scummvm/engines/wintermute/ui/ui_button.cpp
2013-11-05 13:48:11 +01:00

1234 lines
33 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/ui/ui_button.h"
#include "engines/wintermute/ui/ui_tiled_image.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/font/base_font_storage.h"
#include "engines/wintermute/base/font/base_font.h"
#include "engines/wintermute/base/base_string_table.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(UIButton, false)
//////////////////////////////////////////////////////////////////////////
UIButton::UIButton(BaseGame *inGame) : UIObject(inGame) {
_backPress = _backHover = _backDisable = _backFocus = nullptr;
_fontHover = _fontPress = _fontDisable = _fontFocus = nullptr;
_imageDisable = _imagePress = _imageHover = _imageFocus = nullptr;
_align = TAL_CENTER;
_hover = _press = false;
_type = UI_BUTTON;
_canFocus = false;
_stayPressed = false;
_oneTimePress = false;
_centerImage = false;
_pixelPerfect = false;
}
//////////////////////////////////////////////////////////////////////////
UIButton::~UIButton() {
delete _backPress;
delete _backHover;
delete _backDisable;
delete _backFocus;
if (!_sharedFonts) {
if (_fontHover) {
_gameRef->_fontStorage->removeFont(_fontHover);
}
if (_fontPress) {
_gameRef->_fontStorage->removeFont(_fontPress);
}
if (_fontDisable) {
_gameRef->_fontStorage->removeFont(_fontDisable);
}
if (_fontFocus) {
_gameRef->_fontStorage->removeFont(_fontFocus);
}
}
if (!_sharedImages) {
delete _imageHover;
delete _imagePress;
delete _imageDisable;
delete _imageFocus;
}
}
//////////////////////////////////////////////////////////////////////////
bool UIButton::loadFile(const char *filename) {
char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "UIButton::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_gameRef->LOG(0, "Error parsing BUTTON file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(BUTTON)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(DISABLED)
TOKEN_DEF(VISIBLE)
TOKEN_DEF(FOCUSABLE)
TOKEN_DEF(BACK_HOVER)
TOKEN_DEF(BACK_PRESS)
TOKEN_DEF(BACK_DISABLE)
TOKEN_DEF(BACK_FOCUS)
TOKEN_DEF(BACK)
TOKEN_DEF(CENTER_IMAGE)
TOKEN_DEF(IMAGE_HOVER)
TOKEN_DEF(IMAGE_PRESS)
TOKEN_DEF(IMAGE_DISABLE)
TOKEN_DEF(IMAGE_FOCUS)
TOKEN_DEF(IMAGE)
TOKEN_DEF(FONT_HOVER)
TOKEN_DEF(FONT_PRESS)
TOKEN_DEF(FONT_DISABLE)
TOKEN_DEF(FONT_FOCUS)
TOKEN_DEF(FONT)
TOKEN_DEF(TEXT_ALIGN)
TOKEN_DEF(TEXT)
TOKEN_DEF(X)
TOKEN_DEF(Y)
TOKEN_DEF(WIDTH)
TOKEN_DEF(HEIGHT)
TOKEN_DEF(CURSOR)
TOKEN_DEF(NAME)
TOKEN_DEF(EVENTS)
TOKEN_DEF(SCRIPT)
TOKEN_DEF(CAPTION)
TOKEN_DEF(PARENT_NOTIFY)
TOKEN_DEF(PRESSED)
TOKEN_DEF(PIXEL_PERFECT)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool UIButton::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(BUTTON)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(DISABLED)
TOKEN_TABLE(VISIBLE)
TOKEN_TABLE(FOCUSABLE)
TOKEN_TABLE(BACK_HOVER)
TOKEN_TABLE(BACK_PRESS)
TOKEN_TABLE(BACK_DISABLE)
TOKEN_TABLE(BACK_FOCUS)
TOKEN_TABLE(BACK)
TOKEN_TABLE(CENTER_IMAGE)
TOKEN_TABLE(IMAGE_HOVER)
TOKEN_TABLE(IMAGE_PRESS)
TOKEN_TABLE(IMAGE_DISABLE)
TOKEN_TABLE(IMAGE_FOCUS)
TOKEN_TABLE(IMAGE)
TOKEN_TABLE(FONT_HOVER)
TOKEN_TABLE(FONT_PRESS)
TOKEN_TABLE(FONT_DISABLE)
TOKEN_TABLE(FONT_FOCUS)
TOKEN_TABLE(FONT)
TOKEN_TABLE(TEXT_ALIGN)
TOKEN_TABLE(TEXT)
TOKEN_TABLE(X)
TOKEN_TABLE(Y)
TOKEN_TABLE(WIDTH)
TOKEN_TABLE(HEIGHT)
TOKEN_TABLE(CURSOR)
TOKEN_TABLE(NAME)
TOKEN_TABLE(EVENTS)
TOKEN_TABLE(SCRIPT)
TOKEN_TABLE(CAPTION)
TOKEN_TABLE(PARENT_NOTIFY)
TOKEN_TABLE(PRESSED)
TOKEN_TABLE(PIXEL_PERFECT)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
char *params;
int cmd = 2;
BaseParser parser;
if (complete) {
if (parser.getCommand(&buffer, commands, &params) != TOKEN_BUTTON) {
_gameRef->LOG(0, "'BUTTON' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
setName(params);
break;
case TOKEN_CAPTION:
setCaption(params);
break;
case TOKEN_BACK:
delete _back;
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile(params))) {
delete _back;
_back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_BACK_HOVER:
delete _backHover;
_backHover = new UITiledImage(_gameRef);
if (!_backHover || DID_FAIL(_backHover->loadFile(params))) {
delete _backHover;
_backHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_BACK_PRESS:
delete _backPress;
_backPress = new UITiledImage(_gameRef);
if (!_backPress || DID_FAIL(_backPress->loadFile(params))) {
delete _backPress;
_backPress = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_BACK_DISABLE:
delete _backDisable;
_backDisable = new UITiledImage(_gameRef);
if (!_backDisable || DID_FAIL(_backDisable->loadFile(params))) {
delete _backDisable;
_backDisable = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_BACK_FOCUS:
delete _backFocus;
_backFocus = new UITiledImage(_gameRef);
if (!_backFocus || DID_FAIL(_backFocus->loadFile(params))) {
delete _backFocus;
_backFocus = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_IMAGE:
delete _image;
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile(params))) {
delete _image;
_image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_IMAGE_HOVER:
delete _imageHover;
_imageHover = new BaseSprite(_gameRef);
if (!_imageHover || DID_FAIL(_imageHover->loadFile(params))) {
delete _imageHover;
_imageHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_IMAGE_PRESS:
delete _imagePress;
_imagePress = new BaseSprite(_gameRef);
if (!_imagePress || DID_FAIL(_imagePress->loadFile(params))) {
delete _imagePress;
_imagePress = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_IMAGE_DISABLE:
delete _imageDisable;
_imageDisable = new BaseSprite(_gameRef);
if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(params))) {
delete _imageDisable;
_imageDisable = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_IMAGE_FOCUS:
delete _imageFocus;
_imageFocus = new BaseSprite(_gameRef);
if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(params))) {
delete _imageFocus;
_imageFocus = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_FONT:
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
_font = _gameRef->_fontStorage->addFont(params);
if (!_font) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_FONT_HOVER:
if (_fontHover) {
_gameRef->_fontStorage->removeFont(_fontHover);
}
_fontHover = _gameRef->_fontStorage->addFont(params);
if (!_fontHover) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_FONT_PRESS:
if (_fontPress) {
_gameRef->_fontStorage->removeFont(_fontPress);
}
_fontPress = _gameRef->_fontStorage->addFont(params);
if (!_fontPress) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_FONT_DISABLE:
if (_fontDisable) {
_gameRef->_fontStorage->removeFont(_fontDisable);
}
_fontDisable = _gameRef->_fontStorage->addFont(params);
if (!_fontDisable) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_FONT_FOCUS:
if (_fontFocus) {
_gameRef->_fontStorage->removeFont(_fontFocus);
}
_fontFocus = _gameRef->_fontStorage->addFont(params);
if (!_fontFocus) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_TEXT:
setText(params);
_gameRef->expandStringByStringTable(&_text);
break;
case TOKEN_TEXT_ALIGN:
if (scumm_stricmp(params, "left") == 0) {
_align = TAL_LEFT;
} else if (scumm_stricmp(params, "right") == 0) {
_align = TAL_RIGHT;
} else {
_align = TAL_CENTER;
}
break;
case TOKEN_X:
parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_WIDTH:
parser.scanStr(params, "%d", &_width);
break;
case TOKEN_HEIGHT:
parser.scanStr(params, "%d", &_height);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_SCRIPT:
addScript(params);
break;
case TOKEN_PARENT_NOTIFY:
parser.scanStr(params, "%b", &_parentNotify);
break;
case TOKEN_DISABLED:
parser.scanStr(params, "%b", &_disable);
break;
case TOKEN_VISIBLE:
parser.scanStr(params, "%b", &_visible);
break;
case TOKEN_FOCUSABLE:
parser.scanStr(params, "%b", &_canFocus);
break;
case TOKEN_CENTER_IMAGE:
parser.scanStr(params, "%b", &_centerImage);
break;
case TOKEN_PRESSED:
parser.scanStr(params, "%b", &_stayPressed);
break;
case TOKEN_PIXEL_PERFECT:
parser.scanStr(params, "%b", &_pixelPerfect);
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in BUTTON definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
_gameRef->LOG(0, "Error loading BUTTON definition");
return STATUS_FAILED;
}
correctSize();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UIButton::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "BUTTON\n");
