scummvm/saga/game.cpp
Andrew Kurushin d6a4ffc2b0 - many actor walk related functions added
- implemented script functions for scriptDoors (except iso mode)
- introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset()

svn-id: r16363
2004-12-28 21:27:18 +00:00

850 lines
22 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Game detection, general game parameters
#include "saga/saga.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/map.h"
#include "base/plugins.h"
#include "base/gameDetector.h"
#include "backends/fs/fs.h"
#include "saga/rscfile_mod.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/game.h"
namespace Saga {
static int detectGame(const FSList &fslist, bool mode = false);
// Inherit the Earth - DOS Demo version
static GAME_FILEDESC ITEDEMO_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"ite.dmo", GAME_DEMOFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE}
};
static GAME_FONTDESC ITEDEMO_GameFonts[] = {
{GAME_FONT_SMALL, 0},
{GAME_FONT_MEDIUM, 1}
};
static GAME_SOUNDINFO ITEDEMO_GameSound = {
GAME_SOUND_VOC, 0, 0, 0
};
static GAME_FONTDESC ITEMACDEMO_GameFonts[] = {
{GAME_FONT_MEDIUM, 0},
{GAME_FONT_SMALL, 2}
};
// Inherit the Earth - Wyrmkeep Win32 Demo version
static GAME_FILEDESC ITEWINDEMO_GameFiles[] = {
{"ited.rsc", GAME_RESOURCEFILE},
{"scriptsd.rsc", GAME_SCRIPTFILE},
{"soundsd.rsc", GAME_SOUNDFILE},
{"voicesd.rsc", GAME_VOICEFILE}
};
// Inherit the Earth - Wyrmkeep Linux Demo version
static GAME_FILEDESC ITELINDEMO_GameFiles[] = {
{"ited.rsc", GAME_RESOURCEFILE},
{"scriptsd.rsc", GAME_SCRIPTFILE},
{"soundsd.rsc", GAME_SOUNDFILE},
{"voicesd.rsc", GAME_VOICEFILE},
{"musicd.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Wyrmkeep Linux version
static GAME_FILEDESC ITELINCD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"voices.rsc", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
static GAME_FONTDESC ITEWINDEMO_GameFonts[] = {
{GAME_FONT_MEDIUM, 0},
{GAME_FONT_SMALL, 2}
};
// Inherit the Earth - Mac Wyrmkeep version
static GAME_FILEDESC ITEMACCD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"Inherit the Earth Voices", GAME_VOICEFILE},
{"music.rsc", GAME_MUSICFILE}
};
// Inherit the Earth - Diskette version
static GAME_FILEDESC ITEDISK_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"voices.rsc", GAME_SOUNDFILE | GAME_VOICEFILE}
};
static GAME_FONTDESC ITEDISK_GameFonts[] = {
{GAME_FONT_MEDIUM, 0},
{GAME_FONT_LARGE, 1},
{GAME_FONT_SMALL, 2}
};
static GAME_RESOURCEDESC ITE_Resources = {
RID_ITE_SCENE_LUT, // Scene lookup table RN
RID_ITE_SCRIPT_LUT, // Script lookup table RN
RID_ITE_COMMAND_PANEL,
RID_ITE_DIALOGUE_PANEL
};
static GAME_SOUNDINFO ITE_GameSound = {
GAME_SOUND_VOC, 0, 0, 0
};
// Inherit the Earth - CD Enhanced version
static GAME_FILEDESC ITECD_GameFiles[] = {
{"ite.rsc", GAME_RESOURCEFILE},
{"scripts.rsc", GAME_SCRIPTFILE},
{"sounds.rsc", GAME_SOUNDFILE},
{"voices.rsc", GAME_VOICEFILE}
};
static GAME_FONTDESC ITECD_GameFonts[] = {
{GAME_FONT_MEDIUM, 0},
{GAME_FONT_LARGE, 1},
{GAME_FONT_SMALL, 2}
};
static GAME_SOUNDINFO ITECD_GameSound = {
GAME_SOUND_PCM,
22050,
16,
0
};
// I Have No Mouth and I Must Scream - Demo version
static GAME_FILEDESC IHNMDEMO_GameFiles[] = {
