scummvm/audio/decoders/raw.h
Johannes Schickel 38164ba66a AUDIO: Simplify RawStream code.
This drops the (unused) ability to play based on a list of input blocks. This
was formely only used by the NDS specific VOC streaming code, which has been
removed in 9fa9f68789.
2011-11-06 14:19:17 +01:00

95 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AUDIO_RAW_H
#define AUDIO_RAW_H
#include "common/scummsys.h"
#include "common/types.h"
#include "common/list.h"
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class SeekableAudioStream;
/**
* Various flags which can be bit-ORed and then passed to
* makeRawStream and some other AudioStream factories
* to control their behavior.
*
* Engine authors are advised not to rely on a certain value or
* order of these flags (in particular, do not store them verbatim
* in savestates).
*/
enum RawFlags {
/** unsigned samples (default: signed) */
FLAG_UNSIGNED = 1 << 0,
/** sound is 16 bits wide (default: 8bit) */
FLAG_16BITS = 1 << 1,
/** samples are little endian (default: big endian) */
FLAG_LITTLE_ENDIAN = 1 << 2,
/** sound is in stereo (default: mono) */
FLAG_STEREO = 1 << 3
};
/**
* Creates an audio stream, which plays from the given buffer.
*
* @param buffer Buffer to play from.
* @param size Size of the buffer in bytes.
* @param rate Rate of the sound data.
* @param flags Audio flags combination.
* @see RawFlags
* @param disposeAfterUse Whether to free the buffer after use (with free!).
* @return The new SeekableAudioStream (or 0 on failure).
*/
SeekableAudioStream *makeRawStream(const byte *buffer, uint32 size,
int rate, byte flags,
DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
/**
* Creates an audio stream, which plays from the given stream.
*
* @param stream Stream object to play from.
* @param rate Rate of the sound data.
* @param flags Audio flags combination.
* @see RawFlags
* @param disposeAfterUse Whether to delete the stream after use.
* @return The new SeekableAudioStream (or 0 on failure).
*/
SeekableAudioStream *makeRawStream(Common::SeekableReadStream *stream,
int rate, byte flags,
DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
} // End of namespace Audio
#endif