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https://github.com/libretro/scummvm.git
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1160b88d06
More swapping of functions in the Orientation and Transform classes.
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/star_control/orientation_changer.h"
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#include "titanic/star_control/fpose.h"
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#include "titanic/star_control/fmatrix.h"
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namespace Titanic {
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void COrientationChanger::load(const FMatrix &minOrient, const FMatrix &maxOrient) {
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_minOrient = minOrient;
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_maxOrient = maxOrient;
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_sub1.fn4(_minOrient);
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_sub2.fn4(_maxOrient);
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}
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FMatrix COrientationChanger::getOrientation(double percent) {
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if (percent <= 0.0) {
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return _minOrient;
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} else if (percent > 1.0) {
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return _maxOrient;
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} else {
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CMatrixTransform tfm = _sub1.fn5(percent, _sub2);
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FPose m1;
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m1.loadTransform(tfm);
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return m1;
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}
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}
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} // End of namespace Titanic
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