{"scream.res", GAME_RESOURCEFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voicesd.res", GAME_VOICEFILE}
};
// I Have No Mouth and I Must Scream - Retail CD version
static GAME_FILEDESC IHNMCD_GameFiles[] = {
{"musicfm.res", GAME_MUSICFILE_FM},
{"musicgm.res", GAME_MUSICFILE_GM},
{"scream.res", GAME_RESOURCEFILE},
{"scripts.res", GAME_SCRIPTFILE},
{"sfx.res", GAME_SOUNDFILE},
{"voices1.res", GAME_VOICEFILE},
{"voices2.res", GAME_VOICEFILE},
{"voices3.res", GAME_VOICEFILE},
{"voices4.res", GAME_VOICEFILE},
{"voices5.res", GAME_VOICEFILE},
{"voices6.res", GAME_VOICEFILE},
{"voicess.res", GAME_VOICEFILE}
};
static GAME_FONTDESC IHNMCD_GameFonts[] = {
{GAME_FONT_MEDIUM, 2},
{GAME_FONT_LARGE, 3},
{GAME_FONT_SMALL, 4},
{GAME_FONT_SMALL2, 5},
{GAME_FONT_MEDIUM2, 6},
{GAME_FONT_LARGE2, 7},
{GAME_FONT_LARGE3, 8}
};
static GAME_RESOURCEDESC IHNM_Resources = {
RID_IHNM_SCENE_LUT, // Scene lookup table RN
RID_IHNM_SCRIPT_LUT, // Script lookup table RN
RID_IHNM_COMMAND_PANEL,
RID_IHNM_DIALOGUE_PANEL
};
static GAME_SOUNDINFO IHNM_GameSound = {
GAME_SOUND_WAV, 0, 0, 0
};
struct GAME_MD5 {
GAME_IDS id;
const char *md5;
const char *filename;
};
#define FILE_MD5_BYTES 5000
static GAME_MD5 game_md5[] = {
{ GID_ITE_DISK_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc" },
{ GID_ITE_DISK_G, "516f7330f8410057b834424ea719d1ef", "scripts.rsc" },
{ GID_ITE_DISK_G, "c46e4392fcd2e89bc91e5567db33b62d", "voices.rsc" },
{ GID_ITE_CD_G, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc" },
{ GID_ITE_CD_G, "50a0d2d7003c926a3832d503c8534e90", "scripts.rsc" },
{ GID_ITE_CD_G, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc" },
{ GID_ITE_CD_G, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc" },
{ GID_ITE_CD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc" },
{ GID_ITE_CD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc" },
{ GID_ITE_CD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc" },
{ GID_ITE_CD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc" },
{ GID_ITE_DEMO_G, "986c79c4d2939dbe555576529fd37932", "ite.rsc" },
{ GID_ITE_DEMO_G, "d5697dd3240a3ceaddaa986c47e1a2d7", "scripts.rsc" },
{ GID_ITE_DEMO_G, "c58e67c506af4ffa03fd0aac2079deb0", "voices.rsc" },
{ GID_ITE_DEMO_G, "0b9a70eb4e120b6f00579b46c8cae29e", "ite.dmo" },
{ GID_ITE_MACCD, "4f7fa11c5175980ed593392838523060", "ite.rsc" },
{ GID_ITE_MACCD, "adf1f46c1d0589083996a7060c798ad0", "scripts.rsc" },
{ GID_ITE_MACCD, "1a91cd60169f367ecb6c6e058d899b2f", "music.rsc" },
{ GID_ITE_MACCD, "95863b89a0916941f6c5e1789843ba14", "sounds.rsc" },
{ GID_ITE_MACCD, "c14c4c995e7a0d3828e3812a494301b7", "Inherit the Earth Voices" },
{ GID_ITE_LINCD, "8f4315a9bb10ec839253108a032c8b54", "ite.rsc" },
{ GID_ITE_LINCD, "a891405405edefc69c9d6c420c868b84", "scripts.rsc" },
{ GID_ITE_LINCD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc" },
{ GID_ITE_LINCD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc" },
{ GID_ITE_LINCD, "d6454756517f042f01210458abe8edd4", "music.rsc" },
{ GID_ITE_DISK_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc" },
{ GID_ITE_DISK_DE, "516f7330f8410057b834424ea719d1ef", "scripts.rsc" },
{ GID_ITE_DISK_DE, "0c9113e630f97ef0996b8c3114badb08", "voices.rsc" },