buffer->putTextIndent(indent, "{\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
buffer->putTextIndent(indent + 2, "\n");
if (_back && _back->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
}
if (_backHover && _backHover->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_HOVER=\"%s\"\n", _backHover->getFilename());
}
if (_backPress && _backPress->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_PRESS=\"%s\"\n", _backPress->getFilename());
}
if (_backDisable && _backDisable->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_DISABLE=\"%s\"\n", _backDisable->getFilename());
}
if (_backFocus && _backFocus->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_FOCUS=\"%s\"\n", _backFocus->getFilename());
}
if (_image && _image->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
}
if (_imageHover && _imageHover->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_HOVER=\"%s\"\n", _imageHover->getFilename());
}
if (_imagePress && _imagePress->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_PRESS=\"%s\"\n", _imagePress->getFilename());
}
if (_imageDisable && _imageDisable->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_DISABLE=\"%s\"\n", _imageDisable->getFilename());
}
if (_imageFocus && _imageFocus->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_FOCUS=\"%s\"\n", _imageFocus->getFilename());
}
if (_font && _font->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
}
if (_fontHover && _fontHover->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename());
}
if (_fontPress && _fontPress->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_PRESS=\"%s\"\n", _fontPress->getFilename());
}
if (_fontDisable && _fontDisable->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_DISABLE=\"%s\"\n", _fontDisable->getFilename());
}
if (_fontFocus && _fontFocus->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_FOCUS=\"%s\"\n", _fontFocus->getFilename());
}
if (_cursor && _cursor->getFilename()) {
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
}
buffer->putTextIndent(indent + 2, "\n");
if (_text) {
buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
}
switch (_align) {
case TAL_LEFT:
buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
break;
case TAL_RIGHT:
buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
break;
case TAL_CENTER:
buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
break;
default:
warning("UIButton::SaveAsText - unhandled enum");
break;
}
buffer->putTextIndent(indent + 2, "\n");
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "FOCUSABLE=%s\n", _canFocus ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "CENTER_IMAGE=%s\n", _centerImage ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "PRESSED=%s\n", _stayPressed ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "PIXEL_PERFECT=%s\n", _pixelPerfect ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "\n");
// scripts
for (uint32 i = 0; i < _scripts.size(); i++) {
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
buffer->putTextIndent(indent + 2, "\n");
// editor properties
BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void UIButton::correctSize() {
Rect32 rect;
BaseSprite *img = nullptr;
if (_image) {
img = _image;
} else if (_imageDisable) {
img = _imageDisable;
} else if (_imageHover) {
img = _imageHover;
} else if (_imagePress) {
img = _imagePress;
} else if (_imageFocus) {
img = _imageFocus;
}
if (_width <= 0) {
if (img) {
img->getBoundingRect(&rect, 0, 0);
_width = rect.right - rect.left;
} else {
_width = 100;
}
}
if (_height <= 0) {
if (img) {
img->getBoundingRect(&rect, 0, 0);
_height = rect.bottom - rect.top;
}
}
if (_text) {
int textHeight;
if (_font) {
textHeight = _font->getTextHeight((byte *)_text, _width);
} else {
textHeight = _gameRef->getSystemFont()->getTextHeight((byte *)_text, _width);
}
if (textHeight > _height) {
_height = textHeight;
}
}
if (_height <= 0) {
_height = 100;
}
if (_back) {
_back->correctSize(&_width, &_height);
}
}
//////////////////////////////////////////////////////////////////////////
bool UIButton::display(int offsetX, int offsetY) {
if (!_visible) {
