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https://github.com/libretro/scummvm.git
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141 lines
3.3 KiB
C++
141 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/events.h"
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#include "graphics/cursorman.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "chewy/cursor.h"
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#include "chewy/resource.h"
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namespace Chewy {
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const byte _cursorFrames[] = {
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4, 1, 1, 1, // 0-3: walk
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4, 1, 1, 1, // 5-7: use (+ no use, 4)
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1, // 8: go to
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4, 1, 1, 1, // 9-12: nope
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4, 1, 1, 1, // 13-16: look
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4, 1, 1, 1, // 17-20: talk (+ no talk, 17)
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4, 1, 1, 1, // 21-24: inventory
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1, // 25: save
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1, // 26: exit left
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1, // 27: exit right
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1, // 28: exit up
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1, // 29: exit down
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1, // 30: disk
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1, // 31: Howard
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5, 1, 1, 1, 1, // 32: animated arrow
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1, // 37: Nichelle
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1, // 38: use (inventory)
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1, // 39: look (inventory)
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1 // 40: gun
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};
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Cursor::Cursor() {
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_curCursor = 0;
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_curCursorFrame = 0;
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_cursorSprites = new SpriteResource("cursor.taf");
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}
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Cursor::~Cursor() {
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delete _cursorSprites;
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}
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// TODO: This may need to be refactored, since in the original the user
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// selects the cursor to use from a pop-up menu
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CurrentCursor Cursor::getCurrentCursor() const {
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switch (_curCursor) {
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case 0:
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case 1:
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case 2:
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case 3:
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return kWalk;
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case 4:
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case 5:
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case 6:
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case 7:
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return kUse;
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case 13:
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case 14:
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case 15:
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case 16:
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return kLook;
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case 17:
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case 18:
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case 19:
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case 20:
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return kTalk;
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default:
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return kOther;
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}
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}
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void Cursor::setCursor(uint num, bool newCursor) {
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TAFChunk *cursor = _cursorSprites->getSprite(num);
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if (newCursor)
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_curCursor = num;
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CursorMan.replaceCursor(cursor->data, cursor->width, cursor->height, 0, 0, 0);
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delete[] cursor->data;
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delete cursor;
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}
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void Cursor::showCursor() {
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CursorMan.showMouse(true);
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}
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void Cursor::hideCursor() {
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CursorMan.showMouse(false);
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}
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void Cursor::animateCursor() {
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if (_cursorFrames[_curCursor] > 1) {
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_curCursorFrame++;
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if (_curCursorFrame >= _cursorFrames[_curCursor])
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_curCursorFrame = 0;
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setCursor(_curCursor + _curCursorFrame, false);
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}
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}
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void Cursor::nextCursor() {
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uint maxCursors = ARRAYSIZE(_cursorFrames);
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if (_cursorFrames[_curCursor] > 0)
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_curCursor += _cursorFrames[_curCursor];
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else
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_curCursor++;
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if (_curCursor >= maxCursors)
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_curCursor = 0;
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_curCursorFrame = 0;
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setCursor(_curCursor);
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}
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} // End of namespace Chewy
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