scummvm/engines/hdb/metaengine.cpp

276 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/debug.h"
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "engines/advancedDetector.h"
#include "graphics/thumbnail.h"
#include "hdb/hdb.h"
#include "hdb/input.h"
#include "hdb/detection_enums.h"
namespace HDB {
const char *HDBGame::getGameId() const { return _gameDescription->gameId; }
Common::Platform HDBGame::getPlatform() const { return _gameDescription->platform; }
const char *HDBGame::getGameFile() const {
return _gameDescription->filesDescriptions[0].fileName;
}
uint32 HDBGame::getGameFlags() const {
return _gameDescription->flags;
}
bool HDBGame::isDemo() const {
return (getGameFlags() & ADGF_DEMO);
}
bool HDBGame::isPPC() const {
return (getPlatform() == Common::kPlatformPocketPC);
}
bool HDBGame::isHandango() const {
return (getGameFlags() & GF_HANDANGO);
}
} // End of namespace HDB
class HDBMetaEngineConnect : public AdvancedMetaEngineConnect {
public:
const char *getName() const override {
return "hdb";
}
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateList listSaves(const char *target) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
};
bool HDBMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportPlayTime);
}
bool HDB::HDBGame::hasFeature(Engine::EngineFeature f) const {
return (f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
void HDBMetaEngineConnect::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
int HDBMetaEngineConnect::getMaximumSaveSlot() const { return 99; }
SaveStateList HDBMetaEngineConnect::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
if (in) {
SaveStateDescriptor desc;
char mapName[32];
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*in, thumbnail)) {
warning("Error loading thumbnail for %s", file->c_str());
}
desc.setThumbnail(thumbnail);
uint32 timeSeconds = in->readUint32LE();;
in->read(mapName, 32);
debug(1, "mapName: %s playtime: %d", mapName, timeSeconds);
desc.setSaveSlot(slotNum);
desc.setPlayTime(timeSeconds * 1000);
if (slotNum < 8)
desc.setDescription(Common::String::format("Auto: %s", mapName));
else
desc.setDescription(mapName);
saveList.push_back(desc);
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor HDBMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(Common::String::format("%s.%03d", target, slot)));
if (in) {
SaveStateDescriptor desc;
char mapName[32];
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*in, thumbnail)) {
warning("Error loading thumbnail");
}
desc.setThumbnail(thumbnail);
uint32 timeSeconds = in->readUint32LE();
in->read(mapName, 32);
desc.setSaveSlot(slot);
desc.setPlayTime(timeSeconds * 1000);
desc.setDescription(mapName);
return desc;
}
return SaveStateDescriptor();
}
Common::KeymapArray HDBMetaEngineConnect::initKeymaps(const char *target) const {
using namespace Common;
using namespace HDB;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "hdb", "Hyperspace Delivery Boy!");
Action *act;
act = new Action("LCLK", _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Move up"));
act->setCustomEngineActionEvent(kHDBActionUp);
act->addDefaultInputMapping("UP");
act->addDefaultInputMapping("JOY_UP");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Move down"));
act->setCustomEngineActionEvent(kHDBActionDown);
act->addDefaultInputMapping("DOWN");
act->addDefaultInputMapping("JOY_DOWN");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Move left"));
act->setCustomEngineActionEvent(kHDBActionLeft);
act->addDefaultInputMapping("LEFT");
act->addDefaultInputMapping("JOY_LEFT");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Move right"));
act->setCustomEngineActionEvent(kHDBActionRight);
act->addDefaultInputMapping("RIGHT");
act->addDefaultInputMapping("JOY_RIGHT");
engineKeyMap->addAction(act);
act = new Action("USE", _("Use"));
act->setCustomEngineActionEvent(kHDBActionUse);
act->addDefaultInputMapping("RETURN");
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action("CLEAR", _("Clear waypoints"));
act->setCustomEngineActionEvent(kHDBActionClearWaypoints);
act->addDefaultInputMapping("MOUSE_MIDDLE");
act->addDefaultInputMapping("JOY_X");
engineKeyMap->addAction(act);
#if 0
act = new Action("INV", _("Inventory"));
act->setCustomEngineActionEvent(kHDBActionInventory);
act->addDefaultInputMapping("SPACE");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
#endif
act = new Action(kStandardActionPause, _("Pause"));
act->setCustomEngineActionEvent(kHDBActionPause);
act->addDefaultInputMapping("p");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeyMap->addAction(act);
act = new Action(kStandardActionOpenMainMenu, _("Menu"));
act->setCustomEngineActionEvent(kHDBActionMenu);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
engineKeyMap->addAction(act);
act = new Action("DEBUG", _("Debug"));
act->setCustomEngineActionEvent(kHDBActionDebug);
act->addDefaultInputMapping("F1");
engineKeyMap->addAction(act);
act = new Action("QUIT", _("Quit"));
act->setCustomEngineActionEvent(kHDBActionQuit);
act->addDefaultInputMapping("F10");
engineKeyMap->addAction(act);
return Keymap::arrayOf(engineKeyMap);
}
bool HDBMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new HDB::HDBGame(syst, desc);
}
return desc != nullptr;
}
#if PLUGIN_ENABLED_DYNAMIC(HDB)
REGISTER_PLUGIN_DYNAMIC(HDB, PLUGIN_TYPE_ENGINE, HDBMetaEngineConnect);
#else
REGISTER_PLUGIN_STATIC(HDB, PLUGIN_TYPE_ENGINE, HDBMetaEngineConnect);
#endif