _enableMT32Settings;
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CheckboxWidget *_mt32Checkbox;
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CheckboxWidget *_enableGSCheckbox;
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//
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// Subtitle controls
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//
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int getSubtitleMode(bool subtitles, bool speech_mute);
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bool _enableSubtitleSettings;
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StaticTextWidget *_subToggleDesc;
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RadiobuttonGroup *_subToggleGroup;
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RadiobuttonWidget *_subToggleSubOnly;
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RadiobuttonWidget *_subToggleSpeechOnly;
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RadiobuttonWidget *_subToggleSubBoth;
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static const char *_subModeDesc[];
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static const char *_lowresSubModeDesc[];
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StaticTextWidget *_subSpeedDesc;
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SliderWidget *_subSpeedSlider;
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StaticTextWidget *_subSpeedLabel;
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//
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// Volume controls
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//
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void updateMusicVolume(const int newValue) const;
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void updateSfxVolume(const int newValue) const;
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void updateSpeechVolume(const int newValue) const;
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bool _enableVolumeSettings;
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StaticTextWidget *_musicVolumeDesc;
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SliderWidget *_musicVolumeSlider;
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StaticTextWidget *_musicVolumeLabel;
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StaticTextWidget *_sfxVolumeDesc;
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SliderWidget *_sfxVolumeSlider;
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StaticTextWidget *_sfxVolumeLabel;
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StaticTextWidget *_speechVolumeDesc;
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SliderWidget *_speechVolumeSlider;
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StaticTextWidget *_speechVolumeLabel;
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CheckboxWidget *_muteCheckbox;
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protected:
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//
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// Game GUI options
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//
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Common::String _guioptions;
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Common::String _guioptionsString;
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};
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class GlobalOptionsDialog : public OptionsDialog, public CommandSender {
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public:
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GlobalOptionsDialog(LauncherDialog *launcher);
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~GlobalOptionsDialog() override;
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void apply() override;
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void close() override;
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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void handleTickle() override;
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void reflowLayout() override;
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protected:
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void build() override;
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void clean() override;
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Common::String _newTheme;
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LauncherDialog *_launcher;
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#ifdef GUI_ENABLE_KEYSDIALOG
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KeysDialog *_keysDialog;
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#endif
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#ifdef USE_FLUIDSYNTH
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FluidSynthSettingsDialog *_fluidSynthSettingsDialog;
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#endif
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void addMIDIControls(GuiObject *boss, const Common::String &prefix);
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StaticTextWidget *_savePath;
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ButtonWidget *_savePathClearButton;
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StaticTextWidget *_themePath;
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ButtonWidget *_themePathClearButton;
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StaticTextWidget *_extraPath;
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ButtonWidget *_extraPathClearButton;
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#ifdef DYNAMIC_MODULES
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StaticTextWidget *_pluginsPath;
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ButtonWidget *_pluginsPathClearButton;
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#endif
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void addPathsControls(GuiObject *boss, const Common::String &prefix, bool lowres);
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//
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// Misc controls
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//
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StaticTextWidget *_curTheme;
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StaticTextWidget *_rendererPopUpDesc;
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PopUpWidget *_rendererPopUp;
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StaticTextWidget *_autosavePeriodPopUpDesc;
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PopUpWidget *_autosavePeriodPopUp;
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StaticTextWidget *_guiLanguagePopUpDesc;
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PopUpWidget *_guiLanguagePopUp;
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CheckboxWidget *_guiLanguageUseGameLanguageCheckbox;
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CheckboxWidget *_useSystemDialogsCheckbox;
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#ifdef USE_UPDATES
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StaticTextWidget *_updatesPopUpDesc;
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PopUpWidget *_updatesPopUp;
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#endif
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void addMiscControls(GuiObject *boss, const Common::String &prefix, bool lowres);
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#ifdef USE_CLOUD
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#ifdef USE_LIBCURL
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//
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// Cloud controls
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//
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uint32 _selectedStorageIndex;
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StaticTextWidget *_storagePopUpDesc;
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PopUpWidget *_storagePopUp;
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StaticTextWidget *_storageDisabledHint;
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ButtonWidget *_storageEnableButton;
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StaticTextWidget *_storageUsernameDesc;
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StaticTextWidget *_storageUsername;
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StaticTextWidget *_storageUsedSpaceDesc;
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StaticTextWidget *_storageUsedSpace;
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StaticTextWidget *_storageSyncHint;
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StaticTextWidget *_storageLastSyncDesc;
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StaticTextWidget *_storageLastSync;
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ButtonWidget *_storageSyncSavesButton;
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StaticTextWidget *_storageDownloadHint;
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ButtonWidget *_storageDownloadButton;
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StaticTextWidget *_storageDisconnectHint;
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ButtonWidget *_storageDisconnectButton;
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bool _connectingStorage;
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StaticTextWidget *_storageWizardNotConnectedHint;
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StaticTextWidget *_storageWizardOpenLinkHint;
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StaticTextWidget *_storageWizardLink;
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StaticTextWidget *_storageWizardCodeHint;
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EditTextWidget *_storageWizardCodeBox;
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ButtonWidget *_storageWizardPasteButton;
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ButtonWidget *_storageWizardConnectButton;
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StaticTextWidget *_storageWizardConnectionStatusHint;
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bool _redrawCloudTab;
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void addCloudControls(GuiObject *boss, const Common::String &prefix, bool lowres);
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void setupCloudTab();
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void shiftWidget(Widget *widget, const char *widgetName, int32 xOffset, int32 yOffset);
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void storageConnectionCallback(Networking::ErrorResponse response);
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void storageSavesSyncedCallback(Cloud::Storage::BoolResponse response);
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void storageErrorCallback(Networking::ErrorResponse response);
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#endif // USE_LIBCURL
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#ifdef USE_SDL_NET
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//
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// LAN controls
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//
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ButtonWidget *_runServerButton;
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StaticTextWidget *_serverInfoLabel;
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ButtonWidget *_rootPathButton;
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StaticTextWidget *_rootPath;
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ButtonWidget *_rootPathClearButton;
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StaticTextWidget *_serverPortDesc;
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EditTextWidget *_serverPort;
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ButtonWidget *_serverPortClearButton;
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StaticTextWidget *_featureDescriptionLine1;
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StaticTextWidget *_featureDescriptionLine2;
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bool _serverWasRunning;
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void addNetworkControls(GuiObject *boss, const Common::String &prefix, bool lowres);
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void reflowNetworkTabLayout();
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#endif // USE_SDL_NET
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#endif // USE_CLOUD
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//
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// Accessibility controls
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//
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#ifdef USE_TTS
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bool _enableTTS;
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CheckboxWidget *_ttsCheckbox;
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PopUpWidget *_ttsVoiceSelectionPopUp;
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void addAccessibilityControls(GuiObject *boss, const Common::String &prefix);
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#endif
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};
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} // End of namespace GUI
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#endif
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