{ GID_ITE_WINDEMO2, "3a450852cbf3c80773984d565647e6ac", "ited.rsc" },
{ GID_ITE_WINDEMO2, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc" },
{ GID_ITE_WINDEMO2, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc" },
{ GID_ITE_WINDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc" },
{ GID_ITE_LINDEMO, "3a450852cbf3c80773984d565647e6ac", "ited.rsc" },
{ GID_ITE_LINDEMO, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc" },
{ GID_ITE_LINDEMO, "d6454756517f042f01210458abe8edd4", "musicd.rsc" },
{ GID_ITE_LINDEMO, "95a6c148e22e99a8c243f2978223583c", "soundsd.rsc" },
{ GID_ITE_LINDEMO, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc" },
{ GID_ITE_MACDEMO2, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc" },
{ GID_ITE_MACDEMO2, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc" },
{ GID_ITE_MACDEMO2, "495bdde51fd9f4bea2b9c911091b1ab2", "musicd.rsc" },
{ GID_ITE_MACDEMO2, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc" },
{ GID_ITE_MACDEMO2, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc" },
{ GID_ITE_WINDEMO1, "3a450852cbf3c80773984d565647e6ac", "ited.rsc" },
{ GID_ITE_WINDEMO1, "3f12b67fa93e56e1a6be39d2921d80bb", "scriptsd.rsc" },
{ GID_ITE_WINDEMO1, "a741139dd7365a13f463cd896ff9969a", "soundsd.rsc" },
{ GID_ITE_WINDEMO1, "0759eaf5b64ae19fd429920a70151ad3", "voicesd.rsc" },
{ GID_ITE_MACDEMO1, "addfc9d82bc2fa1f4cab23743c652c08", "ited.rsc" },
{ GID_ITE_MACDEMO1, "fded5c59b8b7c5976229f960d21e6b0b", "scriptsd.rsc" },
{ GID_ITE_MACDEMO1, "1a91cd60169f367ecb6c6e058d899b2f", "musicd.rsc" },
{ GID_ITE_MACDEMO1, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc" },
{ GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc" },
// My CD also has a file called 'patch.re_'. I assume it contains
// bugfixes, but let's ignore it for now.
{ GID_IHNM_CD, "0439083e3dfdc51b486071d45872ae52", "musicfm.res" },
{ GID_IHNM_CD, "80f875a1fb384160d1f4b27166eef583", "musicgm.res" },
{ GID_IHNM_CD, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res" },
{ GID_IHNM_CD, "be38bbc5a26be809dbf39f13befebd01", "scripts.res" },
{ GID_IHNM_CD, "1c610d543f32ec8b525e3f652536f269", "sfx.res" },
{ GID_IHNM_CD, "fc6440b38025f4b2cc3ff55c3da5c3eb", "voices1.res" },
{ GID_IHNM_CD, "b37f10fd1696ade7d58704ccaaebceeb", "voices2.res" },
{ GID_IHNM_CD, "3bbc16a8f741dbb511da506c660a0b54", "voices3.res" },
{ GID_IHNM_CD, "ebfa160122d2247a676ca39920e5d481", "voices4.res" },
{ GID_IHNM_CD, "1f501ce4b72392bdd1d9ec38f6eec6da", "voices5.res" },
{ GID_IHNM_CD, "f580ed7568c7d6ef34e934ba20adf834", "voices6.res" },
{ GID_IHNM_CD, "54b1f2013a075338ceb0e258d97808bd", "voicess.res" },
};
static GAMEDESC GameDescs[] = {
// Inherit the earth - DOS Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_DEMO_G, // Game id
"Inherit the Earth (DOS Demo)", // Game title
320, 200, // Logical resolution
137, // Scene viewport height
ITE_DEFAULT_SCENE, // Starting scene number
&ITE_Resources,
ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles
ITEDEMO_GameFiles,
ARRAYSIZE(ITEDEMO_GameFonts),
ITEDEMO_GameFonts,
&ITEDEMO_GameSound,
0, // features
},
// Inherit the earth - MAC Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_MACDEMO2,
