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122 lines
3.4 KiB
C++
122 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_MESSAGER_H
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#define SAGA2_MESSAGER_H
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namespace Saga2 {
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class gDisplayPort;
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// max filename length
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#define MAX_LOG_NAME_LENGTH 260
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/****** messager.cpp/Messager [class] *******************************
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*
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* NAME
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* Messager [class] -- classes for handling text messages
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*
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* FUNCTION
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* The Messager classes are intended to handle text messages
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* generated by the program. Debugging text, status lines,
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* warning and error messages, and log files are some of the
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* implementations of these classes.
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*
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*
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*
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*
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* SEE ALSO
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* gError [class]
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*
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*******************************************************************/
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//-------------------------------------------------------------------
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// This is the base messager class
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// Note the constructor which takes a string argument. Most of the
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// Messager classes can be enabled based on the value of an
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// entry in the INI file.
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// Carriage returns are automatically appended to lines that don't
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// already have them.
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class Messager {
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protected:
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bool enabled;
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virtual int dumpit(char *, size_t) = 0;
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public:
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Messager() {
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enabled = true;
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}
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Messager(char *entry) {
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enabled = true;
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}
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virtual ~Messager() {}
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size_t operator()(char *format, ...);
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size_t va(const char *format, va_list argptr);
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void enable() {
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enabled = true;
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}
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void disable() {
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enabled = false;
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}
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bool active() {
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return enabled;
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}
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};
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typedef Messager *pMessager;
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//-------------------------------------------------------------------
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// This messager writes text on a gDisplayPort (usually mainPort).
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// If you have seen the debugging lines in FTA2, this class acts
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// like a single one of those lines. Generally you will have several
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// of these. By default the lines will be in the lower right corner,
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// but you can specify any location you like. The positions of
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// multiple lines are automatically accounted for.
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class StatusLineMessager : public Messager {
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private:
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int line;
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int32 atX, atY, atW;
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int16 atColor;
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gDisplayPort *textPort;
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protected:
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int dumpit(char *s, size_t size) ;
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public:
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StatusLineMessager(int line, gDisplayPort *mp, int32 x = -1, int32 y = -1, int32 w = -1, int16 color = -1);
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StatusLineMessager(char *entry, int line, gDisplayPort *mp, int32 x = -1, int32 y = -1, int32 w = -1, int16 color = -1);
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~StatusLineMessager();
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};
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} // end of namespace Saga2
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#endif
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