scummvm/engines/sword1
D G Turner d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
..
animation.cpp
animation.h
collision.h
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp
console.h
control.cpp
control.h
debug.cpp
debug.h
detection.cpp
engine.mk BUILD: Split engines.mk down to a single file per engine. 2013-11-24 00:48:01 +00:00
eventman.cpp
eventman.h
logic.cpp
logic.h
memman.cpp
memman.h
menu.cpp
menu.h
module.mk
mouse.cpp
mouse.h
music.cpp Revert "SWORD1: Let the XA audio use its own looping" 2013-11-20 21:36:16 -05:00
music.h Revert "SWORD1: Let the XA audio use its own looping" 2013-11-20 21:36:16 -05:00
object.h
objectman.cpp
objectman.h
POTFILES
resman.cpp
resman.h
router.cpp
router.h
screen.cpp SWORD1: Fix unitialized variables. CID 1002991 2013-10-30 09:18:14 +02:00
screen.h
sound.cpp Revert "SWORD1: Let the XA audio use its own looping" 2013-11-20 21:36:16 -05:00
sound.h
staticres.cpp
sword1.cpp SWORD1: Fix unitialized variables. CID 1002989 2013-10-30 09:14:06 +02:00
sword1.h
sworddefs.h
swordres.h
text.cpp
text.h