"Inherit the Earth (MAC Demo)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES | GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES
},
// Inherit the earth - early MAC Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_MACDEMO1,
"Inherit the Earth (early MAC Demo)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES
},
// Inherit the earth - MAC CD Wyrmkeep version
{
"ite",
GType_ITE,
GID_ITE_MACCD,
"Inherit the Earth (MAC CD)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEMACCD_GameFiles),
ITEMACCD_GameFiles,
ARRAYSIZE(ITEMACDEMO_GameFonts),
ITEMACDEMO_GameFonts,
&ITECD_GameSound,
GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES
},
// Inherit the earth - Linux Demo version
// Note: it should be before GID_ITE_WINDEMO2 version
{
"ite-demo",
GType_ITE,
GID_ITE_LINDEMO,
"Inherit the Earth (Linux Demo)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITELINDEMO_GameFiles),
ITELINDEMO_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES
},
// Inherit the earth - Linux Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_WINDEMO2,
"Inherit the Earth (Win32 Demo)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES
},
// Inherit the earth - Win32 Demo version
{
"ite-demo",
GType_ITE,
GID_ITE_WINDEMO1,
"Inherit the Earth (early Win32 Demo)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFiles),
ITEWINDEMO_GameFiles,
ARRAYSIZE(ITEWINDEMO_GameFonts),
ITEWINDEMO_GameFonts,
&ITECD_GameSound,
GF_VOX_VOICES
},
// Inherit the earth - Wyrmkeep Linux CD version
// should be before GID_ITE_CD_G
{
"ite",
GType_ITE,
GID_ITE_LINCD,
"Inherit the Earth (Linux CD Version)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITELINCD_GameFiles),
ITELINCD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
0
},
// Inherit the earth - DOS CD version
{
"ite",
GType_ITE,
GID_ITE_CD_G,
"Inherit the Earth (DOS CD Version)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
0
},
// Inherit the earth - CD version
{
"ite",
GType_ITE,
GID_ITE_CD,
"Inherit the Earth (DOS/Win32 CD Version)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
0
},
// Inherit the earth - German Floppy version
{
"ite",
GType_ITE,
GID_ITE_DISK_DE,
"Inherit the Earth (De DOS Floppy)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
GF_LANG_DE
},
// Inherit the earth - Disk version
{
"ite",
GType_ITE,
GID_ITE_DISK_G,
"Inherit the Earth (DOS Floppy)",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
0
},
// I Have No Mouth And I Must Scream - Demo version
{
"ihnm-demo",
GType_IHNM,
GID_IHNM_DEMO,
"I Have No Mouth and I Must Scream (DOS Demo)",
640, 480,
7,
0,
&IHNM_Resources,
ARRAYSIZE(IHNMDEMO_GameFiles),
IHNMDEMO_GameFiles,
0,
NULL,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
},
// I Have No Mouth And I Must Scream - CD version
{
"ihnm",
GType_IHNM,
GID_IHNM_CD,
"I Have No Mouth and I Must Scream (DOS)",
640, 480,
7,
152,
&IHNM_Resources,
ARRAYSIZE(IHNMCD_GameFiles),
IHNMCD_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
GF_DEFAULT_TO_1X_SCALER
}
};
static GAMEMODULE GameModule;
int SagaEngine::initGame(void) {
int game_n;
FSList dummy;
if ((game_n = detectGame(dummy)) == -1) {
warning("No valid games were found in the specified directory.");
return FAILURE;
}
if (loadGame(game_n) != SUCCESS) {
