mirror of
https://github.com/libretro/scummvm.git
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117 lines
3.5 KiB
C++
117 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/support/movie_range_info.h"
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#include "titanic/support/movie_clip.h"
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#include "titanic/core/game_object.h"
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namespace Titanic {
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CMovieRangeInfo::CMovieRangeInfo() : ListItem(), _startFrame(0), _endFrame(0) {
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}
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CMovieRangeInfo::~CMovieRangeInfo() {
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_events.destroyContents();
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}
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CMovieRangeInfo::CMovieRangeInfo(const CMovieRangeInfo *src) : ListItem() {
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_startFrame = src->_startFrame;
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_endFrame = src->_endFrame;
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_initialFrame = src->_initialFrame;
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_isReversed = src->_isReversed;
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_isRepeat = src->_isRepeat;
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// Duplicate the events list
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for (CMovieEventList::const_iterator i = _events.begin();
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i != _events.end(); ++i) {
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_events.push_back(new CMovieEvent(*i));
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}
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}
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void CMovieRangeInfo::save(SimpleFile *file, int indent) {
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file->writeNumberLine(0, indent);
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file->writeNumberLine(_startFrame, indent + 1);
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file->writeNumberLine(_endFrame, indent + 1);
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file->writeNumberLine(_initialFrame, indent + 1);
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file->writeNumberLine(_isRepeat, indent + 1);
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file->writeNumberLine(_isReversed, indent + 1);
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_events.save(file, indent + 1);
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ListItem::save(file, indent);
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}
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void CMovieRangeInfo::load(SimpleFile *file) {
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int val = file->readNumber();
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if (!val) {
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_startFrame = file->readNumber();
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_endFrame = file->readNumber();
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_initialFrame = file->readNumber();
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_isRepeat = file->readNumber();
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_isReversed = file->readNumber();
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_events.load(file);
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}
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ListItem::load(file);
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}
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void CMovieRangeInfo::getMovieEnd(CMovieEventList &list) {
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for (CMovieEventList::iterator i = _events.begin(); i != _events.end(); ++i) {
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CMovieEvent *movieEvent = *i;
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if (movieEvent->_type == MET_MOVIE_END)
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list.push_back(new CMovieEvent(movieEvent));
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}
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}
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void CMovieRangeInfo::getMovieFrame(CMovieEventList &list, int frameNumber) {
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for (CMovieEventList::iterator i = _events.begin(); i != _events.end(); ++i) {
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CMovieEvent *movieEvent = *i;
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if (movieEvent->_type == MET_FRAME && movieEvent->_initialFrame == frameNumber)
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list.push_back(new CMovieEvent(movieEvent));
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}
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}
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void CMovieRangeInfo::process(CGameObject *owner) {
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int flags = 0;
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if (_endFrame)
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flags |= MOVIE_REPEAT;
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if (_startFrame)
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flags |= MOVIE_REVERSE;
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for (CMovieEventList::iterator i = _events.begin(); i != _events.end(); ++i) {
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CMovieEvent *movieEvent = *i;
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if (movieEvent->_type == MET_MOVIE_END) {
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flags |= CLIPFLAG_PLAY;
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break;
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}
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}
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owner->playMovie(_startFrame, _endFrame, _initialFrame, flags);
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for (CMovieEventList::iterator i = _events.begin(); i != _events.end(); ++i) {
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CMovieEvent *movieEvent = *i;
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if (movieEvent->_type == MET_PLAY)
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owner->movieEvent(movieEvent->_initialFrame);
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}
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}
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} // End of namespace Titanic
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