return STATUS_OK;
}
UITiledImage *back = nullptr;
BaseSprite *image = nullptr;
BaseFont *font = 0;
//RECT rect;
//rect.setRect(OffsetX + _posX, OffsetY + _posY, OffsetX+_posX+_width, OffsetY+_posY+_height);
//_hover = (!_disable && BasePlatform::ptInRect(&rect, _gameRef->_mousePos)!=FALSE);
_hover = (!_disable && _gameRef->_activeObject == this && (_gameRef->_interactive || _gameRef->_state == GAME_SEMI_FROZEN));
if ((_press && _hover && !_gameRef->_mouseLeftDown) ||
(_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) {
press();
}
if (_disable) {
if (_backDisable) {
back = _backDisable;
}
if (_imageDisable) {
image = _imageDisable;
}
if (_text && _fontDisable) {
font = _fontDisable;
}
} else if (_press || _oneTimePress || _stayPressed) {
if (_backPress) {
back = _backPress;
}
if (_imagePress) {
image = _imagePress;
}
if (_text && _fontPress) {
font = _fontPress;
}
} else if (_hover) {
if (_backHover) {
back = _backHover;
}
if (_imageHover) {
image = _imageHover;
}
if (_text && _fontHover) {
font = _fontHover;
}
} else if (_canFocus && isFocused()) {
if (_backFocus) {
back = _backFocus;
}
if (_imageFocus) {
image = _imageFocus;
}
if (_text && _fontFocus) {
font = _fontFocus;
}
}
if (!back && _back) {
back = _back;
}
if (!image && _image) {
image = _image;
}
if (_text && !font) {
if (_font) {
font = _font;
} else {
font = _gameRef->getSystemFont();
}
}
int imageX = offsetX + _posX;
int imageY = offsetY + _posY;
if (image && _centerImage) {
Rect32 rc;
image->getBoundingRect(&rc, 0, 0);
imageX += (_width - (rc.right - rc.left)) / 2;
imageY += (_height - (rc.bottom - rc.top)) / 2;
}
if (back) {
back->display(offsetX + _posX, offsetY + _posY, _width, _height);
}
//if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), nullptr);
if (image) {
image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : nullptr);
}
if (font && _text) {
int text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
font->drawText((byte *)_text, offsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), offsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align);
}
if (!_pixelPerfect || !_image) {
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
}
// reset unused sprites
if (_image && _image != image) {
_image->reset();
}
if (_imageDisable && _imageDisable != image) {
_imageDisable->reset();
}
if (_imageFocus && _imageFocus != image) {
_imageFocus->reset();
}
if (_imagePress && _imagePress != image) {
_imagePress->reset();
}
if (_imageHover && _imageHover != image) {
_imageHover->reset();
}
_press = _hover && _gameRef->_mouseLeftDown && _gameRef->_capturedObject == this;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void UIButton::press() {
applyEvent("Press");
if (_listenerObject) {
_listenerObject->listen(_listenerParamObject, _listenerParamDWORD);
}
if (_parentNotify && _parent) {
_parent->applyEvent(getName());
}
_oneTimePress = false;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetDisabledFont
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SetDisabledFont") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
if (_fontDisable) {
_gameRef->_fontStorage->removeFont(_fontDisable);
}
if (val->isNULL()) {
_fontDisable = nullptr;
stack->pushBool(true);
} else {
_fontDisable = _gameRef->_fontStorage->addFont(val->getString());
stack->pushBool(_fontDisable != nullptr);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetHoverFont
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetHoverFont") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
if (_fontHover) {
_gameRef->_fontStorage->removeFont(_fontHover);
}
if (val->isNULL()) {
_fontHover = nullptr;
stack->pushBool(true);
} else {
_fontHover = _gameRef->_fontStorage->addFont(val->getString());
stack->pushBool(_fontHover != nullptr);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetPressedFont
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetPressedFont") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
if (_fontPress) {
_gameRef->_fontStorage->removeFont(_fontPress);
}
if (val->isNULL()) {
_fontPress = nullptr;
stack->pushBool(true);
} else {
_fontPress = _gameRef->_fontStorage->addFont(val->getString());
