scummvm/engines/glk/frotz/detection.cpp

149 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/frotz/detection.h"
#include "glk/frotz/detection_tables.h"
#include "glk/frotz/quetzal.h"
#include "glk/blorb.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/translation.h"
namespace Glk {
namespace Frotz {
void FrotzMetaEngine::getSupportedGames(PlainGameList &games) {
for (const PlainGameDescriptor *pd = INFOCOM_GAME_LIST; pd->gameId; ++pd)
games.push_back(*pd);
for (const PlainGameDescriptor *pd = ZCODE_GAME_LIST; pd->gameId; ++pd)
games.push_back(*pd);
}
GameDescriptor FrotzMetaEngine::findGame(const char *gameId) {
for (const PlainGameDescriptor *pd = INFOCOM_GAME_LIST; pd->gameId; ++pd) {
if (!strcmp(gameId, pd->gameId)) {
GameDescriptor gd(*pd);
gd._options |= OPTION_INFOCOM;
return gd;
}
}
for (const PlainGameDescriptor *pd = ZCODE_GAME_LIST; pd->gameId; ++pd) {
if (!strcmp(gameId, pd->gameId))
return *pd;
}
return GameDescriptor::empty();
}
bool FrotzMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
const char *const EXTENSIONS[] = { ".z1", ".z2", ".z3", ".z4", ".z5", ".z6", ".z7", ".z8",
".dat", ".zip", nullptr };
// Loop through the files of the folder
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
// Check for a recognised filename
if (file->isDirectory())
continue;
Common::String filename = file->getName();
bool hasExt = Blorb::hasBlorbExt(filename), isBlorb = false;
for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext)
hasExt = filename.hasSuffixIgnoreCase(*ext);
if (!hasExt)
continue;
// Open up the file and calculate the md5, and get the serial
Common::File gameFile;
if (!gameFile.open(*file))
continue;
Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
size_t filesize = gameFile.size();
char serial[9] = "";
bool emptyBlorb = false;
gameFile.seek(0);
isBlorb = Blorb::isBlorb(gameFile, ID_ZCOD);
if (!isBlorb) {
if (Blorb::hasBlorbExt(filename)) {
gameFile.close();
continue;
}
gameFile.seek(18);
strcpy(&serial[0], "\"");
gameFile.read(&serial[1], 6);
strcpy(&serial[7], "\"");
} else {
Blorb b(*file, INTERPRETER_FROTZ);
Common::SeekableReadStream *f = b.createReadStreamForMember("game");
emptyBlorb = f == nullptr;
if (!emptyBlorb) {
f->seek(18);
strcpy(&serial[0], "\"");
f->read(&serial[1], 6);
strcpy(&serial[7], "\"");
delete f;
}
}
gameFile.close();
// Check for known games. Note that there has been some variation in exact filesizes
// for Infocom games due to padding at the end of files. So we match on md5s for the
// first 5Kb, and only worry about filesize for more recent Blorb based Zcode games
const FrotzGameDescription *p = FROTZ_GAMES;
while (p->_gameId && p->_md5 && (md5 != p->_md5 ||
(filesize != p->_filesize && isBlorb)))
++p;
if (!p->_gameId) {
// Generic .dat/.zip files don't get reported as matches unless they have a known md5
if (filename.hasSuffixIgnoreCase(".dat") || filename.hasSuffixIgnoreCase(".zip") || emptyBlorb)
continue;
const PlainGameDescriptor &desc = ZCODE_GAME_LIST[0];
gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
} else {
GameDescriptor gameDesc = findGame(p->_gameId);
DetectedGame gd = DetectedGame(p->_gameId, gameDesc._description, p->_language, Common::kPlatformUnknown, p->_extra);
gd.setGUIOptions(p->_guiOptions);
gd.addExtraEntry("filename", filename);
gameList.push_back(gd);
}
}
return !gameList.empty();
}
void FrotzMetaEngine::detectClashes(Common::StringMap &map) {
for (int idx = 0; idx < 2; ++idx) {
for (const PlainGameDescriptor *pd = (idx == 0) ? INFOCOM_GAME_LIST : ZCODE_GAME_LIST; pd->gameId; ++pd) {
if (map.contains(pd->gameId))
error("Duplicate game Id found - %s", pd->gameId);
map[pd->gameId] = "";
}
}
}
} // End of namespace Frotz
} // End of namespace Glk