mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
a1b058897d
svn-id: r16743
210 lines
6.3 KiB
C++
210 lines
6.3 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#ifndef FS_H
|
|
#define FS_H
|
|
|
|
/*
|
|
* The API described in this header is meant to allow for file system browsing in a
|
|
* portable fashions. To this ends, multiple or single roots have to be supported
|
|
* (compare Unix with a single root, Windows with multiple roots C:, D:, ...).
|
|
*
|
|
* To this end, we abstract away from paths; implementations can be based on
|
|
* paths (and it's left to them whether / or \ or : is the path separator :-);
|
|
* but it is also possible to use inodes or vrefs (MacOS 9) or anything else.
|
|
*
|
|
* NOTE: Backends still have to provide a way to extract a path from a FSIntern
|
|
*
|
|
* You may ask now: "isn't this cheating? Why do we go through all this when we use
|
|
* a path in the end anyway?!?".
|
|
* Well, for once as long as we don't provide our own file open/read/write API, we
|
|
* still have to use fopen(). Since all our targets already support fopen(), it should
|
|
* be possible to get a fopen() compatible string for any file system node.
|
|
*
|
|
* Secondly, with this abstraction layer, we still avoid a lot of complications based on
|
|
* differences in FS roots, different path separators, or even systems with no real
|
|
* paths (MacOS 9 doesn't even have the notion of a "current directory").
|
|
* And if we ever want to support devices with no FS in the classical sense (Palm...),
|
|
* we can build upon this.
|
|
*/
|
|
|
|
/*
|
|
* TODO - Instead of starting with getRoot(), we should rather add a getDefaultDir()
|
|
* call that on Unix might return the current dir or the users home dir...
|
|
* i.e. the root dir is usually not the best starting point for browsing.
|
|
*/
|
|
|
|
#include "common/array.h"
|
|
#include "common/str.h"
|
|
|
|
class FilesystemNode;
|
|
|
|
|
|
/**
|
|
* List of multiple file system nodes. E.g. the contents of a given directory.
|
|
*/
|
|
class FSList : public Common::Array<FilesystemNode> {
|
|
public:
|
|
void sort();
|
|
};
|
|
|
|
|
|
/**
|
|
* File system node.
|
|
*/
|
|
class AbstractFilesystemNode {
|
|
protected:
|
|
friend class FilesystemNode;
|
|
typedef Common::String String;
|
|
|
|
/**
|
|
* The parent node of this directory.
|
|
* The parent of the root is the root itself.
|
|
*/
|
|
virtual AbstractFilesystemNode *parent() const = 0;
|
|
|
|
/**
|
|
* This method is a rather ugly hack which is used internally by the
|
|
* actual node implementions to wrap up raw nodes inside FilesystemNode
|
|
* objects. We probably want to get rid of this eventually and replace it
|
|
* with a cleaner / more elegant solution, but for now it works.
|
|
* @note This takes over ownership of node. Do not delete it yourself,
|
|
* else you'll get ugly crashes. You've been warned!
|
|
*/
|
|
static FilesystemNode wrap(AbstractFilesystemNode *node);
|
|
|
|
public:
|
|
|
|
/**
|
|
* Flag to tell listDir() which kind of files to list.
|
|
*/
|
|
typedef enum {
|
|
kListFilesOnly = 1,
|
|
kListDirectoriesOnly = 2,
|
|
kListAll = 3
|
|
} ListMode;
|
|
|
|
virtual ~AbstractFilesystemNode() {}
|
|
|
|
/**
|
|
* Return display name, used by e.g. the GUI to present the file in the file browser.
|
|
* @return the display name
|
|
*/
|
|
virtual String displayName() const = 0;
|
|
|
|
/**
|
|
* Is this node valid (i.e. referring to an actual FS object)?
|
|
*/
|
|
virtual bool isValid() const = 0;
|
|
|
|
/**
|
|
* Is this node a directory or not?
|
|
*/
|
|
virtual bool isDirectory() const = 0;
|
|
|
|
/**
|
|
* A path representation suitable for use with fopen()
|
|
*/
|
|
virtual String path() const = 0;
|
|
|
|
/**
|
|
* List the content of this directory node.
|
|
* If this node is not a directory, throw an exception or call error().
|
|
*/
|
|
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const = 0;
|
|
|
|
/**
|
|
* Compare the name of this node to the name of another.
|
|
*/
|
|
virtual bool operator< (const AbstractFilesystemNode& node) const
|
|
{
|
|
return scumm_stricmp(displayName().c_str(), node.displayName().c_str()) < 0;
|
|
}
|
|
|
|
|
|
/* TODO:
|
|
bool exists();
|
|
|
|
bool isDirectory();
|
|
bool isFile();
|
|
|
|
bool isReadable();
|
|
bool isWriteable();
|
|
*/
|
|
};
|
|
|
|
class FilesystemNode : public AbstractFilesystemNode {
|
|
friend class AbstractFilesystemNode;
|
|
|
|
typedef Common::String String;
|
|
private:
|
|
AbstractFilesystemNode *_realNode;
|
|
int *_refCount;
|
|
|
|
/**
|
|
* Returns a special node representing the FS root. The starting point for
|
|
* any file system browsing.
|
|
* On Unix, this will be simply the node for / (the root directory).
|
|
* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
|
|
*/
|
|
static AbstractFilesystemNode *getRoot();
|
|
|
|
/*
|
|
* Construct a node based on a path; the path is in the same format as it
|
|
* would be for calls to fopen().
|
|
*
|
|
* I.e. getNodeForPath(oldNode.path()) should create a new node identical to oldNode.
|
|
*
|
|
* @TODO: This is of course a place where non-portable code easily will sneak
|
|
* in, because the format of the path used here is not well-defined.
|
|
* So we really should reconsider this API and try to come up with
|
|
* something which is more portable but still flexible enough for our
|
|
* purposes.
|
|
*/
|
|
static AbstractFilesystemNode *getNodeForPath(const String &path);
|
|
|
|
|
|
public:
|
|
FilesystemNode();
|
|
FilesystemNode(const FilesystemNode &node);
|
|
FilesystemNode(const String &path);
|
|
~FilesystemNode();
|
|
|
|
FilesystemNode &operator =(const FilesystemNode &node);
|
|
|
|
FilesystemNode getParent() const;
|
|
|
|
|
|
virtual String displayName() const { return _realNode->displayName(); }
|
|
virtual bool isValid() const { return _realNode->isValid(); }
|
|
virtual bool isDirectory() const { return _realNode->isDirectory(); }
|
|
virtual String path() const { return _realNode->path(); }
|
|
|
|
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const { return _realNode->listDir(mode); }
|
|
|
|
protected:
|
|
void decRefCount();
|
|
|
|
virtual AbstractFilesystemNode *parent() const { return 0; }
|
|
};
|
|
|
|
|
|
#endif
|