scummvm/engines/saga2/gblitter.h
2021-07-01 01:36:44 +02:00

57 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_GBLITTER_H
#define SAGA2_GBLITTER_H
namespace Saga2 {
// Assembly-language function to copy pixel to SVGA (opaque)
extern void _BltPixels(uint8 *srcPtr, uint32 srcMod,
uint8 *dstPtr, uint32 dstMod,
uint32 width, uint32 height);
// Assembly-language function to copy pixel to SVGA (transparent)
extern void _BltPixelsT(uint8 *srcPtr, uint32 srcMod,
uint8 *dstPtr, uint32 dstMod,
uint32 width, uint32 height);
// Assembly-language function to do rectangle fill (opaque)
extern void _FillRect(uint8 *dstPtr, uint32 dstMod,
uint32 width, uint32 height, uint32 color);
// Assembly-language function to draw horizontal line (opaque)
extern void _HLine(uint8 *dstPtr, uint32 width, uint32 color);
} // end of namespace Saga2
#endif