scummvm/engines/glk/frotz/processor_variables.cpp

200 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/frotz/processor.h"
namespace Glk {
namespace Frotz {
void Processor::z_dec() {
zword value;
if (zargs[0] == 0)
(*_sp)--;
else if (zargs[0] < 16)
(*(_fp - zargs[0]))--;
else {
zword addr = h_globals + 2 * (zargs[0] - 16);
LOW_WORD(addr, value);
value--;
SET_WORD(addr, value);
}
}
void Processor::z_dec_chk() {
zword value;
if (zargs[0] == 0)
value = --(*_sp);
else if (zargs[0] < 16)
value = --(*(_fp - zargs[0]));
else {
zword addr = h_globals + 2 * (zargs[0] - 16);
LOW_WORD(addr, value);
value--;
SET_WORD(addr, value);
}
branch((short)value < (short)zargs[1]);
}
void Processor::z_inc() {
zword value;
if (zargs[0] == 0)
(*_sp)++;
else if (zargs[0] < 16)
(*(_fp - zargs[0]))++;
else {
zword addr = h_globals + 2 * (zargs[0] - 16);
LOW_WORD(addr, value);
value++;
SET_WORD(addr, value);
}
}
void Processor::z_inc_chk() {
zword value;
if (zargs[0] == 0)
value = ++(*_sp);
else if (zargs[0] < 16)
value = ++(*(_fp - zargs[0]));
else {
zword addr = h_globals + 2 * (zargs[0] - 16);
LOW_WORD(addr, value);
value++;
SET_WORD(addr, value);
}
branch((short)value > (short)zargs[1]);
}
void Processor::z_load() {
zword value;
if (zargs[0] == 0)
value = *_sp;
else if (zargs[0] < 16)
value = *(_fp - zargs[0]);
else {
zword addr = h_globals + 2 * (zargs[0] - 16);
LOW_WORD(addr, value);
}
store(value);
}
void Processor::z_pop() {
_sp++;
}
void Processor::z_pop_stack() {
if (zargc == 2) {
// it's a user stack
zword size;
zword addr = zargs[1];
LOW_WORD(addr, size);
size += zargs[0];
storew(addr, size);
} else {
// it's the game stack
_sp += zargs[0];
}
}
void Processor::z_pull() {
zword value;
if (h_version != V6) {
// not a V6 game, pop stack and write
value = *_sp++;
if (zargs[0] == 0)
*_sp = value;
else if (zargs[0] < 16)
*(_fp - zargs[0]) = value;
else {
zword addr = h_globals + 2 * (zargs[0] - 16);
SET_WORD(addr, value);
}
} else {
// it's V6, but is there a user stack?
if (zargc == 1) {
// it's a user stack
zword size;
zword addr = zargs[0];
LOW_WORD(addr, size);
size++;
storew(addr, size);
addr += 2 * size;
LOW_WORD(addr, value);
} else {
// it's the game stack
value = *_sp++;
}
store(value);
}
}
void Processor::z_push() {
*--_sp = zargs[0];
}
void Processor::z_push_stack() {
zword size;
zword addr = zargs[1];
LOW_WORD(addr, size);
if (size != 0) {
storew((zword)(addr + 2 * size), zargs[0]);
size--;
storew(addr, size);
}
branch(size);
}
void Processor::z_store() {
zword value = zargs[1];
if (zargs[0] == 0)
*_sp = value;
else if (zargs[0] < 16)
*(_fp - zargs[0]) = value;
else {
zword addr = h_globals + 2 * (zargs[0] - 16);
SET_WORD(addr, value);
}
}
} // End of namespace Frotz
} // End of namespace Glk