mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Based on the Reverse Engineering work of Christophe Fontanel,
|
|
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
|
|
*/
|
|
|
|
#include "dm.h"
|
|
#include "champion.h"
|
|
|
|
|
|
namespace DM {
|
|
|
|
#define k8_SlotBoxInventoryFirstSlot 8 // @ C08_SLOT_BOX_INVENTORY_FIRST_SLOT
|
|
#define k9_SlotBoxInventoryActionHand 9 // @ C09_SLOT_BOX_INVENTORY_ACTION_HAND
|
|
#define k38_SlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT
|
|
|
|
#define k199_ObjectNameCount 199 // @ C199_OBJECT_NAME_COUNT
|
|
|
|
class SlotBox {
|
|
public:
|
|
int16 _x;
|
|
int16 _y;
|
|
int16 _iconIndex;
|
|
SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
|
|
SlotBox(): _x(-1), _y(-1), _iconIndex(-1) {}
|
|
}; // @ SLOT_BOX
|
|
|
|
class ObjectMan {
|
|
DMEngine *_vm;
|
|
|
|
public:
|
|
explicit ObjectMan(DMEngine *vm);
|
|
~ObjectMan();
|
|
void loadObjectNames(); // @ F0031_OBJECT_LoadNames
|
|
|
|
SlotBox _g30_slotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
|
|
char *_g352_objectNames[k199_ObjectNameCount]; // @ G0352_apc_ObjectNames
|
|
byte *_g412_objectIconForMousePointer; // @ G0412_puc_Bitmap_ObjectIconForMousePointer
|
|
|
|
IconIndice f32_getObjectType(Thing thing); // @ F0032_OBJECT_GetType
|
|
IconIndice f33_getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
|
|
void f36_extractIconFromBitmap(uint16 iconIndex, byte *destBitmap); // @ F0036_OBJECT_ExtractIconFromBitmap
|
|
void f38_drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox
|
|
void f34_drawLeaderObjectName(Thing thing); // @ F0034_OBJECT_DrawLeaderHandObjectName
|
|
IconIndice f39_getIconIndexInSlotBox(uint16 slotBoxIndex); // @ F0039_OBJECT_GetIconIndexInSlotBox
|
|
|
|
|
|
};
|
|
|
|
}
|