stack->pushBool(_fontPress != nullptr);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetFocusedFont
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetFocusedFont") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
if (_fontFocus) {
_gameRef->_fontStorage->removeFont(_fontFocus);
}
if (val->isNULL()) {
_fontFocus = nullptr;
stack->pushBool(true);
} else {
_fontFocus = _gameRef->_fontStorage->addFont(val->getString());
stack->pushBool(_fontFocus != nullptr);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetDisabledImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetDisabledImage") == 0) {
stack->correctParams(1);
delete _imageDisable;
_imageDisable = new BaseSprite(_gameRef);
const char *filename = stack->pop()->getString();
if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(filename))) {
delete _imageDisable;
_imageDisable = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetDisabledImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetDisabledImage") == 0) {
stack->correctParams(0);
if (!_imageDisable || !_imageDisable->getFilename()) {
stack->pushNULL();
} else {
stack->pushString(_imageDisable->getFilename());
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetDisabledImageObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetDisabledImageObject") == 0) {
stack->correctParams(0);
if (!_imageDisable) {
stack->pushNULL();
} else {
stack->pushNative(_imageDisable, true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetHoverImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetHoverImage") == 0) {
stack->correctParams(1);
delete _imageHover;
_imageHover = new BaseSprite(_gameRef);
const char *filename = stack->pop()->getString();
if (!_imageHover || DID_FAIL(_imageHover->loadFile(filename))) {
delete _imageHover;
_imageHover = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetHoverImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetHoverImage") == 0) {
stack->correctParams(0);
if (!_imageHover || !_imageHover->getFilename()) {
stack->pushNULL();
} else {
stack->pushString(_imageHover->getFilename());
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetHoverImageObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetHoverImageObject") == 0) {
stack->correctParams(0);
if (!_imageHover) {
stack->pushNULL();
} else {
stack->pushNative(_imageHover, true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetPressedImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetPressedImage") == 0) {
stack->correctParams(1);
delete _imagePress;
_imagePress = new BaseSprite(_gameRef);
const char *filename = stack->pop()->getString();
if (!_imagePress || DID_FAIL(_imagePress->loadFile(filename))) {
delete _imagePress;
_imagePress = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetPressedImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetPressedImage") == 0) {
stack->correctParams(0);
if (!_imagePress || !_imagePress->getFilename()) {
stack->pushNULL();
} else {
stack->pushString(_imagePress->getFilename());
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetPressedImageObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetPressedImageObject") == 0) {
stack->correctParams(0);
if (!_imagePress) {
stack->pushNULL();
} else {
stack->pushNative(_imagePress, true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetFocusedImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetFocusedImage") == 0) {
stack->correctParams(1);
delete _imageFocus;
_imageFocus = new BaseSprite(_gameRef);
const char *filename = stack->pop()->getString();
if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(filename))) {
delete _imageFocus;
_imageFocus = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetFocusedImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetFocusedImage") == 0) {
stack->correctParams(0);
if (!_imageFocus || !_imageFocus->getFilename()) {
stack->pushNULL();
} else {
stack->pushString(_imageFocus->getFilename());
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetFocusedImageObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetFocusedImageObject") == 0) {
stack->correctParams(0);
if (!_imageFocus) {
