scummvm/engines/glk/window_graphics.h
Paul Gilbert ac7b1e326d GLK: HUGO: Properly fix display images
The resource file format Hugo uses has named entries.
Because of this, the original Glk code added to Hugo
does a whole mess of reading in a picture, then copying
it to a dummy pic file with a dummy number, just so a
call to glk_image_draw could detect it.

Since this isn't the first time I've had to deal with
named resources, it ended up being cleaner to add a new
variation of glk_image_draw and glk_image_draw_scaled
that can take in a string image parameter. That way, I
was able to set up an archive class to represent the
resource file, and pass the resource name directly
without worrying about dummy picture numbers & files
2020-08-29 13:59:52 -07:00

129 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_WINDOW_GRAPHICS_H
#define GLK_WINDOW_GRAPHICS_H
#include "glk/windows.h"
#include "glk/picture.h"
namespace Glk {
/**
* Graphics window
*/
class GraphicsWindow : public Window {
private:
void touch();
void drawPicture(Picture *src, int x0, int y0, int width, int height, uint linkval);
public:
uint _bgnd;
bool _dirty;
uint _w, _h;
Graphics::ManagedSurface *_surface;
public:
/**
* Constructor
*/
GraphicsWindow(Windows *windows, uint rock);
/**
* Destructor
*/
~GraphicsWindow() override;
bool drawPicture(const Common::String &image, int xpos, int ypos, bool scale,
uint imagewidth, uint imageheight);
void drawPicture(const Graphics::Surface &image, uint transColor, int x0, int y0,
int width, int height, uint linkval = 0);
/**
* Rearranges the window
*/
void rearrange(const Rect &box) override;
/**
* Get window split size within parent pair window
*/
uint getSplit(uint size, bool vertical) const override {
return size;
}
/**
* Click the window
*/
void click(const Point &newPos) override;
/**
* Cancel a mouse event
*/
void cancelMouseEvent() override {
_mouseRequest = false;
}
/**
* Cancel a hyperlink event
*/
void cancelHyperlinkEvent() override {
_hyperRequest = false;
}
void requestMouseEvent() override {
_mouseRequest = true;
}
void requestHyperlinkEvent() override {
_hyperRequest = true;
}
/**
* Redraw the window
*/
void redraw() override;
void eraseRect(bool whole, const Rect &box) override;
/**
* Fill an area of the window
*/
void fillRect(uint color, const Rect &box) override;
/**
* Draw a rectangle in the given area
*/
void frameRect(uint color, const Rect &box);
/**
* Draws a line between two points
*/
void drawLine(uint color, const Point &from, const Point &to);
void getSize(uint *width, uint *height) const override;
void setBackgroundColor(uint color) override;
};
} // End of namespace Glk
#endif