warning("Error loading game resource files.");
return FAILURE;
}
// Load dialogue file
loadLanguage();
return SUCCESS;
}
int SagaEngine::loadLanguage(void) {
char lang_file[MAXPATH];
uint16 game_n;
File test_file;
game_n = GameModule.game_number;
if (GameDescs[game_n].gd_game_type == GType_ITE) {
snprintf(lang_file, MAXPATH, "%s%s.%s", GAME_ITE_LANG_PREFIX, GameModule.game_language, GAME_LANG_EXT);
if (!test_file.open(lang_file)) {
debug(0, "Couldn't open language file %s. Using default (US English)", lang_file);
return SUCCESS;
}
test_file.close();
if (_vm->_interface->registerLang() != SUCCESS) {
warning("Error registering interface language cvars");
return FAILURE;
}
if (_vm->_scene->ITEIntroRegisterLang() != SUCCESS) {
warning("Error registering intro sequence language cvars");
return FAILURE;
}
debug(0, "Using language file %s.", lang_file);
// FIXME
//CFG_Read(lang_path);
} else {
debug(0, "Language support for this game not implemented.");
}
return SUCCESS;
}
RSCFILE_CONTEXT *SagaEngine::getFileContext(uint16 type, int param) {
RSCFILE_CONTEXT *found_ctxt = NULL;
uint16 i;
for (i = 0; i < GameModule.gfile_n; i++) {
if (GameModule.gfile_data[i].file_types & type) {
found_ctxt = GameModule.gfile_data[i].file_ctxt;
}
}
return found_ctxt;
}
DetectedGameList GAME_ProbeGame(const FSList &fslist) {
DetectedGameList detectedGames;
int game_n;
if ((game_n = detectGame(fslist, true)) != -1)
detectedGames.push_back(GameDescs[game_n].toGameSettings());
return detectedGames;
}
int detectGame(const FSList &fslist, bool mode) {
int game_count = ARRAYSIZE(GameDescs);
int game_n = -1;
Common::StringMap filesMD5;
typedef Common::Map<Common::String, bool> StringSet;
StringSet filesList;
uint16 file_count;
uint16 file_n;
File test_file;
bool file_missing;
Common::String tstr;
char md5str[32+1];
uint8 md5sum[16];
// First we compose list of files which we need MD5s for
for (int i = 0; i < ARRAYSIZE(game_md5); i++) {
tstr = Common::String(game_md5[i].filename);
tstr.toLowercase();
filesList[tstr] = true;
}
if (mode) {
// Now count MD5s for required files
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
tstr = file->displayName();
tstr.toLowercase();
if (filesList.contains(tstr)) {
if (md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = Common::String(md5str);
}
}
}
}
} else {
File testFile;
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
if (testFile.open(file->_key.c_str())) {
testFile.close();
if (md5_file(file->_key.c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[file->_key] = Common::String(md5str);
}
}
}
}
for (game_n = 0; game_n < game_count; game_n++) {
file_count = GameDescs[game_n].gd_filect;
file_missing = false;
// Try to open all files for this game
for (file_n = 0; file_n < file_count; file_n++) {
tstr = GameDescs[game_n].gd_filedescs[file_n].gf_fname;
tstr.toLowercase();
if (!filesMD5.contains(tstr)) {
file_missing = true;
break;
}
}
// Try the next game, couldn't find all files for the current
// game
if (file_missing) {
continue;
} else {
bool match = true;
debug(5, "Probing game: %s", GameDescs[game_n].gd_title);
for (int i = 0; i < ARRAYSIZE(game_md5); i++) {
if (game_md5[i].id == GameDescs[game_n].gd_game_id) {