stack->pushNULL();
} else {
stack->pushNative(_imageFocus, true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Press
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Press") == 0) {
stack->correctParams(0);
if (_visible && !_disable) {
_oneTimePress = true;
_oneTimePressTime = g_system->getMillis();
}
stack->pushNULL();
return STATUS_OK;
} else {
return UIObject::scCallMethod(script, stack, thisStack, name);
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *UIButton::scGetProperty(const Common::String &name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (name == "Type") {
_scValue->setString("button");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// TextAlign
//////////////////////////////////////////////////////////////////////////
else if (name == "TextAlign") {
_scValue->setInt(_align);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Focusable
//////////////////////////////////////////////////////////////////////////
else if (name == "Focusable") {
_scValue->setBool(_canFocus);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Pressed
//////////////////////////////////////////////////////////////////////////
else if (name == "Pressed") {
_scValue->setBool(_stayPressed);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// PixelPerfect
//////////////////////////////////////////////////////////////////////////
else if (name == "PixelPerfect") {
_scValue->setBool(_pixelPerfect);
return _scValue;
} else {
return UIObject::scGetProperty(name);
}
}
//////////////////////////////////////////////////////////////////////////
bool UIButton::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// TextAlign
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "TextAlign") == 0) {
int i = value->getInt();
if (i < 0 || i >= NUM_TEXT_ALIGN) {
i = 0;
}
_align = (TTextAlign)i;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Focusable
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Focusable") == 0) {
_canFocus = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Pressed
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Pressed") == 0) {
_stayPressed = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// PixelPerfect
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PixelPerfect") == 0) {
_pixelPerfect = value->getBool();
return STATUS_OK;
} else {
return UIObject::scSetProperty(name, value);
}
}
//////////////////////////////////////////////////////////////////////////
const char *UIButton::scToString() {
return "[button]";
}
//////////////////////////////////////////////////////////////////////////
bool UIButton::persist(BasePersistenceManager *persistMgr) {
UIObject::persist(persistMgr);
persistMgr->transferSint32(TMEMBER_INT(_align));
persistMgr->transferPtr(TMEMBER_PTR(_backDisable));
persistMgr->transferPtr(TMEMBER_PTR(_backFocus));
persistMgr->transferPtr(TMEMBER_PTR(_backHover));
persistMgr->transferPtr(TMEMBER_PTR(_backPress));
persistMgr->transferBool(TMEMBER(_centerImage));
persistMgr->transferPtr(TMEMBER_PTR(_fontDisable));
persistMgr->transferPtr(TMEMBER_PTR(_fontFocus));
persistMgr->transferPtr(TMEMBER_PTR(_fontHover));
persistMgr->transferPtr(TMEMBER_PTR(_fontPress));
persistMgr->transferBool(TMEMBER(_hover));
persistMgr->transferPtr(TMEMBER_PTR(_image));
persistMgr->transferPtr(TMEMBER_PTR(_imageDisable));
persistMgr->transferPtr(TMEMBER_PTR(_imageFocus));
persistMgr->transferPtr(TMEMBER_PTR(_imageHover));
persistMgr->transferPtr(TMEMBER_PTR(_imagePress));
persistMgr->transferBool(TMEMBER(_pixelPerfect));
persistMgr->transferBool(TMEMBER(_press));
persistMgr->transferBool(TMEMBER(_stayPressed));
if (!persistMgr->getIsSaving()) {
_oneTimePress = false;
_oneTimePressTime = 0;
}
return STATUS_OK;
}
void UIButton::setFontHover(BaseFont *font) {
_fontHover = font;
}
BaseFont *UIButton::getFontHover() {
return _fontHover;
}
void UIButton::setFontPress(BaseFont *font) {
_fontPress = font;
}
void UIButton::setImageHover(BaseSprite *sprite) {
_imageHover = sprite;
}
void UIButton::setImagePress(BaseSprite *sprite) {
_imagePress = sprite;
}
void UIButton::setTextAlign(TTextAlign align) {
_align = align;
}
} // End of namespace Wintermute