tstr = game_md5[i].filename;
tstr.toLowercase();
if (strcmp(game_md5[i].md5, filesMD5[tstr].c_str())) {
match = false;
break;
}
}
}
if (!match)
continue;
debug(5, "Found game: %s", GameDescs[game_n].gd_title);
return game_n;
}
}
if (!filesMD5.isEmpty()) {
printf("MD5s of your ITE version are unknown. Please, report following data to\n");
printf("ScummVM team along with your ITE version:\n");
for (Common::StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
}
return -1;
}
int SagaEngine::loadGame(int game_n) {
RSCFILE_CONTEXT *load_ctxt;
uint16 game_count = ARRAYSIZE(GameDescs);
const char *game_fname;
uint16 game_filect;
uint16 i;
if (game_n >= game_count) {
return FAILURE;
}
GameModule.game_number = game_n;
GameModule.gamedesc = &GameDescs[game_n];
_gameId = GameModule.gamedesc->gd_game_id;
_gameType = GameModule.gamedesc->gd_game_type;
_features = GameModule.gamedesc->features;
game_filect = GameDescs[game_n].gd_filect;
GameModule.gfile_data = (GAME_FILEDATA *)malloc(game_filect * sizeof *GameModule.gfile_data);
if (GameModule.gfile_data == NULL) {
return MEM;
}
GameModule.gfile_n = game_filect;
// Load game resource files
for (i = 0; i < game_filect; i++) {
load_ctxt = RSC_CreateContext();
game_fname = GameDescs[game_n].gd_filedescs[i].gf_fname;
if (RSC_OpenContext(load_ctxt, game_fname) != SUCCESS) {
return FAILURE;
}
debug(0, "Opened resource file: %s", game_fname);
GameModule.gfile_data[i].file_ctxt = load_ctxt;
GameModule.gfile_data[i].file_types = GameDescs[game_n].gd_filedescs[i].gf_type;
GameModule.gfile_data[i].file_flags = 0;
}
// Load game font data
GameModule.gd_fontct = GameDescs[game_n].gd_fontct;
GameModule.gd_fontdescs = GameDescs[game_n].gd_fontdescs;
return SUCCESS;
}
const GAME_RESOURCEDESC SagaEngine::getResourceInfo(void) {
return *GameModule.gamedesc->gd_resource_desc;
}
const GAME_SOUNDINFO SagaEngine::getSoundInfo(void) {
return *GameModule.gamedesc->gd_soundinfo;
}
int SagaEngine::getDisplayWidth() {
return GameDescs[GameModule.game_number].gd_logical_w;
}
int SagaEngine::getDisplayHeight() {
return GameDescs[GameModule.game_number].gd_logical_h;
}
int SagaEngine::getPathYOffset() { //fixme: should be in GameDesc
if (_gameType == GType_ITE) {
return 35;
} else {
return 35; //fixme i don't know exact value
}
}
int SagaEngine::getStatusYOffset() { //fixme: should be in GameDesc
if (_gameType == GType_ITE) {
return ITE_STATUS_Y;
} else {
return IHNM_STATUS_Y;
}
}
int SagaEngine::getDisplayInfo(GAME_DISPLAYINFO *disp_info) {
int game_n;
assert(disp_info != NULL);
game_n = GameModule.game_number;
disp_info->logical_w = GameDescs[game_n].gd_logical_w;
disp_info->logical_h = GameDescs[game_n].gd_logical_h;
disp_info->scene_h = GameDescs[game_n].gd_scene_h;
return SUCCESS;
}
int SagaEngine::getFontInfo(GAME_FONTDESC **gf_desc, int *font_n) {
assert((gf_desc != NULL) && (font_n != NULL));
*gf_desc = GameModule.gd_fontdescs;
*font_n = GameModule.gd_fontct;
return SUCCESS;
}
int SagaEngine::getSceneInfo(GAME_SCENEDESC *gs_desc) {
assert(gs_desc != NULL);
gs_desc->first_scene = GameModule.gamedesc->gd_startscene;
gs_desc->scene_lut_rn = RSC_ConvertID(GameModule.gamedesc->gd_resource_desc->scene_lut_rn);
return SUCCESS;
}
} // End of namespace Saga